1.12c6 Changes

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DarnYak
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1.12c6 Changes

#1 Post by DarnYak »

If you want changes or bug fixes not in the in the wiki ([[Next Version]]), post them here within 24h or something. Quick changes only.

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Re: 1.12c6 Changes

#2 Post by Cokemonkey11 »

increase pestilence/devouring plague base damage and decrease their int modifiers.
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Re: 1.12c6 Changes

#3 Post by aegir ravenking »

Would request Mana rush(may require talent) and Rapid healing overwriting each other. Also Fenius disabling Mass regen(with lunge of all things).
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Re: 1.12c6 Changes

#4 Post by DarnYak »

Plague has no int modifier.

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Re: 1.12c6 Changes

#5 Post by Luftwaffles »

SC2 editor pwns.
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Re: 1.12c6 Changes

#6 Post by Dekar »

Talent cost balance.
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Re: 1.12c6 Changes

#7 Post by DarnYak »

Dekar wrote:Talent cost balance.
I'll go through them but tell me what specifically.

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Re: 1.12c6 Changes

#8 Post by Lanthis »

Infi: Change short fuse talent to also slightly reduce mine laying cooldown?

Hag: Increase effectiveness of impact, or remove it

Martyr: Add 2 more levels to jolt OR add a new talent that makes polarize jump when the target unit dies, until the duration is finished.

Oracle: Give a conservatively damaging ranged attack to her summons or make it talent enabled
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Re: 1.12c6 Changes

#9 Post by Empyrean »

i like the idea of disabling tyrant for a short while until we know whats going on with the crashing, he seems to be the source of the vast majority of my fatal errors.

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Re: 1.12c6 Changes

#10 Post by Dekar »

I think Martyrs Thunderstrike gives miss chance to towers. It shouldnt.

I could swear someone already posted that link in a now disappeared post:
viewtopic.php?f=12&t=1368
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Re: 1.12c6 Changes

#11 Post by Lanthis »

I don't think Thunderstrike should cause heroes to miss 95% of the time... but making towers miss and cause misses seems fine.
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Re: 1.12c6 Changes

#12 Post by Lanthis »

PLEASE make logical skills air enabled... ion surge and polarize for 1...
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Re: 1.12c6 Changes

#13 Post by Lanthis »

Restore red drakes!
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Re: 1.12c6 Changes

#14 Post by DarnYak »

Also Fenius disabling Mass regen(with lunge of all things).
Uh? Are you sure about this? I see nothing that could possibly conflict.
PLEASE make logical skills air enabled... ion surge and polarize for 1...
Ion Surge hits air already?
I think Martyrs Thunderstrike gives miss chance to towers. It shouldnt.
Intended. OP, maybe, but intended.

Note: Sorry i'm still trying to get c6 out, realized i needed to make some changes to Kedge which i forgot about.

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Re: 1.12c6 Changes

#15 Post by Dekar »

Thunderstrike is possibly the best skill in the map atm, with it disabling everything for forever. And it cant be dispelled on towers.

@changelog
"Overwhelming Radiance tower cost increased"

Changes to talents seem to be ok.
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Re: 1.12c6 Changes

#16 Post by DarnYak »

Dekar wrote:@changelog
"Overwhelming Radiance tower cost increased"
You can edit it to fix it yourself you know ;P

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Re: 1.12c6 Changes

#17 Post by Kalrithus »

Yes lunge and I believe a couple other deathblow spells remove healing effects like mass regen and cure wounds from the target, makes fenny even more deadly :twisted:

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Re: 1.12c6 Changes

#18 Post by Dekar »

How could I dare touching your sacred writing?
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Re: 1.12c6 Changes

#19 Post by DarnYak »

Kalrithus wrote:Yes lunge and I believe a couple other deathblow spells remove healing effects like mass regen and cure wounds from the target, makes fenny even more deadly :twisted:
Oh, on the target not the caster? i'll look at that when i get out of class

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Re: 1.12c6 Changes

#20 Post by Lanthis »

No, as in Ion Surge and Polarize don't hit Gargoyle, most likely also harpy. The exception is when Garg has prey in his mouth, then he's vulnerable.
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Re: 1.12c6 Changes

#21 Post by Dark_Nemesis »

My wish list:

Tyrant's freeze shards are way too much, either that or the mana regained is too little, the health part is fine. Maybe just reduce the talent cost?

Gravel's Animation OP.

Martyr's Polar may need a high int modifier, or better yet, agil.

Agree with Coke about plague/pestil. Increase one, reduce the other.

More later.
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Re: 1.12c6 Changes

#22 Post by Kalrithus »

Ion Surge hits plight all the time now, not sure what you're talking about :?

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Re: 1.12c6 Changes

#23 Post by Lanthis »

I was just playing against him 2 days ago and couldn't...
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