Balance Ramblings
Posted: June 8th, 2009, 8:07 pm
ELVEN BATTALION
Rune Knight
Siphon Glyph - Increase Damage Dealt, Reduce Siphon Range.
Rune Shell - Remove or reduce stackability.
Blazing Priest
Phoenixes - Considerably reduce damage dealt to buildings.
Flame of the Devout - Increase amount healed.
Firestorm - Increase damage dealt or connect to INT modifier.
Kindle Faith - Increase AoE.
Mystic Swashbuckler
Dash - Decrease mana cost, particularly at lower levels. Decrease damage.
Time Cleric
Degeneration - Increase damage dealt.
Rapid Healing - Reduce amount healed.
Echo - Remove channelling.
Arcane Archer
Ethereal Healing - Reduce amount healed.
Familiar - Would be very helpful if the Familiar had an icon in the upper left so that the AA can keep track of its health.
Infiltrator
Attack of Opportunity - Lessen the random component, reduce upper limit.
Mines - Add a limit to the number of mines, could be increased via talent. HP should also be lowered.
Blitz - Reduce duration.
For more details see Conclave thread.
Soul Binder
Soul Strike - Increase range.
UNITED CREEPS
Acid Reaver
Caustic Breath - Increase range.
Storm of Malice - Increase base damage, INT modifier is fine.
Gravel
Heart of the Mountain - Reduce bonus armor.
Crumble - Make it a talent on Rockslide.
Fenris
Wolfpack - I don't really see a way to make this skill useful.
Ice Spinner
Frost Spire - Decrease damage dealt.
Grim Hag
Backlash - Make it expire after 1 cast.
Swoop - Increase damage.
GRIM BRIGADE
Sorrow Liege
Reduce his base strength.
Auras - Remove Damage aura.
Forlorn Martyr
Ion Surge - Increase damage, slightly lower duration.
Incarnate
Rend Soul - Reduce damage.
Defiler
Devouring Plague - Remove or change to a constant rate.
High Oracle
Nemesis - Make an easier way to keep track of them, have them auto-merge, perhaps give them a more interesting effect.
Ascendant
Reduce base strength, increase cooldown on innate.
Abberate - Limit the number of Abberations to one or two.
Dive - Should not be able to pick up heroes. Increase health regain.
Putrid Eidolon
I've already made a whole thread dedicated to this guy, no need for more discussion.
Rune Knight
Siphon Glyph - Increase Damage Dealt, Reduce Siphon Range.
Rune Shell - Remove or reduce stackability.
Blazing Priest
Phoenixes - Considerably reduce damage dealt to buildings.
Flame of the Devout - Increase amount healed.
Firestorm - Increase damage dealt or connect to INT modifier.
Kindle Faith - Increase AoE.
Mystic Swashbuckler
Dash - Decrease mana cost, particularly at lower levels. Decrease damage.
Time Cleric
Degeneration - Increase damage dealt.
Rapid Healing - Reduce amount healed.
Echo - Remove channelling.
Arcane Archer
Ethereal Healing - Reduce amount healed.
Familiar - Would be very helpful if the Familiar had an icon in the upper left so that the AA can keep track of its health.
Infiltrator
Attack of Opportunity - Lessen the random component, reduce upper limit.
Mines - Add a limit to the number of mines, could be increased via talent. HP should also be lowered.
Blitz - Reduce duration.
For more details see Conclave thread.
Soul Binder
Soul Strike - Increase range.
UNITED CREEPS
Acid Reaver
Caustic Breath - Increase range.
Storm of Malice - Increase base damage, INT modifier is fine.
Gravel
Heart of the Mountain - Reduce bonus armor.
Crumble - Make it a talent on Rockslide.
Fenris
Wolfpack - I don't really see a way to make this skill useful.
Ice Spinner
Frost Spire - Decrease damage dealt.
Grim Hag
Backlash - Make it expire after 1 cast.
Swoop - Increase damage.
GRIM BRIGADE
Sorrow Liege
Reduce his base strength.
Auras - Remove Damage aura.
Forlorn Martyr
Ion Surge - Increase damage, slightly lower duration.
Incarnate
Rend Soul - Reduce damage.
Defiler
Devouring Plague - Remove or change to a constant rate.
High Oracle
Nemesis - Make an easier way to keep track of them, have them auto-merge, perhaps give them a more interesting effect.
Ascendant
Reduce base strength, increase cooldown on innate.
Abberate - Limit the number of Abberations to one or two.
Dive - Should not be able to pick up heroes. Increase health regain.
Putrid Eidolon
I've already made a whole thread dedicated to this guy, no need for more discussion.