Hero Idea - Tauren Gladiator
Posted: May 25th, 2009, 12:00 pm
Well this was written with no real knowledge of the lore behind Taurens in EotA so here goes.
Mooticus
Tauren Gladiator
Impressed by Mooticus's fierce tenacity and strength Deinnov forced him into becoming a
gladiator for his continued amusement. Now promised freedom if he helps the Fel Orcs recover
the artifact, Mooticus, fights with all his strength to crush the opposition.
Innate: Strength of the Fallen - Gains +%Damage and +Armor for each dead ally in an X radius.
Activate: Revenge of the Fallen - Causes nearby, allied, dead units to respawn as weak spirits
for (int modified) seconds.
Note: Radius would be something relatively small like 3-500 whatever would be necessary for balance reasons.
Revenge of the the Fallen's duration should be a fairly small base if the units
are slightly stronger but larger if they are weaker with a small int Factor.
Hoof to the Head
Single Target Knockback + Area Debuff
Mooticus puts his best hoof forward to send an enemy flying, knocking back other units in its
path and temporarily causing all units hit to have their movement speed and attack damage
lowered greatly.
Level One: X(low damage) modified by Y(agility factor-medium) Knockback distance ~300 (modified
by strength). 60% slow and Damage Reduction for 3 seconds.
Level Progression: Damage increase at a moderate rate, Small Agility modifier Increase,
base knockback distance increased by 25, slight increase of str modfier(prolly not needed)
Slow and Damage reduction increase by 5% per level.
Strength and Dishonor
Creep Supportive Buff/Debuff
Mooticus Gores an enemy unit at melee range, dismembering it, then taunting then enemy units
around him sending them into a frenzy. Allied units are inspired by this display of brutality
and fight with renewed strength.
Level One: Increases the damage of allied units by 7% and armor by 5, decreases the armor of
enemy units by 6 and increases their attack speed by 35%. Lasts 20 seconds, does not effect
heroes.AoE of 600
Level Progression: Allied unit damage Increase by 7% per level, Armor Increase by 5 per level,
Enemy unit Armor Decrease by 6 per level Attack Speed Increase y 5% per level.
Gaea's Prison
Area Confine + Conditional Damage
2 Second Cast Time
Visual Effect Deep Crater
Mooticus calls upon his connection with the elements to entrap his enemies in a Ring of Stone.
While within the ring boulders cascade down impacting at random places dealing damage
and ministunning.AoE of 350
Note: It is intended to be able to dodge the boulders if only by luck, so if the rate of the
boulder drop is low the damage per boulder should be higher. while if the rate of the boulder
drop is high then the damage per boulder would be lower. Similar idea was though up by I think
Perhaps.
Level One: Boulders do small/medium damage modified by str. Duration is 5 seconds.
Level Progression: Medium Increase in Boulder Damage. Medium to Large Increase in Str modifier.
Duration increase by 1 second per level.
Gaea's Remorse
Minor Unit-Centric HoT + Conditional Damage
High Cooldown
Lasts 30 Seconds
AoE of 150
Mooticus entreats the elements for aid causing a localized storm to appear and follow him
around. The storm's gentle rain heals Mooticus over time but its lightning will strike any
enemies that get too close.
Level One: Heals Mooticus for 6+(1*medium int modifier) every second. Enemies that enter
the cloud will be struck by lightning once every 4 seconds for 30 + Medium int Modified Damage.
Level Progression: Base Heal increases by 5 per level (modifier does not change), Base Damage
Increase by 15, lightning Frequency increased by .5 seconds per level. Damage Modifer minorly
Increased per level.
Ultimate - Steam Quake
Building Damage AoE + Secondary Effects
AoE of 700
Channeled
Causes Massive fissures to erupt on the ground dealing damage to nearby buildings.
Enemy units that go near the fissures suffer damage and have their armor reduced. Friendly units
near the fissures are blessed with Permenant Immolation.
Level One: Deals 35 Damage per second to enemy buildings in the AoE. Enemy units near Fissures
are burned for 50 damage (Modified by Small Agil Factor). Enemy Armor Reduced by 10.
Debuff lasts for 15 seconds. Friendly units recieve a 5 damage per second Permenant Immolation.
Level Progression: Building Damage increased by 10 or so per level. Unit damage increased by 20
per level Armor reduction increased by 5 per level. Permenant Immolation Damage Increase by 5
per level.
---Talents---
This Is Taurehe!(Hoof to the Head)
Very High Crystal Cost
There is a 5% chance when you use Hoof To the Head that the target will be stunned for .5
seconds, and that an Instant Gaea's Prison will be cast centered around the target equal to
the level of Gaea's Prison of Mooticus. If Mooticus has not trained Gaea's Prison it defaults
to level 1.
Sandy Vision(Gaea's Prision)
Small -> Medium Crystal Cost
Causes units caught in Gaea's Prision to suffer a 70% miss rate for 10/15/20 seconds after the
start of the spell.
Gaea's Fury(Gaea's Remorse)
Medium Crystal Cost
Causes the lightning strikes to become Chain Lightning and strike up to 3 additional units with
10% damage loss.
Vengeful Caller(Revenge of the Fallen)
small > Medium Crystal Cost
Strengthens the Spirits summoned and gives them the mirror image ability (1 Copy).
