1.12c5 Crash Logs
- aegir ravenking
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Re: 1.12c5 Crash Logs
Ok, starting to get annoying now. This one was mid/late game.
Heroes: AM, Naga, Myrtar, Lich, Treanut, gravel, Harpy, difiler, Aero.
Heroes: AM, Naga, Myrtar, Lich, Treanut, gravel, Harpy, difiler, Aero.
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- 2009-08-10 20.26.37 Crash.txt
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Darlocks and Psilons forever!
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- Dark_Nemesis
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Re: 1.12c5 Crash Logs
Kinda holding off on c6 till i have some guess as to what might be causing this. The number of crashes is completley unacceptable, but I can't think of what could possibly be causing it
DarnYak
DarnYak
Re: 1.12c5 Crash Logs
The only theory i have at the moment might be the attempted fix to entangling seed when the target is under fog of war ... i know the game can be crashy when unit vision is involved. If anyone gets a chance to test this please let me know - its late and i can't find someone to test with at this hour, and i'm exhausted anyway. (I think the one game i was in that crashed, i was eido)
The basic idea is to get entangling seed up, and then have the target run away to fog of war beforeit goes off.
It's also possible it has to do with the return bug fix, becase that seems to be the exact same error produced. I thought its suppose to crash on startup, but maybe i somehow got it to only crash later in the game (don't ask me how...), which still would indicate its some logic path that's not called very often...
Someone had a crash where it occurred 1 min into a game, I'd love to get ahold of that replay (all crash replays get saved under logs, by the way - don't bother posting unless its early in)
DarnYak
The basic idea is to get entangling seed up, and then have the target run away to fog of war beforeit goes off.
It's also possible it has to do with the return bug fix, becase that seems to be the exact same error produced. I thought its suppose to crash on startup, but maybe i somehow got it to only crash later in the game (don't ask me how...), which still would indicate its some logic path that's not called very often...
Someone had a crash where it occurred 1 min into a game, I'd love to get ahold of that replay (all crash replays get saved under logs, by the way - don't bother posting unless its early in)
DarnYak
Re: 1.12c5 Crash Logs
hey all,
i've noticed a bit more crashing with c5 as well. today i've been playing martyr and its crashed about 3-4 times already on various maps. tho i did complete one game as martyr.
i have another crash dump if you need since i can only attach 3 files to this post.
just joined the forums.
love the game, great job.
i've noticed a bit more crashing with c5 as well. today i've been playing martyr and its crashed about 3-4 times already on various maps. tho i did complete one game as martyr.
i have another crash dump if you need since i can only attach 3 files to this post.
just joined the forums.
love the game, great job.
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- 2009-08-11 08.26.13 Crash.txt
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- 2009-08-11 08.41.57 Crash.txt
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- 2009-08-11 11.48.18 Crash.txt
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- Dark_Nemesis
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Re: 1.12c5 Crash Logs
I might be able to get in a few games, just to test some stuff. Let ya know about any crashes, I'll post them whatnot. Goodluck finding the bug!Someone had a crash where it occurred 1 min into a game, I'd love to get ahold of that replay (all crash replays get saved under logs, by the way - don't bother posting unless its early in)
America!
- Dekar
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Re: 1.12c5 Crash Logs
Could it help when playing with JNG debug mode on?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Re: 1.12c5 Crash Logs
I'm not sure that even works with the new patch, but also #1 eota runs at a crawl in debug mode, its completley unplayable and thus untestable, #2 the debug tends to only check for memory leaks, so far as i know, #3 we can't even reliably reproduce the crash
DarnYak
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Re: 1.12c5 Crash Logs
I'll see if I can get on that Entangling Seed bug, make it crash again. Will post logs/ attempts /etc
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.
Re: 1.12c5 Crash Logs
Tox and Reborn just tried it with no results, so don't waste your time.
