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1.10 Bugs
Posted: August 18th, 2006, 10:28 am
by Hammel
Topic may be old, but the last game lagged to death at some point, dunno why though, so I thought I should post this.
http://rapidshare.de/files/29879344/Lag.w3g.html
-Ham
EDIT: Umm, rapidshare is german Oo...
Scroll Down --> FREE button, wait till timer is at 0, Enter letters/numbers and then hit download.
Posted: August 18th, 2006, 12:39 pm
by Dekar
I was Scarab with Flowerboots and activated my ulti the second or third time on bottom lane to finish the outpost off.
As soon as i casted, it lagged permanently and in such extrem amounts like 1 frame / 15 sec for everyone so we had to leave.
Posted: August 19th, 2006, 8:49 am
by Hammel
I can add it wasn't me lagging (I was host) because after the game my computer reacted at normal speed (no delay changing channels [animation] and stuff).
Pausing the game greatly helped although it took some time to activate it, when pause was on, everything was alright.
-Ham
Posted: August 19th, 2006, 10:16 am
by mianmian
We played a couple games testerday of 1.10. In the 2nd game (3v5) we had a huge lag spike, no idea why.
I was scarab and had flower boots for a while

Posted: August 19th, 2006, 3:37 pm
by Tehw00tz
Those were my boots mian.
It also lagged when I was Mass Hasted with the boots on too.
Posted: August 20th, 2006, 4:01 am
by Dekar
Soooo, Flower Boots + AoE Buffs = Lag ?

Posted: August 20th, 2006, 4:05 am
by Hammel
When the AoE-buffs need dummy casters, and the flowers are also created by dummy casters, is it possible that the dummies of the Buff don't die (Expiration Timer doesnt work or works on the flower-dummies)?
-Ham
Posted: August 20th, 2006, 1:40 pm
by Dekar
Flowers dont die if you dont walk, they get removed by trigger if a new one is created i guess.
Posted: September 3rd, 2006, 8:03 am
by CryptLord1234
Meh, I dunno if there's any real 1.10 bug list on the forum, so I guess I'll put it here...
None of the Tact's promoted units are effected by unit upgrades, and it's not mentioned in the change log that this problem's been fixed...