Emberwraith
Posted: July 20th, 2009, 8:49 pm
Ember needs some work imo.
First off, did pyro get a nerf? I seem to remember it hitting harder.....
Anyways:
[Pyroclasm]
Awesome skill for the most part, but the crystal cost for the talent is too expensive to really invest in. I'd say lower cost or increase dmg, maybe even implement a effect that doesn't allow the AoE dmg to fall below 50%? I dunno, just a thought, which brings me to my next point: this skill can be extremely useless against any hero with a heavy nuke, disable, or stun. Since this includes roughly 50% of the heros, this skill can be really bad sometimes.
[Smolder]
Somehow, only gaining some HP back but loosing 75% of your mana isn't appealing. A heavily-limited skill. The evasion is ok at higher lvls, and good with the armor added.
[Molten Cage]
Basically only worth it if you invest heavy amounts into crystal, but your guaranteed not to they the kill, damn spawn.
[Cauterize] Totally ridiculous maxed out with some added int and against heavy debuffers/buffers.
[Corona] for the CD, this is a little skill, the AoE is huge, and it's damn near impossible to escape a charging Ember with this running, unless your agil or weak. Still....a slight buff wouldn't hurt.
[Entrap?] mass stun ability. Hmm, what can I say, other than rather useless after lvl 1, and even then.....
Overall, Ember is ridiculous against spawn and a deadly seiger, but most of skills are far too limited to one area, severally hindering him overall. And for a str-based, hero, he's one of the worst tanks out there. Even off-tanking is nothing special. It's rather sad when an agil Fenny can outank him.
So yes, let's give Ember some lovin, shall we?
Now let's hear your thoughts....
First off, did pyro get a nerf? I seem to remember it hitting harder.....
Anyways:
[Pyroclasm]
Awesome skill for the most part, but the crystal cost for the talent is too expensive to really invest in. I'd say lower cost or increase dmg, maybe even implement a effect that doesn't allow the AoE dmg to fall below 50%? I dunno, just a thought, which brings me to my next point: this skill can be extremely useless against any hero with a heavy nuke, disable, or stun. Since this includes roughly 50% of the heros, this skill can be really bad sometimes.
[Smolder]
Somehow, only gaining some HP back but loosing 75% of your mana isn't appealing. A heavily-limited skill. The evasion is ok at higher lvls, and good with the armor added.
[Molten Cage]
Basically only worth it if you invest heavy amounts into crystal, but your guaranteed not to they the kill, damn spawn.
[Cauterize] Totally ridiculous maxed out with some added int and against heavy debuffers/buffers.
[Corona] for the CD, this is a little skill, the AoE is huge, and it's damn near impossible to escape a charging Ember with this running, unless your agil or weak. Still....a slight buff wouldn't hurt.
[Entrap?] mass stun ability. Hmm, what can I say, other than rather useless after lvl 1, and even then.....
Overall, Ember is ridiculous against spawn and a deadly seiger, but most of skills are far too limited to one area, severally hindering him overall. And for a str-based, hero, he's one of the worst tanks out there. Even off-tanking is nothing special. It's rather sad when an agil Fenny can outank him.
So yes, let's give Ember some lovin, shall we?
Now let's hear your thoughts....