1.12c2 Bug List

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1.12c2 Bug List

#1 Post by Mills »

-Balance screws up hero selection

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Re: 1.12c2 Bug List

#2 Post by DarkNemesis »

[FIXED]
NEPH: Shadowveil and Adrenaline appear to not finish their cooldowns. I'm not sure if this was intended (I don't mind :)) but they start their cooldown then 2s in it just stops and goes to another skill.
What Ion said
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Re: 1.12c2 Bug List

#3 Post by lolpolice »

There is no ravenous dive kthx

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Re: 1.12c2 Bug List

#4 Post by DarnYak »

lolpolice wrote:There is no ravenous dive kthx
Uh, what?

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Re: 1.12c2 Bug List

#5 Post by Kalrithus »

First Fatal Error on c2 looks to be Smolder again
This application has encountered a critical error:

Code: Select all

FATAL ERROR!

Program:	c:\warcraft iii\war3.exe
Exception:	0xC0000005 (ACCESS_VIOLATION) at 001B:6F46B1C1

The instruction at '0x6F46B1C1' referenced memory at '0x0000000C'.
The memory could not be 'read'.


War3Build: 1.23.0.6352
Played Maps\Download\EotA_Twilight_1_12c2.w3x
Player  0 Grim Brigade      	Race Undead	StartLoc  0
Player  1 United Creeps     	Race Human	StartLoc  1
Player  2 waves_blade       	Race Undead	StartLoc  2
Player  3 MonkeyBonez       	Race NightElf	StartLoc  3
Player  4 F.Bobby(RLZ)      	Race Undead	StartLoc  4
Player  5 STrela            	Race NightElf	StartLoc  5
Player  6 fourtysixand2     	Race Undead	StartLoc  6
Player  7 mianmian          	Race Undead	StartLoc  7
Player  8 wardsordie        	Race Undead	StartLoc  8
Player  9 XeoZ              	Race Undead	StartLoc  9
Player 10 Roflfax           	Race Undead	StartLoc 10
Player 11 zabuzakiller      	Race Orc	StartLoc 11
------------------------------------------------------------------------------

----------------------------------------
    x86 Registers
----------------------------------------

EAX=0012F914  EBX=00000001  ECX=00000000  EDX=0012F914  ESI=04A15674
EDI=00000004  EBP=00000004  ESP=0012F904  EIP=6F46B1C1  FLG=00010246
CS =001B      DS =0023      ES =0023      SS =0023      FS =003B      GS =0000


----------------------------------------
    Stack Trace (Manual)
----------------------------------------

Address  Frame    Logical addr  Module

6F46B1C1 00000004 0001:0046A1C1 c:\warcraft iii\Game.dll

----------------------------------------
    Stack Trace (Using DBGHELP.DLL)
----------------------------------------

6F46B1C1 Game.dll     <unknown symbol>+0 (0x00000000,0x00000000,0x00000000,0x00000000)


----------------------------------------
    Loaded Modules
----------------------------------------

