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1.12c6 Changes

Posted: August 22nd, 2009, 9:48 pm
by DarnYak
If you want changes or bug fixes not in the in the wiki ([[Next Version]]), post them here within 24h or something. Quick changes only.

DarnYak

Re: 1.12c6 Changes

Posted: August 22nd, 2009, 10:02 pm
by Cokemonkey11
increase pestilence/devouring plague base damage and decrease their int modifiers.

Re: 1.12c6 Changes

Posted: August 22nd, 2009, 10:14 pm
by aegir ravenking
Would request Mana rush(may require talent) and Rapid healing overwriting each other. Also Fenius disabling Mass regen(with lunge of all things).

Re: 1.12c6 Changes

Posted: August 22nd, 2009, 10:17 pm
by DarnYak
Plague has no int modifier.

DarnYak

Re: 1.12c6 Changes

Posted: August 22nd, 2009, 11:08 pm
by Luftwaffles
SC2 editor pwns.

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 12:16 am
by Dekar
Talent cost balance.

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 12:23 am
by DarnYak
Dekar wrote:Talent cost balance.
I'll go through them but tell me what specifically.

DarnYak

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 1:38 am
by Lanthis
Infi: Change short fuse talent to also slightly reduce mine laying cooldown?

Hag: Increase effectiveness of impact, or remove it

Martyr: Add 2 more levels to jolt OR add a new talent that makes polarize jump when the target unit dies, until the duration is finished.

Oracle: Give a conservatively damaging ranged attack to her summons or make it talent enabled

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 5:42 am
by Empyrean
i like the idea of disabling tyrant for a short while until we know whats going on with the crashing, he seems to be the source of the vast majority of my fatal errors.

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 7:11 am
by Dekar
I think Martyrs Thunderstrike gives miss chance to towers. It shouldnt.

I could swear someone already posted that link in a now disappeared post:
viewtopic.php?f=12&t=1368

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 8:24 am
by Lanthis
I don't think Thunderstrike should cause heroes to miss 95% of the time... but making towers miss and cause misses seems fine.

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 5:21 pm
by Lanthis
PLEASE make logical skills air enabled... ion surge and polarize for 1...

Re: 1.12c6 Changes

Posted: August 23rd, 2009, 10:19 pm
by Lanthis
Restore red drakes!

Re: 1.12c6 Changes

Posted: August 24th, 2009, 11:19 pm
by DarnYak
Also Fenius disabling Mass regen(with lunge of all things).
Uh? Are you sure about this? I see nothing that could possibly conflict.
PLEASE make logical skills air enabled... ion surge and polarize for 1...
Ion Surge hits air already?
I think Martyrs Thunderstrike gives miss chance to towers. It shouldnt.
Intended. OP, maybe, but intended.

Note: Sorry i'm still trying to get c6 out, realized i needed to make some changes to Kedge which i forgot about.

DarnYak

Re: 1.12c6 Changes

Posted: August 25th, 2009, 1:39 am
by Dekar
Thunderstrike is possibly the best skill in the map atm, with it disabling everything for forever. And it cant be dispelled on towers.

@changelog
"Overwhelming Radiance tower cost increased"

Changes to talents seem to be ok.

Re: 1.12c6 Changes

Posted: August 25th, 2009, 7:28 am
by DarnYak
Dekar wrote:@changelog
"Overwhelming Radiance tower cost increased"
You can edit it to fix it yourself you know ;P

DarnYak

Re: 1.12c6 Changes

Posted: August 25th, 2009, 7:31 am
by Kalrithus
Yes lunge and I believe a couple other deathblow spells remove healing effects like mass regen and cure wounds from the target, makes fenny even more deadly :twisted:

Re: 1.12c6 Changes

Posted: August 25th, 2009, 7:34 am
by Dekar
How could I dare touching your sacred writing?

Re: 1.12c6 Changes

Posted: August 25th, 2009, 7:38 am
by DarnYak
Kalrithus wrote:Yes lunge and I believe a couple other deathblow spells remove healing effects like mass regen and cure wounds from the target, makes fenny even more deadly :twisted:
Oh, on the target not the caster? i'll look at that when i get out of class

DarnYak

Re: 1.12c6 Changes

Posted: August 25th, 2009, 9:58 am
by Lanthis
No, as in Ion Surge and Polarize don't hit Gargoyle, most likely also harpy. The exception is when Garg has prey in his mouth, then he's vulnerable.

Re: 1.12c6 Changes

Posted: August 25th, 2009, 10:31 am
by Dark_Nemesis
My wish list:

Tyrant's freeze shards are way too much, either that or the mana regained is too little, the health part is fine. Maybe just reduce the talent cost?

Gravel's Animation OP.

Martyr's Polar may need a high int modifier, or better yet, agil.

Agree with Coke about plague/pestil. Increase one, reduce the other.

More later.

Re: 1.12c6 Changes

Posted: August 25th, 2009, 10:58 am
by Kalrithus
Ion Surge hits plight all the time now, not sure what you're talking about :?

Re: 1.12c6 Changes

Posted: August 25th, 2009, 11:12 am
by Lanthis
I was just playing against him 2 days ago and couldn't...