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Make Swashbuckler require a high level
Posted: June 24th, 2009, 5:58 am
by Discombobulator
I'm willing to bet that in every single public game with Elves, a pubbie retard picks Swashy and proceeds to mercilessly feed the other team. So make him require a certain level, or a secret command (for those of us who don't like to save codes). That way, only people who know how to play the game would get him, which would at least disrupt the Pub Swashy = Team Loses equation.
Re: Make Swashbuckler require a high level
Posted: June 24th, 2009, 6:14 am
by DarnYak
I see the same problem with Fenris, but worse. I'm not really sure how I want to handle it.
DarnYak
Re: Make Swashbuckler require a high level
Posted: June 24th, 2009, 6:59 am
by Discombobulator
Make them require a little quiz?
Re: Make Swashbuckler require a high level
Posted: June 24th, 2009, 7:39 am
by GeneralFunk
The same problem applies to Soul Binder on the High Elves. -_-
Re: Make Swashbuckler require a high level
Posted: June 24th, 2009, 8:55 am
by DarkNemesis
Strangely enough, Discombabulator has a point.
My thoughts:
Maybe a simple paragraph warning the newbs about his skill requirement, kinda like you did with Neph. I've seen several swashys feed on the replays, and yes, it's totally messed up.
You could also implement a number system, say 1 being really easy and 10 expert playing. Swash would easily be an 8 imo.
I donno, just some thoughts?
Re: Make Swashbuckler require a high level
Posted: June 24th, 2009, 11:33 am
by Reaper
Yes, Fenris is even worse.
Re: Make Swashbuckler require a high level
Posted: June 24th, 2009, 12:23 pm
by Tehw00tz
The sad part is we all see them get mercilessly destroyed even though Soulbinder, Swashy, and Fenris all have skills that allow them to escape battle.
Re: Make Swashbuckler require a high level
Posted: July 5th, 2009, 6:06 pm
by Cokemonkey11
I played a pub today in which the fenris ignored the NOOB message until the very end, and continuously dream ran distances less than 500 game units.
There are some things messages can't fix, and I think in a pub there's not much you can do other than hope they get better.
Re: Make Swashbuckler require a high level
Posted: July 5th, 2009, 6:54 pm
by Luftwaffles
I have numerous replays with awesome Fenny pubs. I have several with terrible ones. =|
Re: Make Swashbuckler require a high level
Posted: July 5th, 2009, 7:39 pm
by DarkNemesis
Also, I would argue that PK'ers tend to take more fine skill in general, and Soulbinder is just...different.
I have also seem some pretty epic lolz with new players attempting to tackle FM and Naga. X_x
Something should be done.
Re: Make Swashbuckler require a high level
Posted: July 5th, 2009, 8:37 pm
by Reaper
Make playing eota require a high level.
Re: Make Swashbuckler require a high level
Posted: July 6th, 2009, 10:22 pm
by Cokemonkey11
Reaper wrote:Make playing eota require a high level.
Please yes
Re: Make Swashbuckler require a high level
Posted: July 7th, 2009, 10:11 am
by TidbiT)
Cokemonkey11 wrote:
There are some things messages can't fix, and I think in a pub there's not much you can do other than hope they get better.
cmon,, we're talking bout PUBLIC games, 50% or more just DL the map when they connect.
Some people can't solve not-so-complicated math or other tasks while being educated whole day in school,
same people won't get the message, no matter how you place it.
as for secret codes, they will spread, so it's nonsense in the first place
as for rank requirement, that would be a possible idea.
altho it would look like "unfair" for new players that they can not take the imba-agi-hero they always pick in other games :O
a third possibility could be that you rearrange the hero-selection. GREEN colored icons for easy heroes, BLUE for advanced and RED for difficult players, like neph, fenris, swash?!
jm2c
Re: Make Swashbuckler require a high level
Posted: July 7th, 2009, 11:18 am
by Discombobulator
TidbiT) wrote:Cokemonkey11 wrote:
There are some things messages can't fix, and I think in a pub there's not much you can do other than hope they get better.
cmon,, we're talking bout PUBLIC games, 50% or more just DL the map when they connect.
