Zombie idea
Posted: August 30th, 2009, 2:44 pm
Ghoulish
Gravekeeper
Model: Not sure, suggest!
Faction: ?
Int 20 (2.2)
Str 20 (2.2)
Agi 13 (1.3)
Attack: 45-53 (250 range)
Armor: 10
Innate
Miserable
Slowly builds up attack, granting 5 additional attack every 3 seconds, but takes half of that from AS. Up to x (str) attack my be added. Medium-low CD.
Graveyard
Creates a immobile graveyard that summons zombies at random with certain effects. The number of zombies are affected by the presence of enemy corpses. Summons 1 zombie every second until all foreseeable corpses are used or until the maximum amount of zombies are reached. Graveyard's AoE range, HP, armor, and amount of zombies summoned increase per lvl. Medium CD. A maximum of one graveyard is allowed on the map at a time.
1] 300 HP, 400 AoE range, 5 armor, and up to 3 zombies summoned. One type of zombie.
2] 450 HP, 600 AoE range, 7 armor, and up to 5 zombies summoned. Two types of zombies.
3] 600 HP, 800 AoE range, 9 armor, and up to 7 zombies summoned. Two types of zombies.
4] 750 HP, 1000 AoE range, 11 armor, and up to 9 zombies summoned. Three types of zombies.
5] 900 HP, 1200 AoE, range, 15 armor, and up to 12 zombies summoned. Three types of zombies.
6] 1200 HP, 1500 AoE range, 18 armor, and up to 15 zombies summoned. Four types of zombies.
Types of zombies:
Zombie Rogue (Support, lane control)
Zombie Acanist (AoE dmg, disabler)
Zombie Butcher (Tank, AoE debuffer)
Zombie Impaler (Ranged attack, anti-air)
Zombie Rogue:
170 HP, 15 attack, 3 armor, and the Implant ability. Implant gives a 30% percent chance upon death for the Zombie Rogue to spawn into 3 lesser zombies.
Zombie Acanist:
250 HP, 1 armor, 35 attack (magic), and the Slaughter ability. Slaughter deals 200 dmg in an 400 AoE.
Zombie Butcher:
1200 HP, 15 armor, 41 attack, and the Afflict ability. Afflict deals minor DOT dmg in an 500 AoE and reduces armor, MS, AS, and attack by 20%
Zombie Impaler:
340 HP, 5 armor, 33 attack, and the Apocalyptic Shot ability. Apocalyptic Shot has a 10% chance to kill any unit in a 500 range line.
Will consider making this his ult if enough people complain it's too powerful.
Haunted
Places a DOT upon an enemy or allied hero. For enemies, deals minor (int based) dmg every 3 seconds, as well as reducing armor, attack, and MS by an even factor each time they cast a spell. For allies, adds armor and str by an odd factor every time they receive dmg. Factors, armor/str awarded, and DOT dmg increase per lvl. Medium-low CD.
Torment
Sends an invulnerable ghost to torment enemy heroes, following them where ever they go and dealing disaster based upon certain circumstances. Should the enemy hero take any spell dmg, ghost will reduce armor by a factor of 5 (5/10/15/20/25/30) for every spell cast upon them. If healed and/or buffed, will reduce intelligence by 5 every 7 seconds. Will also reduce HP by x (str) for every 20 physical dmg afflicted on them. Medium CD. Dispellible. Lasts 35 seconds.
[Talent: True Torment]
Gains a view of that hero for 20 seconds in an 500/700/900 AoE and reduces agil by 5/7/9 for the duration of Torment. Upgradable 3 times.
Binding Horror
When engaged with an enemy hero at 100 range, deals x (agil) dmg over 3 seconds and slows by y (str) for 4 seconds. Deals less dmg as the range between Ghoulish and the enemy increases, but applies a heavier slow up to a 800 range. For instance:
at a 100 range, deals heavy dmg, slows by 10%.
at a 300 range, deals medium heavy dmg, slows by 25%.
at a 500 range, deals medium dmg, slows by 40%.
Those are just some numbers. But fairly accurate.
