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[No Bug] Semi-Inf bug

Posted: June 16th, 2009, 12:39 am
by Luftwaffles
I forgot to post this awhile ago, it may or may not bother you.

As Inf when you Blitz there's like a 3-4 second transition time or w/e. During that time you can still attack units and not get penalized by Blitz breaking (for instance, I can AoO someone, watch Inf hack away at them then invis chase them).

I'm not really sure if this is a problem or if you can fix it since it's WW based. If it is neither, then just ignore the post.

Re: Semi-Inf bug

Posted: June 16th, 2009, 12:55 am
by GeneralFunk
Yes, this is a Warcraft III issue itself, this applies to any Windwalk in their transition to invisibility sequence. Windwalk isn't set to kick off until invisibility flag is set. <_<

There's two ways to deal with it:

First: Start a timer that is the length between casting windwalk and time to invisibility flag applies; during that time, remove windwalk status if normal windwalk killing events happens. (Given Yak's fear of on attack triggers, this one is unlikely)

Second: Apply an undispellable fear status onto the windwalker that has the same duration as the transition period.

Re: Semi-Inf bug

Posted: June 16th, 2009, 12:58 am
by DarkNemesis
not get penalized by Blitz breaking (for instance, I can AoO someone, watch Inf hack away at them then invis chase them).
This sentance alone nullifies the concern.

Re: Semi-Inf bug

Posted: June 16th, 2009, 4:17 am
by Discombobulator
It's not a bug, it's a feature.