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Shardling Seige

Posted: August 31st, 2009, 3:51 am
by Thermie
Rock giants shardlings are still easy as hell to rig a game with, even after the attempted fixes (auto taunt and auto follow/attack)

Ive got a replay of how I overcame both the changes and still took down the main base with 15 Shardlings hit with rank 6 aberate once each, it is attached.

Re: Shardling Seige

Posted: September 21st, 2009, 9:21 am
by Rockness
I concur, I don't even need to see the replay.

Shardlings should to be weaker, shorter duration and/or spawn less frequently.

On a side note abberation is a different story with a similar ending. The heal component is pretty unreasonable to me, taking down a huge creep is a big enough hassle, but killing the same unit 2 or 3 times is just not fun.

Re: Shardling Seige

Posted: September 21st, 2009, 2:13 pm
by AlienFromBeyond
You're telling me All Pick isn't balanced in EotA? SHENANIGANS!

Re: Shardling Seige

Posted: September 21st, 2009, 2:38 pm
by Lunargent
Problem is, even without Abberate, Shardlings are still insane.

I would suggest they have a fixed attack/armor value, and no longer gain improvements from Gravel's attack/armor upgrades.

Re: Shardling Seige

Posted: September 21st, 2009, 3:03 pm
by aegir ravenking
There is also the option of just giving them a duration(goes for Arbatration too). Don't think it would be a bad idea for attack/armor not to scale either.

Off topic side note: why not give that bonus to the AM's pansy little skellies?

Re: Shardling Seige

Posted: September 21st, 2009, 10:54 pm
by Lunargent
Yak secretly hates poor Lyfial.

I'd love to see her little skeletons get buffed up though. As it is, Blazing Priest makes better undead than she does. Buuuuuuuuurn!

Re: Shardling Seige

Posted: September 22nd, 2009, 8:32 am
by DarnYak
Is this a bug or balance issue?

And if you guys insist on gettng shardlings (and abberration) nerfed so much, ok.

DarnYak

Re: Shardling Seige

Posted: September 22nd, 2009, 9:53 am
by Lanthis
It's not really a balance issue or a bug, it's more of an exploit. Just make it so they can't be put on airships.

Re: Shardling Seige

Posted: September 22nd, 2009, 12:05 pm
by Discombobulator
DarnYak wrote:Is this a bug or balance issue?

And if you guys insist on gettng shardlings (and abberration) nerfed so much, ok.

DarnYak

IMO, just remove the upgrades from the shardlings, and leave abberration as it is, or slightly nerf it.

I generally have a problem with the way you handle balance, IMO you often give out a huge nerf where a slight one would be enough.