Hero Idea: Hellion
Posted: July 6th, 2009, 11:33 pm
Hero Name: Kuolema (Finnish for death, yea I'm cool)
Kuolema the Hellion is the conjuration of the thoughts of the Pit Lord King. A violent mix of death and fire give Kuolema a wide variety of advantages and disadvantages over the enemy depending on his state.
Model: Semitransparent Blood Mage
Range: Low (450 game units)
Strength: Very Low
Agility (Primary): High
Intelligence (Skill Primary): High
Kuolema's mana never increases; always stays maxed out at 1000, and has a mana regeneration rate of 10/s, which can change with his abilities.
Innate: Wisp of Fire (stack) (1s cd) (1000 mana) Casting this ability creates a small tuft of fire which floats near Kuolema until used. A max of 3+HeroLevel/10 wisps can be surrounding Kuolema at a time. Each wisp reduces the Hellion's mana regeneration rate by 1/s while it surrounds him.
1: Fireball (active) (1s cd) (0 mana) Casting this ability launches a wisp of fire at target enemy unit, dealing (50?)+(AbilityLevel*10?)+(Intelligence/2?) damage with limited homing (up to 500 game units?) And knocking back the target with a small amount of power.
2: Veil of Flame (switch) (Instant cd) (0 mana) Turns on or off the veil which organizes the flame wisps into a circle around Kuolema, dealing intelligence based damage to those in melee range of him. The veil radius slowly expands and contracts, allowing the Hellion a small amount of time to move while enabled without taking damage from his own veil. While enabled the Hellion's mana regeneration rate is reduced by 2/s. Levels increase veil damage, reduce damage taken.
3: Phoenix Birth (active) (60 second cd) (0 mana) Begins rapidly healing the Hellion over 2+(NumberOfWisps) seconds, healing intelligence/ability level based damage every second. After the first 2 seconds, a wisp is used (killed) for each set of 2 seconds. The hellion is significantly slower during the process, and will dispel if attacked.
4: Vanish in Flames (active) (60 second cd) (0 mana) The hellion disappears and 1+(NumberOfWisps) mirror images appear, attacking in different directions. For 15 seconds the hellion may accept the consequences of any one image and embody it. Images deal 10%+AbilityLevel% damage and take 50% extra. When the Hellion chooses one to embody, the other images disappear. Creating the images reduces the wisp count to 0.
Ultimate: Pit Lord Embodiment (channeling) (120 second cd) (0 mana) The hellion uses all his wisps in the creation of a pit lord. The pitlord has 0 agility and intelligence, but 50*WispNumber+HellionInt strength. The Pit Lord can be used as long as the Hellion continues channeling, and has the abilities:
A: Reign of Fire (active) (30 second cd) (0 mana) Creates AbilityLevel waves of falling fire that do not need to be channeled. Units hit by the fire take a small DoT.
B: Uncontrollable Trample (active) (30 second cd) (0 mana) Begins sliding in the facing direction, ignoring unit pathing, bouncing off walls and destructables, and dealing HellionInt based damage when running over units. Slide distance is constant?
C: Cleave (passive stack) The Pit lord deals x% cleave damage in a wide area where x is the number of times he's been hit in the last 2 seconds multiplied by 3.
D: ReEmbrace (active) (no cd) (0 mana) Dies instantly, returning the (wisp count used for his creation multiplied by his hit point percentage) wisps back to the Hellion.
If the Pit Lord Dies or the Hellion stops channeling, the Hellion is slowed by 25% for 30 seconds. The Pit Lord's health regeneration ignores any health increasing effects and does not heal over time.
Disadvantages:
*Another really complicated hero to code (I'll do it for you if you have jasshelper )
*Another really complicated hero for newbies to WANT to try.
*Will take a lot of balancing.
Talents:
Soul Wisp (x% chance to create a flame wisp on kill)
Veil Power (Increases range of radius change for veil, and increases rate of flame wisp rotation)
Phoenix Fire (Reduces the speed reduction given by Phoenix Birth)
Vanish Control (Increases the amount of time the Hellion has to choose which image to swap with during Vanish in Flames)
Power to the Pit lord (Gives the Pit Lord +x damage while near(how near?) the Hellion.)