0x00400000 - 0x0047D000  war3.exe
0x0FFD0000 - 0x0FFF8000  rsaenh.dll
0x15000000 - 0x15061000  Storm.dll
0x20000000 - 0x202C5000  xpsp2res.dll
0x21100000 - 0x2115F000  mss32.dll
0x22600000 - 0x22616000  Mssfast.m3d
0x22700000 - 0x22717000  Mssdolby.m3d
0x22C00000 - 0x22C18000  Msseax2.m3d
0x24600000 - 0x24611000  Reverb3.flt
0x26F00000 - 0x26F2A000  Mp3dec.asi
0x4D4F0000 - 0x4D548000  WINHTTP.dll
0x59A60000 - 0x59B01000  dbghelp.dll
0x5AD70000 - 0x5ADA8000  uxtheme.dll
0x5B860000 - 0x5B8B4000  netapi32.dll
0x5D090000 - 0x5D127000  COMCTL32.dll
0x5ED00000 - 0x5EDCC000  OPENGL32.dll
0x60000000 - 0x6005D000  ijl15.dll
0x662B0000 - 0x66308000  hnetcfg.dll
0x68100000 - 0x68124000  dssenh.dll
0x68B20000 - 0x68B40000  GLU32.dll
0x6D990000 - 0x6D996000  d3d8thk.dll
0x6D9A0000 - 0x6DAC8000  d3d8.dll
0x6F000000 - 0x6FBC2000  Game.dll
0x71A50000 - 0x71A8F000  mswsock.dll
0x71A90000 - 0x71A98000  wshtcpip.dll
0x71AA0000 - 0x71AA8000  WS2HELP.dll
0x71AB0000 - 0x71AC7000  WS2_32.dll
0x71AD0000 - 0x71AD9000  WSOCK32.dll
0x71BF0000 - 0x71C03000  SAMLIB.dll
0x722B0000 - 0x722B5000  SensApi.dll
0x72D10000 - 0x72D18000  msacm32.drv
0x72D20000 - 0x72D29000  wdmaud.drv
0x73760000 - 0x737A9000  DDRAW.dll
0x73BC0000 - 0x73BC6000  DCIMAN32.dll
0x73EE0000 - 0x73EE4000  KsUser.dll
0x73F10000 - 0x73F6C000  DSOUND.DLL
0x75E60000 - 0x75E73000  cryptnet.dll
0x76390000 - 0x763AD000  IMM32.dll
0x763B0000 - 0x763F9000  comdlg32.dll
0x767F0000 - 0x76817000  schannel.dll
0x769C0000 - 0x76A73000  USERENV.dll
0x76B40000 - 0x76B6D000  WINMM.dll
0x76C30000 - 0x76C5E000  WINTRUST.dll
0x76C90000 - 0x76CB8000  IMAGEHLP.dll
0x76F20000 - 0x76F47000  DNSAPI.dll
0x76F60000 - 0x76F8C000  WLDAP32.dll
0x76FB0000 - 0x76FB8000  winrnr.dll
0x76FC0000 - 0x76FC6000  rasadhlp.dll
0x76FD0000 - 0x7704F000  CLBCATQ.DLL
0x77050000 - 0x77115000  COMRes.dll
0x77120000 - 0x771AC000  OLEAUT32.dll
0x771B0000 - 0x77256000  WININET.dll
0x773D0000 - 0x774D2000  comctl32.dll
0x774E0000 - 0x7761C000  ole32.dll
0x77690000 - 0x776B1000  NTMARTA.DLL
0x77A80000 - 0x77B14000  CRYPT32.dll
0x77B20000 - 0x77B32000  MSASN1.dll
0x77BD0000 - 0x77BD7000  midimap.dll
0x77BE0000 - 0x77BF5000  MSACM32.dll
0x77C00000 - 0x77C08000  VERSION.dll
0x77C10000 - 0x77C68000  msvcrt.dll
0x77D40000 - 0x77DD0000  USER32.dll
0x77DD0000 - 0x77E6B000  ADVAPI32.dll
0x77E70000 - 0x77F01000  RPCRT4.dll
0x77F10000 - 0x77F58000  GDI32.dll
0x77F60000 - 0x77FD6000  SHLWAPI.dll
0x77FE0000 - 0x77FF1000  Secur32.dll
0x78130000 - 0x781CB000  MSVCR80.dll
0x7C800000 - 0x7C8F4000  kernel32.dll
0x7C900000 - 0x7C9B0000  ntdll.dll
0x7C9C0000 - 0x7D1D4000  SHELL32.dll


----------------------------------------
    Memory Dump
----------------------------------------

Code: 16 bytes starting at (EIP = 6F46B1C1)

6F46B1C1: 8B 51 0C 8B  49 08 56 57  E8 E2 54 BD  FF 8B 7C 24  .Q..I.VW..T...|$


Stack: 1024 bytes starting at (ESP = 0012F904)