DarnYak
DarnYak
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Re: 1.12c5 Crash Logs
hope this helps
btw: I've watched the replay several times myself, but I don't see what could be causing the crash. Definitely wasn't defiler or soulbinder hero. It wasn't orange's hero. It wasn't the pitlord or the death knight. it wasn't lich or the flying birdy, or the lightning demonhunter guy. i dont know!
btw: I've watched the replay several times myself, but I don't see what could be causing the crash. Definitely wasn't defiler or soulbinder hero. It wasn't orange's hero. It wasn't the pitlord or the death knight. it wasn't lich or the flying birdy, or the lightning demonhunter guy. i dont know!
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- ----------_081109_181451_replay.w3g
- eota crash replay aug 11 2009
- (113.63 KiB) Downloaded 381 times
Re: 1.12c5 Crash Logs
Martyr seems by far the most common theme. Not sure if anyone's had a crash without him - or, alternatively, if they've completed a game with him. Its possible its not a bug exclusive to him, but just occurs more often with him (ex., if its related to lightning effects)
DarnYak
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Re: 1.12c5 Crash Logs
Played a game with martyr earlier with no crashes while making use of all his abilities.
- Lanthis
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Re: 1.12c5 Crash Logs
Here it is.
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- 2009-08-11 20.05.42 Crash.txt
- 4 minute game, marty, garg
- (19.34 KiB) Downloaded 361 times
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- 2009-08-11 20-05-42 Crash.txt
- (303.79 KiB) Downloaded 374 times
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- 081109_195608_replay.w3g
- (31.39 KiB) Downloaded 354 times
I am a parody of myself.
- Lanthis
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Re: 1.12c5 Crash Logs
The one we were just talking about on clan room.
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- 080909_193539_replay.w3g
- (261.29 KiB) Downloaded 354 times
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- 081109_195608_replay.w3g
- (31.39 KiB) Downloaded 377 times
I am a parody of myself.
Re: 1.12c5 Crash Logs
Just posting my notes on the short games so far for reference:
Aero: Tempest
Swashy - nothing
Tyrant: Cataclysm
DW: HS
Rue: Royal Guard (Summoned at crash)
Defiler: Devouring
Martyr: Thunderstrike
Rue: Royal Guard
Tact: Banner
Fenris: Nothing
AM: Black Arrow
2nd:
DW, Aero, RK, Inf, Tact, Treant, AA, Tyrant, Martyr, IS
3rd:
DW, Aero, Garg, Lich, Shaman, Martyr, Eido, Tyrant, IS, Naga
Common elements: DW, Aero, Tyrant, Martyr
Also an odd note: Potato appeared in 1rst and 3rd games, which only lasted a minute or so of gameplay - I doubt this is it, but i'm not ruling anything out
Current suspect ranking: Martyr, Tyrant, Aero, DW
Or not a hero at all...
Seems clear: Hero deaths, portalling, computer heroes...
DarnYak
Aero: Tempest
Swashy - nothing
Tyrant: Cataclysm
DW: HS
Rue: Royal Guard (Summoned at crash)
Defiler: Devouring
Martyr: Thunderstrike
Rue: Royal Guard
Tact: Banner
Fenris: Nothing
AM: Black Arrow
2nd:
DW, Aero, RK, Inf, Tact, Treant, AA, Tyrant, Martyr, IS
3rd:
DW, Aero, Garg, Lich, Shaman, Martyr, Eido, Tyrant, IS, Naga
Common elements: DW, Aero, Tyrant, Martyr
Also an odd note: Potato appeared in 1rst and 3rd games, which only lasted a minute or so of gameplay - I doubt this is it, but i'm not ruling anything out
Current suspect ranking: Martyr, Tyrant, Aero, DW
Or not a hero at all...
Seems clear: Hero deaths, portalling, computer heroes...
DarnYak
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Re: 1.12c5 Crash Logs
About 15-20 minutes.
