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acid sheath

Posted: August 27th, 2009, 11:38 pm
by coramoor2
i'm assuming that its meant to be melee range damage. because bane can melee a unit and the unit does not take acid sheath damage. I could care less if it was say gravel could melee the unit, but seeing as acid sheath is bane's own skill, it would be nice to have it be his melee range that its set at. Just a minor range issue, working fine otherwise.

Re: acid sheath

Posted: August 27th, 2009, 11:46 pm
by Dark_Nemesis
It's meant to only dmg units within melee range and that have a melee attack, I believe.

Though I have, from time to time, noticed some of the same goofiness as well. So... :?

Not a huge problem though, at least for me. I grab Encourage and Breath, and even several points into Charge before considering Sheath. So meh. A full point Sheath is one hell of a tanking skill though, that much I admit.

Re: acid sheath

Posted: August 28th, 2009, 12:54 am
by Dekar
It deals immolation like damage in a very small area. So yes, should be increased a bit.

Re: acid sheath

Posted: August 29th, 2009, 8:11 pm
by DarnYak
Bane has a longer than normal melee range due to his size. I don't want to increase sheath's range for it.

(Plus the current trigger indicates its already larger, I'm assuming other factors are causing it not to hit)

DarnYak

Re: acid sheath

Posted: August 29th, 2009, 10:16 pm
by coramoor2
ah nuts. dont suppose begging would help much? maybe shrink bane slightly?

Re: acid sheath

Posted: August 30th, 2009, 12:33 am
by Dark_Nemesis
Bane got a buff in c4? or c2 I believe, he is totally insane atm.

Encourage owns.
ah nuts. dont suppose begging would help much? maybe shrink bane slightly?
Bane is a melee tank. You aren't in touch with the theme obviously.

And derailing the thread just to troll my posts is really immature.