* = addr               **                                         *           
0012F900: 00 00 00 00  00 00 00 00  0F 3E 04 6F  14 F9 12 00  .........>.o....
0012F910: 74 56 A1 04  00 00 48 43  1C 22 3C 6F  9C F9 12 00  tV....HC."<o....
0012F920: FF FF FF FF  EC F9 12 00  99 98 94 6F  78 F7 44 6F  ...........ox.Do
0012F930: 33 DF 14 00  32 53 30 41  04 00 00 00  64 F7 44 6F  3...2S0A....d.Do
0012F940: 98 7D B4 00  5C F7 44 6F  10 18 71 0E  F8 CB 55 26  .}..\.Do..q...U&
0012F950: 08 00 00 00  15 40 55 C6  01 00 00 00  F5 5A 02 15  .....@U......Z..
0012F960: 7C F9 12 00  FE FF FF FF  A8 DD 44 6F  F8 CB 55 26  |.........Do..U&
0012F970: A0 F9 12 00  A3 C6 44 6F  E9 5C 28 4C  00 00 00 00  ......Do.\(L....
0012F980: 40 3B 75 0E  82 53 F6 FD  00 00 00 00  40 3B 75 0E  @;u..S......@;u.
0012F990: 33 DF 14 00  32 53 30 41  04 00 00 00  3E A0 D8 FE  3...2S0A....>...
0012F9A0: 10 00 00 00  F8 9E 72 0E  20 C1 75 0E  22 D6 1D E2  ......r. .u."...
0012F9B0: 00 00 00 00  20 C1 75 0E  97 3C 03 15  A8 C2 75 0E  .... .u..<....u.
0012F9C0: 20 C1 75 0E  FF FF FF 7F  20 19 2A 09  0C 00 00 00   .u..... .*.....
0012F9D0: 90 F9 12 00  98 7D B4 00  90 18 2A 09  F8 CB 55 26  .....}....*...U&
0012F9E0: 01 00 00 00  70 21 3C 6F  79 5C 28 4C  04 00 00 00  ....p!<oy\(L....
0012F9F0: C8 14 45 6F  10 18 71 0E  69 5C 28 4C  00 00 00 00  ..Eo..q.i\(L....
0012FA00: F8 CB 55 26  00 00 00 00  1C CC 55 26  00 00 10 41  ..U&......U&...A
0012FA10: 00 00 10 41  08 04 00 00  31 01 00 00  00 00 00 00  ...A....1.......
0012FA20: 00 00 00 00  00 00 10 41  00 00 80 41  00 04 00 00  .......A...A....
0012FA30: AB AA AA 3E  00 00 00 00  AB AA AA 40  15 40 55 C6  ...>.......@.@U.
0012FA40: 00 00 10 41  A3 C6 44 6F  00 00 40 40  00 00 00 00  ...A..Do..@@....
0012FA50: 15 40 55 C6  00 00 00 00  24 96 87 6F  00 00 00 00  .@U.....$..o....
0012FA60: AC 28 98 0E  AB AA AA 3E  00 00 00 00  00 00 00 00  .(.....>........
0012FA70: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0012FA80: 01 00 00 00  01 00 00 00  FC 4F 07 00  00 00 00 00  .........O......
0012FA90: 7C FB 12 00  28 19 83 6F  FF FF FF FF  E3 20 45 6F  |...(..o..... Eo
0012FAA0: F8 3A 0C 12  4C FB 12 00  E0 93 04 00  01 00 00 00  .:..L...........
0012FAB0: 22 04 00 00  F8 CB 55 26  CC 00 F9 06  4C FB 12 00  ".....U&....L...
0012FAC0: 94 DD 43 6F  F8 3A 0C 12  00 00 00 00  4C FB 12 00  ..Co.:......L...
0012FAD0: E0 93 04 00  01 00 00 00  00 00 00 00  C0 00 F9 06  ................
0012FAE0: 48 FB 12 00  76 89 3A 6F  00 00 00 00  4C FB 12 00  H...v.:o....L...
0012FAF0: E0 93 04 00  01 00 00 00  00 00 00 00  B4 27 C4 06  .............'..
