Smolder should work now (needs verficiation though), only big question is -balance
DarnYak
EotA 1.12c4 Test Release
EotA 1.12c4 Test Release
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- EotA_Twilight_1_12c4.w3x
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- Addict
- Posts: 417
- Joined: February 2nd, 2009, 6:04 pm
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Re: EotA 1.12c4 Test Release
Confirmed smolder does work again
- Luftwaffles
- Communist
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WereWabbit
Canucklehead
Luftwaffles - Location: Canada
- Dekar
- Jelly Doughnut
- Posts: 1433
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- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
Re: EotA 1.12c4 Test Release
Bottom Obe trees need to be moved to prevent getting stuck. *pic*
I tried to make use of the new easy to access cliff infront of the mainbase with a siege gen. You can get about 5 towers and one outpost in its range. *pic*
Its only useful if you have a really hard time getting into the base though.
I tried to make use of the new easy to access cliff infront of the mainbase with a siege gen. You can get about 5 towers and one outpost in its range. *pic*
Its only useful if you have a really hard time getting into the base though.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer