Undead - Phantom Artisan
Posted: August 23rd, 2006, 4:24 pm
I'll post this old thing here because it died along with ModForge, some people liked it, and Yak might be able to salvage some ideas.
I'm fixing it up a bit as well.
Hero Name - Ratrus Shamelancer
Hero Type - Phantom Artisan
Race - Undead
Primary Attribute - Agility
Model - Reskinned Blademaster (black and dead)
Element/Type - Storm and Illusion
Description - Once a well-known bard and swashbuckler, Ratrus was tricked into cursing his own spirit, changing him into the abomination he is today.
Spells -
Dancing Blade (Innate, Activatable like Immolation) - Gives a 6% chance that the hero will jump to a different target and deal 100 area damage to all enemies nearby.
Rising Storm - Channels on a target (similar to Degeneration) After X seconds (or if the target exits range), the Phantom Artisan will teleport as far as he can towards the target (within ~800 range), dealing line damage based on Int between the casting point and the target. The closer the units within the line are to the caster, the more damage they take (like Incinerate). If the original target of the ability is hit, they won't take the Int line damage, but another (higher multiplier) of Agi damage.
Shining Bolt - Targetable like Blink. Ratrus moves through enemy units like a chain lightning bolt to get to target position, dealing Int based damage. If no units are between Ratrus and his target, he is teleported halfway there. Range increases with level, reaching its pinnacle at about 1200.
Hopelessness - Activatable, duration like Keen Blade. When the Phantom Artisan attacks a target, it loses X% of attack damage for 3 seconds. The percentage stacks, so after a time the target will deal almost no damage. Not as effective on mages (they don't use normal attack much) If killed while under Hopelessness, a locust swarm casting-ward appears at the corpse. The locusts are instead ghosts (Spirit Tower projectile)
Ethereal Blade - Activatable, duration like Keen Blade. Ratrus' attack damage becomes 0. Instead of dealing it normally, he deals low Int modified Evocation damage (meaning it can be increased by the staff/gloves/whatever).
Distort Image - Target enemy hero. Creates two other 'images' of the Phantom Artisan that continually attack the target for X seconds. The closer the images are to the Bone Artisan, the more damage they deal (say, if they are within 300 units of him, they get critical strike). While these images exist, the Bone Artisan's attack damage is reduced by 50%. Images are dispellable, but can't be attacked normally or by spells.
Dirge of Rebirth - Channeling AoE buff (think Big Bad Voodoo) Nearby allied units gain a large life regeneration increase and bonus armor. Upon death, units will be revived with 30% life. Fairly short duration, say 10 seconds.
Song of Pain - Channeling AoE buff (also like BBV) All allies deal a small amount of additional damage in melee. Medium-long duration, say 30 seconds.
Chant of Humiliation - Channeling AoE debuff (BBV again). Enemies nearby take an additional 2-12% more damage from Evocation spells and have their armor reduced by a slight amount.
Canticle of Protection - Another Channeling AoE buff. Allied units (including Towers) gain a small amount of armor and damage reduction. Heroes gain resistance to Evocation damage. 15-20 second duration.
Luck - Passive. Increases Dancing Blade damage by 25/50/75/100/125/150. Upon killing a unit, Ratrus temporarily gains a Drunken Brawler-type ability (giving %evade and %crit) for 10 seconds as well as having 25% increased move and attack speed.
Sweeping Eruption (Ultimate) - Target point, channeling. Charges forward in a dash-like movement (dealing Agi multiplier damage) and flies into the air, causing a large storm. As long as the Bone Artisan stays aloft, lightning bolts will shoot out in random directions, dealing large Int damage. Each lightning bolt drains a portion of his mana. Hits buildings for 35% damage. Can be interrupted, and if so, the Bone Artisan falls to earth and recieves low-mid damage.
If this hero were to be implimented, I suggest either using only 1-2 of the 'song' abilities or making a seperate Spellbook ability with all of them.
Reborn
I'm fixing it up a bit as well.
Hero Name - Ratrus Shamelancer
Hero Type - Phantom Artisan
Race - Undead
Primary Attribute - Agility
Model - Reskinned Blademaster (black and dead)
Element/Type - Storm and Illusion
Description - Once a well-known bard and swashbuckler, Ratrus was tricked into cursing his own spirit, changing him into the abomination he is today.
Spells -
Dancing Blade (Innate, Activatable like Immolation) - Gives a 6% chance that the hero will jump to a different target and deal 100 area damage to all enemies nearby.
Rising Storm - Channels on a target (similar to Degeneration) After X seconds (or if the target exits range), the Phantom Artisan will teleport as far as he can towards the target (within ~800 range), dealing line damage based on Int between the casting point and the target. The closer the units within the line are to the caster, the more damage they take (like Incinerate). If the original target of the ability is hit, they won't take the Int line damage, but another (higher multiplier) of Agi damage.
Shining Bolt - Targetable like Blink. Ratrus moves through enemy units like a chain lightning bolt to get to target position, dealing Int based damage. If no units are between Ratrus and his target, he is teleported halfway there. Range increases with level, reaching its pinnacle at about 1200.
Hopelessness - Activatable, duration like Keen Blade. When the Phantom Artisan attacks a target, it loses X% of attack damage for 3 seconds. The percentage stacks, so after a time the target will deal almost no damage. Not as effective on mages (they don't use normal attack much) If killed while under Hopelessness, a locust swarm casting-ward appears at the corpse. The locusts are instead ghosts (Spirit Tower projectile)
Ethereal Blade - Activatable, duration like Keen Blade. Ratrus' attack damage becomes 0. Instead of dealing it normally, he deals low Int modified Evocation damage (meaning it can be increased by the staff/gloves/whatever).
Distort Image - Target enemy hero. Creates two other 'images' of the Phantom Artisan that continually attack the target for X seconds. The closer the images are to the Bone Artisan, the more damage they deal (say, if they are within 300 units of him, they get critical strike). While these images exist, the Bone Artisan's attack damage is reduced by 50%. Images are dispellable, but can't be attacked normally or by spells.
Dirge of Rebirth - Channeling AoE buff (think Big Bad Voodoo) Nearby allied units gain a large life regeneration increase and bonus armor. Upon death, units will be revived with 30% life. Fairly short duration, say 10 seconds.
Song of Pain - Channeling AoE buff (also like BBV) All allies deal a small amount of additional damage in melee. Medium-long duration, say 30 seconds.
Chant of Humiliation - Channeling AoE debuff (BBV again). Enemies nearby take an additional 2-12% more damage from Evocation spells and have their armor reduced by a slight amount.
Canticle of Protection - Another Channeling AoE buff. Allied units (including Towers) gain a small amount of armor and damage reduction. Heroes gain resistance to Evocation damage. 15-20 second duration.
Luck - Passive. Increases Dancing Blade damage by 25/50/75/100/125/150. Upon killing a unit, Ratrus temporarily gains a Drunken Brawler-type ability (giving %evade and %crit) for 10 seconds as well as having 25% increased move and attack speed.
Sweeping Eruption (Ultimate) - Target point, channeling. Charges forward in a dash-like movement (dealing Agi multiplier damage) and flies into the air, causing a large storm. As long as the Bone Artisan stays aloft, lightning bolts will shoot out in random directions, dealing large Int damage. Each lightning bolt drains a portion of his mana. Hits buildings for 35% damage. Can be interrupted, and if so, the Bone Artisan falls to earth and recieves low-mid damage.
If this hero were to be implimented, I suggest either using only 1-2 of the 'song' abilities or making a seperate Spellbook ability with all of them.
Reborn