Forlorn Martyr
Posted: April 18th, 2009, 2:46 pm
Relax, not even close to the length of my RK post. Lots of point form to make life easy.
Forlorn Martyr has several problems. a) his most damaging spell is melee and requires him to be able to follow the unit between enemy troops, b) Polarize is only really useful at lower levels and c) his innate is mostly useless (compared to other heroes). Martyr is popular but I think he has several key disadvantages compared to other heroes. Streak is fantastic to facilitate his attack, but in order for the distance and cooldown to really become useful he needs it to be Level 3 minimum. The cooldown is really hefty at lower levels.
Are there any plans Yak, to alter his innate Charging/ If any and are you planning on changing it drastically or keeping it sort of near what it is now? I'll throw two ideas out to make two skills better while I wait to hear what happens to everyone's beloved Martyr.
Ion Surge
- Give it initial Int. based shock damage, reduce some of the damage it deals slightly to compensate. Awesome spell, Martyr has no HP = a bitch to go behind enemy lines. Often you see Martyr's banishing people but not being able to follow up. This ensures heroes sustain at least a little bit of damage.
Streak
- Awesome spell, but it takes three levels to get its cooldown reasonable. Distance isn't a problem. At Level 1 it has a cooldown of about 30 seconds. Half this, make it 15 seconds, stagger it for the next five levels to go down to 10. Reduce distance gain per level. Better to have it shorter and more evened out but be able to use it often.
Forlorn Martyr has several problems. a) his most damaging spell is melee and requires him to be able to follow the unit between enemy troops, b) Polarize is only really useful at lower levels and c) his innate is mostly useless (compared to other heroes). Martyr is popular but I think he has several key disadvantages compared to other heroes. Streak is fantastic to facilitate his attack, but in order for the distance and cooldown to really become useful he needs it to be Level 3 minimum. The cooldown is really hefty at lower levels.
Are there any plans Yak, to alter his innate Charging/ If any and are you planning on changing it drastically or keeping it sort of near what it is now? I'll throw two ideas out to make two skills better while I wait to hear what happens to everyone's beloved Martyr.
Ion Surge
- Give it initial Int. based shock damage, reduce some of the damage it deals slightly to compensate. Awesome spell, Martyr has no HP = a bitch to go behind enemy lines. Often you see Martyr's banishing people but not being able to follow up. This ensures heroes sustain at least a little bit of damage.
Streak
- Awesome spell, but it takes three levels to get its cooldown reasonable. Distance isn't a problem. At Level 1 it has a cooldown of about 30 seconds. Half this, make it 15 seconds, stagger it for the next five levels to go down to 10. Reduce distance gain per level. Better to have it shorter and more evened out but be able to use it often.