Gory Glory(Strength and Dishonor)
small Crystal Cost
Mooticus Is healed for 20/35/50% of the targeted unit's maximum hp.
Mooticus
Tauren Gladiator
Impressed by Mooticus's fierce tenacity and strength Deinnov forced him into becoming a
gladiator for his continued amusement. Now promised freedom if he helps the Fel Orcs recover
the artifact, Mooticus, fights with all his strength to crush the opposition.
Innate: Strength of the Fallen - Gains +%Damage and +Armor for each dead ally in an X radius.
Activate: Revenge of the Fallen - Causes nearby, allied, dead units to respawn as weak spirits
for (int modified) seconds.
Note: Radius would be something relatively small like 3-500 whatever would be necessary for balance reasons.
Revenge of the the Fallen's duration should be a fairly small base if the units
are slightly stronger but larger if they are weaker with a small int Factor.
Hoof to the Head
Single Target Knockback + Area Debuff
Mooticus puts his best hoof forward to send an enemy flying, knocking back other units in its
path and temporarily causing all units hit to have their movement speed and attack damage
lowered greatly.
Level One: X(low damage) modified by Y(agility factor-medium) Knockback distance ~300 (modified
by strength). 60% slow and Damage Reduction for 3 seconds.
Level Progression: Damage increase at a moderate rate, Small Agility modifier Increase,
base knockback distance increased by 25, slight increase of str modfier(prolly not needed)
Slow and Damage reduction increase by 5% per level.
Strength and Dishonor
Creep Supportive Buff/Debuff
Mooticus Gores an enemy unit at melee range, dismembering it, then taunting then enemy units
around him sending them into a frenzy. Allied units are inspired by this display of brutality
and fight with renewed strength.
Level One: Increases the damage of allied units by 7% and armor by 5, decreases the armor of
enemy units by 6 and increases their attack speed by 35%. Lasts 20 seconds, does not effect
heroes.AoE of 600
Level Progression: Allied unit damage Increase by 7% per level, Armor Increase by 5 per level,
Enemy unit Armor Decrease by 6 per level Attack Speed Increase y 5% per level.
Gaea's Prison
Area Confine + Conditional Damage
2 Second Cast Time
Visual Effect Deep Crater
Mooticus calls upon his connection with the elements to entrap his enemies in a Ring of Stone.
While within the ring boulders cascade down impacting at random places dealing damage
and ministunning.AoE of 350
Note: It is intended to be able to dodge the boulders if only by luck, so if the rate of the
boulder drop is low the damage per boulder should be higher. while if the rate of the boulder
drop is high then the damage per boulder would be lower. Similar idea was though up by I think
Perhaps.
Level One: Boulders do small/medium damage modified by str. Duration is 5 seconds.
Level Progression: Medium Increase in Boulder Damage. Medium to Large Increase in Str modifier.
Duration increase by 1 second per level.
Gaea's Remorse
Minor Unit-Centric HoT + Conditional Damage
High Cooldown
Lasts 30 Seconds
AoE of 150
Mooticus entreats the elements for aid causing a localized storm to appear and follow him
around. The storm's gentle rain heals Mooticus over time but its lightning will strike any
enemies that get too close.
Level One: Heals Mooticus for 6+(1*medium int modifier) every second. Enemies that enter
the cloud will be struck by lightning once every 4 seconds for 30 + Medium int Modified Damage.
Level Progression: Base Heal increases by 5 per level (modifier does not change), Base Damage
Increase by 15, lightning Frequency increased by .5 seconds per level. Damage Modifer minorly
Increased per level.
Ultimate - Steam Quake
Building Damage AoE + Secondary Effects
AoE of 700
Channeled
Causes Massive fissures to erupt on the ground dealing damage to nearby buildings.
Enemy units that go near the fissures suffer damage and have their armor reduced. Friendly units
near the fissures are blessed with Permenant Immolation.
Level One: Deals 35 Damage per second to enemy buildings in the AoE. Enemy units near Fissures
are burned for 50 damage (Modified by Small Agil Factor). Enemy Armor Reduced by 10.
Debuff lasts for 15 seconds. Friendly units recieve a 5 damage per second Permenant Immolation.
Level Progression: Building Damage increased by 10 or so per level. Unit damage increased by 20
per level Armor reduction increased by 5 per level. Permenant Immolation Damage Increase by 5
per level.
---Talents---
This Is Taurehe!(Hoof to the Head)
Very High Crystal Cost
There is a 5% chance when you use Hoof To the Head that the target will be stunned for .5
seconds, and that an Instant Gaea's Prison will be cast centered around the target equal to
the level of Gaea's Prison of Mooticus. If Mooticus has not trained Gaea's Prison it defaults
to level 1.
Sandy Vision(Gaea's Prision)
Small -> Medium Crystal Cost
Causes units caught in Gaea's Prision to suffer a 70% miss rate for 10/15/20 seconds after the
start of the spell.
Gaea's Fury(Gaea's Remorse)
Medium Crystal Cost
Causes the lightning strikes to become Chain Lightning and strike up to 3 additional units with
10% damage loss.
Vengeful Caller(Revenge of the Fallen)
small > Medium Crystal Cost
Strengthens the Spirits summoned and gives them the mirror image ability (1 Copy).
Gory Glory(Strength and Dishonor)
small Crystal Cost
Mooticus Is healed for 20/35/50% of the targeted unit's maximum hp.