0012FB00: E4 3C EC 1B  88 00 EA 01  04 02 08 00  E4 6A 3B 6F  .<...........j;o
0012FB10: 22 04 00 00  4C FB 12 00  48 FB 12 00  01 00 00 00  "...L...H.......
0012FB20: 00 00 00 00  00 00 00 00  AE 10 3E 6F  4C FB 12 00  ..........>oL...
0012FB30: 48 FB 12 00  01 00 00 00  00 00 00 00  00 00 00 00  H...............
0012FB40: E4 3C EC 1B  E4 3C EC 1B  13 00 00 00  00 00 00 00  .<...<..........
0012FB50: 9C D1 3E 6F  D8 87 A8 6F  08 3D EC 1B  C1 A2 46 6F  ..>o...o.=....Fo
0012FB60: D8 87 A8 6F  FD 5E 28 4C  25 EA 6A 43  B4 EE F5 0A  ...o.^(L%.jC....
0012FB70: E4 E4 73 14  D0 00 B7 00  E4 3C EC 1B  1C FC 12 00  ..s......<......
0012FB80: 38 2A 83 6F  00 00 00 00  38 F6 45 6F  B4 EE F5 0A  8*.o....8.Eo....
0012FB90: 88 00 B7 00  B4 04 46 6F  C8 00 B7 00  88 00 B7 00  ......Fo........
0012FBA0: 25 EA 6A 43  61 06 46 6F  B8 00 03 02  6C 04 9C 03  %.jCa.Fo....l...
0012FBB0: A4 FC 12 00  25 EA 6A 43  36 D9 53 6F  10 30 DA 07  ....%.jC6.So.0..
0012FBC0: DB 0A 46 6F  8E 2D 46 6F  A4 FC 12 00  F4 00 B5 11  ..Fo.-Fo........
0012FBD0: E4 E4 73 14  18 53 2F 6F  AE 96 52 6F  FD C3 61 6F  ..s..S/o..Ro..ao
0012FBE0: 90 FC 12 00  7D 5E 28 4C  90 FC 12 00  BC 00 16 03  ....}^(L........
0012FBF0: 05 00 00 00  00 00 00 00  00 00 00 00  42 00 00 00  ............B...
0012FC00: F4 00 B5 11  A4 7B 71 14  14 0F 74 1C  14 0F 74 1C  .....{q...t...t.
0012FC10: D9 FA 79 6F  00 00 00 00  00 00 00 00  A8 FC 12 00  ..yo............
0012FC20: E8 3A 84 6F  00 00 00 00  D0 C4 61 6F  92 00 09 40  .:.o......ao...@
0012FC30: 90 FC 12 00  90 FC 12 00  A8 1E 97 6F  A1 B7 61 6F  ...........o..ao
0012FC40: 92 00 09 40  90 FC 12 00  B8 00 16 03  E7 99 52 6F  ...@..........Ro
0012FC50: 90 FC 12 00  01 00 00 00  B0 00 16 03  B8 00 16 03  ................
0012FC60: 75 58 54 6F  90 FC 12 00  F9 59 28 4C  08 FD 12 00  uXTo.....Y(L....
0012FC70: B0 00 16 03  00 00 00 00  20 01 15 01  02 00 00 00  ........ .......
0012FC80: 00 00 00 00  00 00 00 00  00 00 00 00  10 00 00 00  ................
0012FC90: BC 9C 95 6F  00 00 00 00  92 00 09 40  00 00 00 00  ...o.......@....
0012FCA0: 00 00 00 00  0A D7 A3 3B  F0 FC 12 00  B8 A5 83 6F  .......;.......o
0012FCB0: 00 00 00 00  03 5A 54 6F  19 00 00 00  48 01 B8 01  .....ZTo....H...
0012FCC0: 3D 42 62 6F  5D 59 28 4C  88 00 15 01  88 00 15 01  =Bbo]Y(L........
0012FCD0: 14 DC 6A 00  05 00 00 00  48 01 B8 01  48 03 B8 01  ..j.....H...H...
0012FCE0: 71 59 28 4C  88 00 15 01  88 00 15 01  01 00 00 00  qY(L............
0012FCF0: B0 FF 12 00  98 41 84 6F  00 00 00 00  8B F4 61 6F  .....A.o......ao
0012FD00: 08 FD 12 00  6F 12 83 3C  6F 12 83 3C  14 DC 6A 00  ....o..<o..<..j.


