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Turning off the CODOs

Posted: June 17th, 2009, 10:20 pm
by carlinho
first of all: praise to lord yak, maker of the best AoS ever seen.

BUT:

isn“t it possible to turn off those nasty ugly codos?

when battle rages, drumming codo-rider-animations appear. they: make it difficult to actually see whats going on (quite disturbing, since it happens frequently in critical situations) AND they slow down the gameplay (i have a very weak system;).

so PLEASE lord yak - make those codos go away! (or replace them by something more decent;).

thank you very much!

Re: Turning off the CODOs

Posted: June 17th, 2009, 10:48 pm
by DarnYak
Assuming you mean kodos...those only appear if you're playing on an outdated version of wc3. Patch it.

If you're playing on the most recent version, then let me know becuase its some other issue I've never heard of.

DarnYak

Re: Turning off the CODOs

Posted: June 18th, 2009, 12:54 am
by Tehw00tz
Are you using a mac possibly?

Re: Turning off the CODOs

Posted: June 18th, 2009, 1:07 pm
by GeneralFunk
Maybe he means stampede? >_>

If you mean the ability Stampede, goto the ability in object editor and change Art - Missile Art then select the thing in the list, then click "Edit Model" to change or remove it's "Missile Art". If you want nothing, under custom, have the text ".mdl" then hit "OK".

Re: Turning off the CODOs

Posted: June 18th, 2009, 3:29 pm
by Dekar
Its a known "bug" of EotA that large amount of kodos disturb your gameplay.

Re: Turning off the CODOs

Posted: June 18th, 2009, 4:20 pm
by Luftwaffles
Actually they're called CODOs, and they really need to get turned off.

Re: Turning off the CODOs

Posted: June 19th, 2009, 1:50 pm
by carlinho
OK, ill try to patch it. thx lord yak!

Re: Turning off the CODOs

Posted: July 5th, 2009, 8:37 am
by Farelios
Even after patching CODOs don't disappear. Shame, really, but patching is good anyway)
Is there a way to just type before game something like "-codos 0" with other commands? Would appreciate that in new version.
Best wishes, Farelios

Re: Turning off the CODOs

Posted: July 5th, 2009, 11:16 am
by Tehw00tz
Are any of the people experiencing this problem using MACs?

Re: Turning off the CODOs

Posted: July 5th, 2009, 11:39 am
by Dekar
I demand screenshots!

Re: Turning off the CODOs

Posted: July 5th, 2009, 6:02 pm
by Cokemonkey11
codos? Is this something yak made to screw with ppl?

Re: Turning off the CODOs

Posted: July 5th, 2009, 7:37 pm
by BustroQuick
I believe it's an issue with Widgetizer messing with the caster models. Though if that's the case I think everybody would see kodos, not just one person.

Re: Turning off the CODOs

Posted: August 3rd, 2009, 5:02 am
by Farelios
Suppose goes here all the same. When Gravel casts tremor(especially high-lewel spell), giant human casle appears, in fact so big, you can see only bits from inside it, and those bits also tremble. Pretty messy and stuns gameplay.
PS - screenshoter died after patching. Just black screenshots. What the?

Re: Turning off the CODOs

Posted: August 3rd, 2009, 11:15 am
by Dark_Nemesis
I assume you mean Gravel by saying stone golem? You had me confused there.

I play Gravel frequently and always max out tremor, and have never seen and kodos/castles running around. Like Yak said, patch it.

Or get a PC if your using a MAC. :roll: