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Regarding Buffs overriding each other

Posted: August 26th, 2009, 11:11 am
by DarnYak
Please stop posting about this. This is a 'feature' imposed by Blizzard. I can't do anything about it while retaining buffs. Sometimes i may change things around to improve the situation, but overall I can't do anything.

Note this does not apply to abnormal bugs caused by any buff conflicts. If overriding rebirth causes permanent reincarnation or something, i want to know about it.

DarnYak

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 11:20 am
by Discombobulator
Why not implement some of the stuff in a non-buff way? Dota has 90 heroes and just 1-2 buff conflicts. Don't tell us they did it with magic.

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 11:29 am
by Dekar
Cant you use tornado slow aura to create custom buffs?

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 1:28 pm
by Cokemonkey11
yes you can, but the amount of time it would take yak to change the current setup is horrendous...

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 2:12 pm
by Dekar
Thanks for your insight into Yaks work.

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 5:30 pm
by Discombobulator
Cokemonkey11 wrote:yes you can, but the amount of time it would take yak to change the current setup is horrendous...
Thanks for this insider insight.

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 6:14 pm
by DarnYak
Discombobulator wrote:Why not implement some of the stuff in a non-buff way? Dota has 90 heroes and just 1-2 buff conflicts. Don't tell us they did it with magic.
I don't recall seeing DotA use buffs much at all.
Cant you use tornado slow aura to create custom buffs?
Yes and no. Most buffs used rely on their assoscated effects (such as miss, attack speed, etc.) which aren't easily reproduced through triggers. Something like Deathblows can be switched over because its not tied to the actuall buff. On top of that i'll need to code in a full buff system on the side, which probably won't take too long but I'm already way behind.

And regarding Deathblows, i think it was originally intended to dispell health regen type effects, so the buff overriding was intended. However, its not currently clear enough either way, so its still sort of undecided.

DarnYak

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 9:44 pm
by Cokemonkey11
@Dekar and Discombobulator, thanks for being douche bags. All I'm trying to say is there's more important things to do to EotA before you completely change the way buffs work at the back end just so a couple oddities perform right.

Re: Regarding Buffs overriding each other

Posted: August 26th, 2009, 10:58 pm
by Dark_Nemesis
@Dekar and Discombobulator, thanks for being douche bags.
Dark_Nemesis supports this fact.

Re: Regarding Buffs overriding each other

Posted: August 27th, 2009, 1:21 am
by Dekar
Well then maybe express your opinion clearer next time.

Re: Regarding Buffs overriding each other

Posted: August 27th, 2009, 1:49 am
by Discombobulator
DarnYak wrote:I don't recall seeing DotA use buffs much at all.

And regarding Deathblows, i think it was originally intended to dispell health regen type effects, so the buff overriding was intended. However, its not currently clear enough either way, so its still sort of undecided.

DarnYak
While there aren't nearly as many buffs per hero as in EotA, as I've said, there's over 90 heroes. (Here's where I tried to find a list of buffs in Dota, and failed).