Kuolema the Hellion is the conjuration of the thoughts of the Pit Lord King. A violent mix of death and fire give Kuolema a wide variety of advantages and disadvantages over the enemy depending on his state.
Model: Semitransparent Blood Mage
Range: Low (450 game units)
Strength: Very Low
Agility (Primary): High
Intelligence (Skill Primary): High
Kuolema's mana never increases; always stays maxed out at 1000, and has a mana regeneration rate of 10/s, which can change with his abilities.
Innate: Wisp of Fire (stack) (1s cd) (1000 mana) Casting this ability creates a small tuft of fire which floats near Kuolema until used. A max of 3+HeroLevel/10 wisps can be surrounding Kuolema at a time. Each wisp reduces the Hellion's mana regeneration rate by 1/s while it surrounds him.
1: Fireball (active) (1s cd) (0 mana) Casting this ability launches a wisp of fire at target enemy unit, dealing (50?)+(AbilityLevel*10?)+(Intelligence/2?) damage with limited homing (up to 500 game units?) And knocking back the target with a small amount of power.
2: Veil of Flame (switch) (Instant cd) (0 mana) Turns on or off the veil which organizes the flame wisps into a circle around Kuolema, dealing intelligence based damage to those in melee range of him. The veil radius slowly expands and contracts, allowing the Hellion a small amount of time to move while enabled without taking damage from his own veil. While enabled the Hellion's mana regeneration rate is reduced by 2/s. Levels increase veil damage, reduce damage taken.
3: Phoenix Birth (active) (60 second cd) (0 mana) Begins rapidly healing the Hellion over 2+(NumberOfWisps) seconds, healing intelligence/ability level based damage every second. After the first 2 seconds, a wisp is used (killed) for each set of 2 seconds. The hellion is significantly slower during the process, and will dispel if attacked.
4: Vanish in Flames (active) (60 second cd) (0 mana) The hellion disappears and 1+(NumberOfWisps) mirror images appear, attacking in different directions. For 15 seconds the hellion may accept the consequences of any one image and embody it. Images deal 10%+AbilityLevel% damage and take 50% extra. When the Hellion chooses one to embody, the other images disappear. Creating the images reduces the wisp count to 0.
Ultimate: Pit Lord Embodiment (channeling) (120 second cd) (0 mana) The hellion uses all his wisps in the creation of a pit lord. The pitlord has 0 agility and intelligence, but 50*WispNumber+HellionInt strength. The Pit Lord can be used as long as the Hellion continues channeling, and has the abilities:
A: Reign of Fire (active) (30 second cd) (0 mana) Creates AbilityLevel waves of falling fire that do not need to be channeled. Units hit by the fire take a small DoT.
B: Uncontrollable Trample (active) (30 second cd) (0 mana) Begins sliding in the facing direction, ignoring unit pathing, bouncing off walls and destructables, and dealing HellionInt based damage when running over units. Slide distance is constant?
C: Cleave (passive stack) The Pit lord deals x% cleave damage in a wide area where x is the number of times he's been hit in the last 2 seconds multiplied by 3.
D: ReEmbrace (active) (no cd) (0 mana) Dies instantly, returning the (wisp count used for his creation multiplied by his hit point percentage) wisps back to the Hellion.
If the Pit Lord Dies or the Hellion stops channeling, the Hellion is slowed by 25% for 30 seconds. The Pit Lord's health regeneration ignores any health increasing effects and does not heal over time.
Disadvantages:
*Another really complicated hero to code (I'll do it for you if you have jasshelper )
*Another really complicated hero for newbies to WANT to try.
*Will take a lot of balancing.
Talents:
Soul Wisp (x% chance to create a flame wisp on kill)
Veil Power (Increases range of radius change for veil, and increases rate of flame wisp rotation)
Phoenix Fire (Reduces the speed reduction given by Phoenix Birth)
Vanish Control (Increases the amount of time the Hellion has to choose which image to swap with during Vanish in Flames)
Power to the Pit lord (Gives the Pit Lord +x damage while near(how near?) the Hellion.)