Some people can't solve not-so-complicated math or other tasks while being educated whole day in school,
same people won't get the message, no matter how you place it.
as for secret codes, they will spread, so it's nonsense in the first place
as for rank requirement, that would be a possible idea.
altho it would look like "unfair" for new players that they can not take the imba-agi-hero they always pick in other games :O
a third possibility could be that you rearrange the hero-selection. GREEN colored icons for easy heroes, BLUE for advanced and RED for difficult players, like neph, fenris, swash?!
jm2c
Obviously.
Re: Make Swashbuckler require a high level
Posted: July 7th, 2009, 2:00 pm
by BustroQuick
People tend to be attracted to heroes that are labeled 'difficult' because they think they have leet skills. At least that's my experience.
Re: Make Swashbuckler require a high level
Posted: July 7th, 2009, 2:31 pm
by Mills
Most of what is being described seems to be people just playing poorly rather than a hero being difficult. The problem is you see it happen more with Fenris, Swashy, and Martyr because they have more appealing models for the new players. If it was your first time playing would you rather be an awesome Demon Hunter or rather the not so cool Paladin?
Re: Make Swashbuckler require a high level
Posted: July 7th, 2009, 8:59 pm
by Luftwaffles
You sir, should post more.
Re: Make Swashbuckler require a high level
Posted: August 12th, 2009, 1:41 pm
by anus_goblin
whoa whoa whoa what??? I introduce friends from dota to eota all the time and I without fail always recommend they try either swashy or fenris, simply because they are very dota-esque heroes. highly mobile, not too tanky, and excel at hero killing with a nuke. Maybe if you're a noob to all aos's they're bad... but if you've played other aos's, those heroes should feel very natural, right?
Re: Make Swashbuckler require a high level
Posted: August 12th, 2009, 1:55 pm
by Dark_Nemesis
EotA heroes
tend to have alot more sophistication to them. Your friends must be an exception or something, because I've seen some horrible stuff happen with noobs playing P'kers, Swash, Fen, and FM being the first three that come to mind. Even Inf and Naga at times.
And it's rather unnerving to see heroes running around with numerous ultimates and other gear, gear that wouldn't fit their playstyles normally, this,and they, for whatever reason, have a tendency to upgrade their weaker skills first
those heroes should feel very natural, right?
Meh, you do make some good points, I'll admit, but DotA heroes are quite different from EotA heroes, for the most part anyway. And FM can be a bitch to master right, even with skilled players. I still have trouble tackling that hero at times. Joram can be the same way, I think it's the low HP melee'ers, tanks at least have heavy armor and high HP to stand that stuff.
Most of what is being described seems to be people just playing poorly rather than a hero being difficult. The problem is you see it happen more with Fenris, Swashy, and Martyr because they have more appealing models for the new players. If it was your first time playing would you rather be an awesome Demon Hunter or rather the not so cool Paladin?
And I actually have to agree with this. Though I think if a warning were implemented, simply saying:
Wait! This hero is hard to play!, or something like that, it would fix most of the problem.
Re: Make Swashbuckler require a high level
Posted: August 12th, 2009, 3:21 pm
by Lanthis
Why not just made kills give 200gp and 5 crystal until 5 or 10 minutes into the game?
Re: Make Swashbuckler require a high level
Posted: December 24th, 2009, 10:46 am
by St3alth95
Lol
I've played dota like once in my entire life, and I just started EotA like a week ago.
I don't find swashbuckler or fenris all that difficult...in fact I usually get pwnt when I try and play normal heroes
Then again, I guess I havent been playing against very skilled opponents.
I don't understand how anybody could be worse than me.
Re: Make Swashbuckler require a high level
Posted: June 19th, 2010, 2:06 pm
by Setokaiva
I love the idea of having easy, normal and hard distinctions for heroes, implement please