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- 081109_200558_replay.w3g
- (211.31 KiB) Downloaded 365 times
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- 2009-08-11 20.41.17 Crash.txt
- (19.34 KiB) Downloaded 354 times
I am a parody of myself.
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Re: 1.12c5 Crash Logs
Here is a short Kedge's Landing. Potato had just spawned before crash in this one as well. Crash at 3:21
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- WINDOWS7_081009_212553_replay.w3g
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- Dekar
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Re: 1.12c5 Crash Logs
Damn, the potatoe became sentient!
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
- aegir ravenking
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Re: 1.12c5 Crash Logs
Hey, nice tip there Yak. I got to watch me embarrass myself with three early deaths in one game with that info.
Anyway, here are the three shorted crashes I have had.
Anyway, here are the three shorted crashes I have had.
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- 6minute crash.w3g
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- 7 minutes.w3g
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- 10 min kedges.w3g
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Formerly known as kevin.mentor.
Darlocks and Psilons forever!
Darlocks and Psilons forever!
Re: 1.12c5 Crash Logs
Well that 10 min kedge game verifies its not Martyr (or, at least, not just Martyr), but still dw's and tyrants in every game (i think aero was excluded from one)
DarnYak
DarnYak
- aegir ravenking
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Re: 1.12c5 Crash Logs
Got 3 others, one is more then 30 minutes, one you were in.
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- 11 minutes.w3g
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Formerly known as kevin.mentor.
Darlocks and Psilons forever!
Darlocks and Psilons forever!
Re: 1.12c5 Crash Logs
No DW or Martyr in that last one..only Tyrant. At this point it seems unlikely its a single hero, or not a hero at all.
So a day wasted working on this and i've gotten nowhere. Lovely.
DarnYak
So a day wasted working on this and i've gotten nowhere. Lovely.
DarnYak
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Re: 1.12c5 Crash Logs
Nah, you just have to remember your a day closer to finding the problem!
Seriously though, good luck
My brother is a programmer, and I can sort of imagine the shit you've got to deal with
Seriously though, good luck
My brother is a programmer, and I can sort of imagine the shit you've got to deal with
America!
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Re: 1.12c5 Crash Logs
Just a thought here, but I know that the random chance thing in a couple areas is borked -- Bane's Dragonfear, for instance. Perhaps the other heroes who have a chance-based spell -- or variable damage in the spell -- could be causing a leak? At the very least, something's going wrong in those calculations -- Perhaps there's something going wrong in other calculations as well?
I really don't have anything to go on that other than intuition, to be honest. However, Tyrant can generate varying numbers of crystals, Martyr uses variable distances with Streak, DW's Holy Shock hits for different amounts when talented. Aero confuses me a bit, when fitting this theory in -- Aiding Winds talent, maybe? Or the differing damage from Monsoon (<-- not sure, the thing that shoot shockwaves of air forward. Been awhile since i've played her) between Heroes and creeps.
Anyway, in looking at it, it does seem unlikely. But then again, AFAIK, Yak, you didn't touch Dragonfear other than turning it from a stun into a fear. So the calculation of odds got changed somehow. Maybe it did elsewhere, and that MIGHT turn into improperly handled variables, leaks, and crashes.
I really don't have anything to go on that other than intuition, to be honest. However, Tyrant can generate varying numbers of crystals, Martyr uses variable distances with Streak, DW's Holy Shock hits for different amounts when talented. Aero confuses me a bit, when fitting this theory in -- Aiding Winds talent, maybe? Or the differing damage from Monsoon (<-- not sure, the thing that shoot shockwaves of air forward. Been awhile since i've played her) between Heroes and creeps.
Anyway, in looking at it, it does seem unlikely. But then again, AFAIK, Yak, you didn't touch Dragonfear other than turning it from a stun into a fear. So the calculation of odds got changed somehow. Maybe it did elsewhere, and that MIGHT turn into improperly handled variables, leaks, and crashes.
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.