------------------------------------------------------------------------------

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Re: 1.12c2 Bug List

#6 Post by DarnYak »

Yup, that's Smolder. Goddamnit.

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Re: 1.12c2 Bug List

#7 Post by Discombobulator »

[FIXED] Creeps take the new shortcut from the Stormwail middle lane instead of the traditional winding path.
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Re: 1.12c2 Bug List

#8 Post by Kalrithus »

[FIXED] Oh yes and about ravenous dive, you can train it but it disappears from your skills area so you can't use it.

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Re: 1.12c2 Bug List

#9 Post by Luftwaffles »

Gravebind skeletons stay behind after casting but can't move. They are never destroyed (is this intended?). They will attack anything that comes near them however.
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Re: 1.12c2 Bug List

#10 Post by Kalrithus »

I believe this is intended as they were supposed to be "entombed" so they wouldn't be moving anywhere, that and its been like this since he gained the ability.

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Re: 1.12c2 Bug List

#11 Post by Luftwaffles »

Cool then, it's not like they do anything. But perhaps making them not hover xD
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Re: 1.12c2 Bug List

#12 Post by mianmian »

Their supposed to buried up to their waist in the ground, but Yak can't get the graphic to work.

Dunno if anyone mentioned it, but while the spawns take the new paths down from mid (leaving a bit chunk of empty road), only red attacks the Rock base, Blue team spawns walk right past reds Inn lane. Its not even.
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Re: 1.12c2 Bug List

#13 Post by Kalrithus »

[FIXED] I come bearing bugs =(

Basically was bored so played a game with bots.
Was Chrona, Alexander, Plight, Lyfial, Gravel
Anyways the bug seems have to do with Plight's Terra Smash, it leaves behind a residual Tremor like effect (similar to gravel's) that periodically applies the debuff in full force to that area. It goes away after ~30-45 seconds but it is extremely annoying. You should be able to see this in the first 20 mins or so just follow lanes he is in and watch the Elven Battalion creeps.

Also not sure if its intended but Ebb+Terra Smash slow makes you pretty much immobile, which when you have the Terra Smash bug making it last for a long time, gets pretty deadly really fast.
Attachments
Plight Bug.w3g
(417.42 KiB) Downloaded 268 times

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Re: 1.12c2 Bug List

#14 Post by DarkNemesis »

I come bearing bugs =(
And I was always told it was three wisemen from the East =)
Anyways the bug seems have to do with Plight's Terra Smash, it leaves behind a residual Tremor like effect (similar to gravel's) that periodically applies the debuff in full force to that area. It goes away after ~30-45 seconds but it is extremely annoying.
Yeah, I actually noticed this as well, but reframed from saying anything becuase at first I thought it might have been some tricky graphic Yak snuck in. Then I forget to test is again and didn't give a shit until I noticed you post the same complaint, Kalrithus :)
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Re: 1.12c2 Bug List

#15 Post by Darkblade »

I can't name a specific bug, but the last two games I've played WC3 completely shut down on me. In one I was Gravel and in one I was ... forget but it was a caster. One was on Stormwail, one was on Candleburg.

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Re: 1.12c2 Bug List

#16 Post by Kalrithus »

if you can pull up the error reports it will help ^-^

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Re: 1.12c2 Bug List

#17 Post by moongoose »

[FIXED] ravenous dive does not exist for plight, you can level it up to 6 but it is not castable? was plight overpowered?

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Re: 1.12c2 Bug List

#18 Post by mianmian »

Blade Storm talent for swash doesnt work.
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Re: 1.12c2 Bug List

#19 Post by DarnYak »

I'll get 1.12c3 out tomorrow...and wtf why are things breaking that i didn't touch

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Re: 1.12c2 Bug List

#20 Post by DarkNemesis »

Well, at least you got your finals done Yak, so now you can spend more time on EotA, eh?
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Re: 1.12c2 Bug List

#21 Post by jamn455 »

Can we please keep the bug report forums relevant to bugs? I do not want to delete your posts, but they need to relate to bugs and the information about them.
Line 'em up.
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Re: 1.12c2 Bug List

#22 Post by Discombobulator »

Cockroaches (or simply "roaches") are insects of the order Blattaria. This name derives from the Latin word for "cockroach", Barata.

There are about 4,000 species of cockroach, of which 30 species are associated with human habitations and about four species are well known as pests.Image

Among the best-known pest species are the American cockroach, Periplaneta americana, which is about 30 millimetres (1.2 in) long, the German cockroach, Blattella germanica, about 15 millimetres (0.59 in) long, the Asian cockroach, Blattella asahinai, also about 15 millimetres (0.59 in) in length, and the Oriental cockroach, Blatta orientalis, about 25 millimetres (0.98 in). Tropical cockroaches are often much bigger, and extinct cockroach relatives such as the Carboniferous Archimylacris and the Permian Apthoroblattina were several times as large as these.
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Re: 1.12c2 Bug List

#23 Post by jamn455 »

I will allow it this time since you caught me on a technicality, but from now on I want all posts to relate to the bugs found in EotA.
Line 'em up.
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Re: 1.12c2 Bug List

#24 Post by Tehw00tz »

I learned something today, about bugs.
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Re: 1.12c2 Bug List

#25 Post by Darkblade »

Code: Select all

This application has encountered a critical error:

Not enough storage is available to process this command.

Program: ..........\war3.exe
File:    .\CDataAllocator.cpp
Line:    152

Press OK to terminate the application.
Every time I've played Candleburg I've gotten that error.

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