Page 1 of 1
[Mercenary] - Zokam
Posted: March 20th, 2009, 2:33 pm
by Mills
Just for clarification, by mercenary I mean any faction is able to choose him as a hero and not a tavern hero.
Anyways,
Zokam
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 3:09 pm
by Reaper
I like how noobs will be terrible with this hero. Seems appropriate
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 3:57 pm
by Dekar
An active skill that is supposed to be kept on cooldown is just as bad as a pure passive.
The ultimate robot hopefully has a (very) slow movement.
Poltergust description makes no sense.
After all the energy is released as damage and not stored.
Camouflage is interesting.
All in all his skills look a bit unexciting to me, his innate does nothing, he turns into an average townhall, throwing explosives may look quite good ( and is hopefully not based off of cluster rockets), we already have kaboom goblins in the map, dispel may get a nice effect, his ultimate is a summon that does nothing but raping corpses.
The gold instead of mana system will be hard to balance to not ruin noobs and flood pros with gold.
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 4:19 pm
by Mills
Yar, I should probably clarify things, but I got lazy earlier so just posted it.
Poltergust is suppose to dispel to dispel the area that you target, then next time you use it it will be a single target nuke dealing damage dependant upon how much you dispelled.
I also suppose how 'exciting' a hero is is dependant on the person playing it. I personally find the RK extremely boring, but other people enjoy him apparently.
I would be a bit worried about balancing him out though, but in comparison it's not like we've been doing a fine job with that already.
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 6:04 pm
by DarkNemesis
Just to steal what others said: the gold thing could be very tricky to work right. This guy would have to farm like a mad mother to keep up. Interesting idea though, fresh. I like it.
So whats with the merc deal? can you play him or not?
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 6:16 pm
by Mills
He is suppose to be a playable hero but not have any faction restrictions. This means that both United Creeps and High Elves would be able to pick him in a non-AP game. Still, if one side would select him he would no longer be available for the other team.
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 6:51 pm
by DarkNemesis
I see.
Re: [Mercenary] - Zokam
Posted: March 20th, 2009, 9:25 pm
by Perhaps
YOU SAYS HE CAN BE PICKS BY ALL RACERS IN NON-AP... BUT WHAT A BOUT AP?!