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1.12c6 bugs

Posted: August 25th, 2009, 10:40 pm
by coramoor2
yeah its not in a releasable form yet. everything seems to be alright for the most part, except the blue team was getting +500 armor on random units, even heros. pink was running around with 91% dmg reduction, pretty damn painful. attached a replay.

on an unrelated note, can i get unbanned from the channel? i said some magic words, and seems there is still power behind them.

Re: 1.12c6 bugs

Posted: August 25th, 2009, 10:47 pm
by aegir ravenking
Two side notes from the replay, first may be helpful too, first Storm of Malice's armor reduction took away the extra amour when it subtracted armor the unit/building, but when the debuff faded the bug returned.

Also, no that anyone didn't no this,but deathblows still cancel heal over time effects(in this case, ion surge and ravenous dive against a self cast cure wounds.)

Re: 1.12c6 bugs

Posted: August 25th, 2009, 10:51 pm
by DarnYak
So this is obviously being caused by Storm of Malice, was the armor the proper negative values while storm was active?

DarnYak

Re: 1.12c6 bugs

Posted: August 25th, 2009, 11:07 pm
by Kalrithus
Heres the complete replay, you'll be able to see it clearly as I raid the blue base at the end, using trial and error with storm and seeing the armor values applied.

Re: 1.12c6 bugs

Posted: August 25th, 2009, 11:12 pm
by DarnYak
c7 tomorrow.

DarnYak

Re: 1.12c6 bugs

Posted: August 26th, 2009, 7:50 am
by Kalrithus
Acid Sheath and polarize overwrite one another and keep the graphic affect that existed first.

Re: 1.12c6 bugs

Posted: August 26th, 2009, 9:37 am
by Kalrithus
Tested shardlings, are they supposed to only patrol around the area they are spawned at? Or are they supposed to constantly move towards gravel's position? either way them being harder to control should help problems with massing and razing forts.