Ultimate coming later. Rough and intended to go through edits. Leave comments!
Gravekeeper
Model: Not sure, suggest!
Faction: ?
Int 20 (2.2)
Str 20 (2.2)
Agi 13 (1.3)
Attack: 45-53 (250 range)
Armor: 10
Innate
Miserable
Slowly builds up attack, granting 5 additional attack every 3 seconds, but takes half of that from AS. Up to x (str) attack my be added. Medium-low CD.
Graveyard
Creates a immobile graveyard that summons zombies at random with certain effects. The number of zombies are affected by the presence of enemy corpses. Summons 1 zombie every second until all foreseeable corpses are used or until the maximum amount of zombies are reached. Graveyard's AoE range, HP, armor, and amount of zombies summoned increase per lvl. Medium CD. A maximum of one graveyard is allowed on the map at a time.
1] 300 HP, 400 AoE range, 5 armor, and up to 3 zombies summoned. One type of zombie.
2] 450 HP, 600 AoE range, 7 armor, and up to 5 zombies summoned. Two types of zombies.
3] 600 HP, 800 AoE range, 9 armor, and up to 7 zombies summoned. Two types of zombies.
4] 750 HP, 1000 AoE range, 11 armor, and up to 9 zombies summoned. Three types of zombies.
5] 900 HP, 1200 AoE, range, 15 armor, and up to 12 zombies summoned. Three types of zombies.
6] 1200 HP, 1500 AoE range, 18 armor, and up to 15 zombies summoned. Four types of zombies.
Types of zombies:
Zombie Rogue (Support, lane control)
Zombie Acanist (AoE dmg, disabler)
Zombie Butcher (Tank, AoE debuffer)
Zombie Impaler (Ranged attack, anti-air)
Zombie Rogue:
170 HP, 15 attack, 3 armor, and the Implant ability. Implant gives a 30% percent chance upon death for the Zombie Rogue to spawn into 3 lesser zombies.
Zombie Acanist:
250 HP, 1 armor, 35 attack (magic), and the Slaughter ability. Slaughter deals 200 dmg in an 400 AoE.
Zombie Butcher:
1200 HP, 15 armor, 41 attack, and the Afflict ability. Afflict deals minor DOT dmg in an 500 AoE and reduces armor, MS, AS, and attack by 20%
Zombie Impaler:
340 HP, 5 armor, 33 attack, and the Apocalyptic Shot ability. Apocalyptic Shot has a 10% chance to kill any unit in a 500 range line.
Will consider making this his ult if enough people complain it's too powerful.
Haunted
Places a DOT upon an enemy or allied hero. For enemies, deals minor (int based) dmg every 3 seconds, as well as reducing armor, attack, and MS by an even factor each time they cast a spell. For allies, adds armor and str by an odd factor every time they receive dmg. Factors, armor/str awarded, and DOT dmg increase per lvl. Medium-low CD.
Torment
Sends an invulnerable ghost to torment enemy heroes, following them where ever they go and dealing disaster based upon certain circumstances. Should the enemy hero take any spell dmg, ghost will reduce armor by a factor of 5 (5/10/15/20/25/30) for every spell cast upon them. If healed and/or buffed, will reduce intelligence by 5 every 7 seconds. Will also reduce HP by x (str) for every 20 physical dmg afflicted on them. Medium CD. Dispellible. Lasts 35 seconds.
[Talent: True Torment]
Gains a view of that hero for 20 seconds in an 500/700/900 AoE and reduces agil by 5/7/9 for the duration of Torment. Upgradable 3 times.
Binding Horror
When engaged with an enemy hero at 100 range, deals x (agil) dmg over 3 seconds and slows by y (str) for 4 seconds. Deals less dmg as the range between Ghoulish and the enemy increases, but applies a heavier slow up to a 800 range. For instance:
at a 100 range, deals heavy dmg, slows by 10%.
at a 300 range, deals medium heavy dmg, slows by 25%.
at a 500 range, deals medium dmg, slows by 40%.
Those are just some numbers. But fairly accurate.
Ultimate coming later. Rough and intended to go through edits. Leave comments!