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Bitch thread

Posted: August 5th, 2009, 2:26 am
by Elreth
Kedge 'fix' isnt on wiki but im assuming that's included? If not, then please.

Command towers 'retreat' function not ignoring enemy units. (Seems like attack move instead of move? Somehow copied the other command tower ability?)

Time Cleric's mana costs reduced.

Swoop knockback change is listed but swoop damage seems broken as well. Not sure if one fixes the other or something but it is hiting for rather low amounts.

Just remove Fenris's howl of terror ability it either doesn't work or sucks so hard that it should cost at most 5-10 crystal, and at least this way newer players won't get cheated.

Loathe as I am to bug fix roth cheese... his entangle will fail to entangle if he doesn't have vision of you.

Nerf on scarab's overwhelming radiance talent. Either less damage, less damage per unit, significant less or no damage to heroes. Something. It is just too amazing right now. Even if it cost 20 and then 30 crystal it would still be worth it at the moment. Heck I would pay 40/50 easy, but then at least its wrath would be delayed.

Slight buff on orc air units or the rank benefit of seeing when tower cores become available. Nothing is worse than seeing so and so has started building a terrible orc air unit tower. Also it could be that those messages aren't always appearing but I might just be not paying enough attention.

as hilarious as it is, something about lich avataring the heck out of an enemy undead push.

and finally FOR THE LOVE OF GOD REMOVE POLYMORPH. Replace it with entangle, sleep, stun. The choices are yours! Remove those units entirely! I dont care but please =( Think of poor, dumb Kuri.

Re: Bitch thread

Posted: August 5th, 2009, 4:16 am
by Luftwaffles
He's not dumb on purpose!

Re: Bitch thread

Posted: August 5th, 2009, 8:55 am
by kwaththeraven
All spells being usable on flying units would be nice.

Re: Bitch thread

Posted: August 5th, 2009, 9:16 am
by Elreth
probably doesnt meet the relatively easy to implement requirement

Re: Bitch thread

Posted: August 5th, 2009, 10:28 am
by DiscombobuIator
Elreth wrote:probably doesnt meet the relatively easy to implement requirement
Not all, but the vast majority can be implemented easily.

Re: Bitch thread

Posted: August 5th, 2009, 2:13 pm
by AlienFromBeyond
I thought the entangle not entangling when he doesn't have vision to you was intended? Too bad it still does damage, and its' not like the hero itself needs vision what with all the spawns everywhere giving vision.

Re: Bitch thread

Posted: August 5th, 2009, 2:34 pm
by Lanthis
Entangle not working when not in vision would be like Ice Lance not working after someone runs away, which would mean ice spider would never get any kills.

Re: Bitch thread

Posted: August 5th, 2009, 4:22 pm
by AlienFromBeyond
It's not like that at all, because Ice Lance has instant damage and a DoT, Entangling has a big delay, is AoE, and roots.

Re: Bitch thread

Posted: August 5th, 2009, 8:31 pm
by Elreth
More important ice lance doesnt slow anyone or root them in place. It just does damage and entangle still does damage for him regardless.

Re: Bitch thread

Posted: August 5th, 2009, 8:33 pm
by Dark_Nemesis
Ice lance hits about four times harder though.

Re: Bitch thread

Posted: August 5th, 2009, 8:37 pm
by Elreth
Well lets not get into a comparison between ice lance and entangle, but suffice to say that a large part of entangle's effect is the entangling so it should be fixed.

Re: Bitch thread

Posted: August 5th, 2009, 8:38 pm
by Reaper
yes, the main difference being the disable

Re: Bitch thread

Posted: August 5th, 2009, 8:43 pm
by Lanthis
AlienFromBeyond wrote:I thought the entangle not entangling when he doesn't have vision to you was intended? Too bad it still does damage, and its' not like the hero itself needs vision what with all the spawns everywhere giving vision.
Sorry if I wasn't very clear, he said "Too bad it still does damage". I'm saying if it didn't do damage when not in vision, it would totally hose the skill.

Re: Bitch thread

Posted: August 5th, 2009, 8:44 pm
by Dark_Nemesis
I'm not totally convinced it's OP, maybe just tweak the reapplying effect some? The base dmg is actually quite pathetic. Something like 300 stock at rank 6, even with some int. With Roth, it's a combination of things more than just one skill. I'd even argue nerfing just Spores might be enough, I agree it's nearly impossible to escape when Eidolon is running around dropping clouds everywhere, each with an insane chance to stun you; then the added stun and the additional chance from the talent for Entangle.

Re: Bitch thread

Posted: August 6th, 2009, 7:04 am
by DarnYak
If anyone has particular issues they want me to try to address, get them in this thread by tonight. Not promising to fix them all but will look over them and try to do something if they can be fixed in a short time.

DarnYak

Re: Bitch thread

Posted: August 6th, 2009, 8:40 am
by Lanthis
Could you un-nerf red drakes so I don't have to yell at that noob on my team not to build red drakes; at least until you make a final decision on what to do with air?

Re: Bitch thread

Posted: August 6th, 2009, 10:13 am
by Elreth
thats already in my first post :S

Re: Bitch thread

Posted: August 6th, 2009, 1:21 pm
by Dekar
A little nerf of Eidolons ultimate attackss damage, just a personal opinion though. I think lvl 1 can level a tower on its own if left unattendet.

The easy to implement stuff from the lastest talent cost discussion thread, as in cost changes.
+Scarab healing wave nuke talent cost increase if nobody posted that. And make it just one level for 5% max.

Re: Bitch thread

Posted: August 6th, 2009, 3:17 pm
by CryptLord1234
Dekar wrote:A little nerf of Eidolons ultimate's attack damage, just a personal opinion though. I think lvl 1 can level a tower on its own if left unattended.
I doubt that, especially considering the tower WILL fire upon the Rotting Grove as it is building, making the thing start at little to no health.

Re: Bitch thread

Posted: August 6th, 2009, 3:39 pm
by AlienFromBeyond
Unless the tower is being distracted by spawns, which would be the smart move to make.

Re: Bitch thread

Posted: August 6th, 2009, 3:45 pm
by CryptLord1234
I'm pretty sure it still shoots at it, even if the spawns are distracting it. At least, that's been my experience with it. Will test it again, though, when EotA works again.

Re: Bitch thread

Posted: August 6th, 2009, 4:30 pm
by Luftwaffles
- Fix Garg Rav Dive cast time
- Slightly nerf Abberate until you impliment an instant kill item; make it so that dispels do damage to units with Abberate (something! uncounterable atm except by massive amounts of damage which not all units have).
- Slightly, very slightly buff Polarize.
- Nerf Thunderstrike for god's sake (look at it's Level 6 dmg vs. buildings T_T)

Re: Bitch thread

Posted: August 6th, 2009, 5:24 pm
by AlienFromBeyond
Ion Surge is very hard to use because the enemy's speed doesn't lower by that much, while you still need to run through any guys in the way. Some kind of talent (call it Astral Strands or Magnetic Grasp, I dunno) that gives additional slow to the target of Ion Surge would be nice.

Re: Bitch thread

Posted: August 6th, 2009, 6:44 pm
by Dark_Nemesis
Eidolon's tower guardians die really fast I'm afraid, sometimes not even living through the cast time, which is one reason I rarely invest in that skill. Why make them even worse then?

Re: Bitch thread

Posted: August 7th, 2009, 12:28 am
by Dekar
It also has 800 attack range vs 700 tower attack range.