Astral Mage concept
Posted: September 4th, 2009, 9:05 pm
The main idea for this hero is to have his/her skills change based on whether its the daytime or nighttime.
I intended this to be a caster player killer since most casters are pushers who have offensive capabilties as a bonus.
A few examples for skills would be: (all skills will share cooldowns with its counterpart.)
Innate: Solar Tide/Lunar Tide
+X hp regen / +X mana regen
Active part: Changes day to night and vice versa
Skill 1 : The Sun's Fury / The Moon's Anger
Turns target etheral and purges it with light deal X dmg + additional dmg over time per lightbeam /Turns target ethereal and rains multiple stars down on it deal X dmg per star and burn X mana
Skill 2: Speed of Light / Lunar Gravitation
Blink to target location leaving behind a path of fire that deals x dmg over time / Warp to target location creating two zones of higher gravitational force (at the beginning location and at the target location) the zones will slow down units and deal weak aoe dmg
Skill 3: Imbue Weapon Sun/Moon
The Astrals Mage's weapon absorbs sun/moon energy
passive: + X dmg
Active: Release energy dealing on every attack stacking damage over time/Absorb even more energy causing each strike to burn mana.
Skill 4: Solar / Lunar Gamble
Target gains X% atk speed at the cost of hp over time (maybe about half a nuke's dmg) / Target becomes ethearal (normal movespeed + allowed to attack + targetable by normal atks) and reduce damage by x amount to burn mana by an = amount (dmg in the end would be somewhat the same the only difference is mana burning) THIS SKILL CAN BE CAST ON ALLIES OR ENEMIES.
Skill 5: Allignment of the Moon and Sun
When activated spells will be casted with the benefits of both versions of the spell. The dominant version (daytime or nighttime) will gain a buff while the minor version will be much weaker.
Thanks for reading i hope you like this idea.
I intended this to be a caster player killer since most casters are pushers who have offensive capabilties as a bonus.
A few examples for skills would be: (all skills will share cooldowns with its counterpart.)
Innate: Solar Tide/Lunar Tide
+X hp regen / +X mana regen
Active part: Changes day to night and vice versa
Skill 1 : The Sun's Fury / The Moon's Anger
Turns target etheral and purges it with light deal X dmg + additional dmg over time per lightbeam /Turns target ethereal and rains multiple stars down on it deal X dmg per star and burn X mana
Skill 2: Speed of Light / Lunar Gravitation
Blink to target location leaving behind a path of fire that deals x dmg over time / Warp to target location creating two zones of higher gravitational force (at the beginning location and at the target location) the zones will slow down units and deal weak aoe dmg
Skill 3: Imbue Weapon Sun/Moon
The Astrals Mage's weapon absorbs sun/moon energy
passive: + X dmg
Active: Release energy dealing on every attack stacking damage over time/Absorb even more energy causing each strike to burn mana.
Skill 4: Solar / Lunar Gamble
Target gains X% atk speed at the cost of hp over time (maybe about half a nuke's dmg) / Target becomes ethearal (normal movespeed + allowed to attack + targetable by normal atks) and reduce damage by x amount to burn mana by an = amount (dmg in the end would be somewhat the same the only difference is mana burning) THIS SKILL CAN BE CAST ON ALLIES OR ENEMIES.
Skill 5: Allignment of the Moon and Sun
When activated spells will be casted with the benefits of both versions of the spell. The dominant version (daytime or nighttime) will gain a buff while the minor version will be much weaker.
Thanks for reading i hope you like this idea.