New Fountain Locations (Stormwail)
Posted: May 27th, 2009, 8:48 pm
I didn't see another thread about these so I figured I would get it going.
I liked the fountains better when they were near the middle outposts for several reasons:
Firstly, when a middle outpost is being sieged, it is no longer an effective way to heal, the next closest spot used to be the fountain, now it's about twice as far, this can be highly detrimental when the enemy is pushing and you need to re-up & get back in the fight quickly.
Secondly, after a middle outpost is gone the side which has it pushed gains the benefit of a fountain closer to the main enemy base, I liked it this way, a proper reward for winning the longest lane in my opinion.
Thirdly, there are already fountains in the hills (by the north/south obelisks) which are fairly close to the north/rock or the south/inn.
Lastly, the fountains being so close to the inn/rock outposts are a detriment to defenders who have enemies healing up at their doorstep while the defenders are unable to do the same due to enemy proximity, otherwise they have it pushed to where the south or north fountain is roughly the same distance from the fight.
I liked the fountains better when they were near the middle outposts for several reasons:
Firstly, when a middle outpost is being sieged, it is no longer an effective way to heal, the next closest spot used to be the fountain, now it's about twice as far, this can be highly detrimental when the enemy is pushing and you need to re-up & get back in the fight quickly.
Secondly, after a middle outpost is gone the side which has it pushed gains the benefit of a fountain closer to the main enemy base, I liked it this way, a proper reward for winning the longest lane in my opinion.
Thirdly, there are already fountains in the hills (by the north/south obelisks) which are fairly close to the north/rock or the south/inn.
Lastly, the fountains being so close to the inn/rock outposts are a detriment to defenders who have enemies healing up at their doorstep while the defenders are unable to do the same due to enemy proximity, otherwise they have it pushed to where the south or north fountain is roughly the same distance from the fight.