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Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 18th, 2009, 7:06 pm
by Perhaps
Abilities:
Demonic Seal: [Innate] [Target Hero]
Wretched Chtonic temporarily seals away an enemy's powers.
Target hero is silenced for X duration.

Demonic Gates: [Self Centered Linear Forward]
Wretched Chthonic brings forth the gates of hell.
Level 1:
Demonic Gate gives Wretched Chthonic invunerability when in range.
Level 2:
Demonic Gate has more life.
Level 3:
Additional Demonic Gate is added and allied heroes are granted invunerability when in range.
Level 4:
Demonic Gates have more life
Level 5:
Additional Demonic Gate is added and all units are granted invunerability.
Level 6:
Demonic Gates have more life.

Demonic Gates have a radius of [X * Aura/Buff Level].
Buff Level is [X * Str/Y] (Y = 20?).

Demonic Gates have a life regen of [X + (Y * Int)].

Snake Swarm: [Self-Centered Channeling]
Wretched Chthonic spawns a non-stop army to overwhelm enemies.
Snake Swarm spawns a snake every [X/(Y + Agi)] with a max health of [X + (Y * Str)].
Lasts X Duration

Snakes have slow poison with attack.


Snake Reincarnation: [Target Location]
Wretched Chthonic spawns a snake for his soul to transfer to being reborn in a new position.
Wretched Chthonic moves instantly to target point while being healed for [X + (Y * Int)] health.

Nadma: [Target Point/Unit/Hero or Target Structure]
Wretched Chthonic summons the giant snake Nadma to his aid.
If Nadma is targetted to a point or on a hero or unit, Nadma will be summoned in a linear fashion pushing all units and heroes in path along with Nadma dealing [X + (Y * Str)] damage per push.

If Nadma is targetted to a structure, will deal [X + (Y * Str)] damage per second.

Nadma lasts for a duration of [X + (Y * Int)] duration.

Nadma has a move speed of [X + (Y * Agi)].

Demonic World Resurrection: [Ultimate][Target Circle AoE]
Wretched Chthonic brings back three great dreadlords.
Sacrifices three units to create three dreadlords that last X duration.
Dreadlords have stats of:
Strength: [X + Y * (Wretched Chthonic's Strength)]
Agility: [X + Y * (Wretched Chthonic's Agility)]
Intelligence: [X + Y * (Wretched Chthonic's Intelligence)]

Hirashma:
Corrupting nature Hirashma overwhelms enemies with demonic growth.
Demon Tree: [Target Tree]
Summons a Demon Tree that has [X + (Y * Str)] max health.
Demon Tree lasts for [X + (Y * Str)] duration. (By default has a longer duration than cooldown)
Demon Tree has a cooldown of X. (Short cooldown)
Demon Tree have a Normal and Seige attack.

Tirobama:
Tirobama can command enormous volumes of acid, ingesting them in that is the stomache of his overwhelming force.
Acid Pool: [Target AoE Channeling]
Acid Pool does [X + (Y * Int)] damage per second for X duration.
Acid

Intoma:
Intoma, weilder of black lightning, lighnting that gives him indemon physical powers and disintegrates foes.
Bolt Disembodiment: [Target Location]
Intoma turns into a bolt of black lightning instantly changing his location.
Bolt Disembodiment warps Wretched Chthonic to target location doing [X + (Y * Agi)] damage and purging nearby enemies.
Burning Strikes: [Passive]
Intoma paralizes those whom he strikes.
Burning Stirkes give Intoma purge.

Intoma has a very high attack speed and move speed.

Talents:
Live Cacoon:
Wretched Chthonic's snake bores into a body for a greater development
Enables the ability to target a unit with Snake Reincarnation instantly killing target unit and granted a greater healing bonus. Targetting allied units will grant a greater healing bonus than enemy units.

Paralizing Poison:
The glands of the snakes are enhanced.
Slow Poison of snakes gets increased slow effect.

Thorn Fortificatoin:
The Demonic Gates won't fall without a price.
Demonic Gates return X damage to melee units.

Demonic Ferver:
Hirashma, Tirobama, and Intoma each have X% chance to revive after dying, Y% chance to revive after timed life running out, for a duration of Z% of previous time life.

Notes:
Wretched Chthonic can be built for Siege, Swarm, Farm, Support, or Tank, or a mish mash of the latter.

Re: Orong Mang - Wretched Chthonic

Posted: February 23rd, 2009, 7:42 pm
by Ion
With a name like χθόνικ I was expecting to find the hero jampacked with some overcomplicated names that are in Greek. Instead some are in Japanese!

How multi-cultural.

Re: Orong Mang - Wretched Chthonic

Posted: February 23rd, 2009, 8:15 pm
by DarkNemesis
I like some of your ideas Perhaps, but you really need to come down to earth with your names and some ideas, far too strange and unEotAish.

Re: Orong Mang - Wretched Chthonic

Posted: February 23rd, 2009, 8:24 pm
by Ion
You should make some more hero ideas Dark, I bet you have lots of great ideas.

Re: Orong Mang - Wretched Chthonic

Posted: February 23rd, 2009, 10:31 pm
by DarkNemesis
How about a stupid Ogre warrior named Ion?

Maybe with flame 'n attack ability?

Re: Orong Mang - Wretched Chthonic

Posted: February 23rd, 2009, 10:39 pm
by Tehw00tz
DarkNemesis wrote:How about a stupid Ogre warrior named Ion?

Maybe with flame 'n attack ability?
Flame and attack?

I don't know about all this.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 23rd, 2009, 11:09 pm
by Perhaps
Forgot to mention the hopefully obvious race, Undead.

Japanese? Nadma, Hirashma, Tirobama are definitely not Japanese, since 'd', 'sh', and 'ti' are not valid characters. They would be valid Japanese if they were Nadoma, Hirashima, Chirobama/Teirobama. The theme with that was names that end with "ma."

Re: Orong Mang - Wretched Chthonic

Posted: February 23rd, 2009, 11:17 pm
by jamn455
DarkNemesis wrote:How about a stupid Ogre warrior named Ion?

Maybe with flame 'n attack ability?
Why do I see this somehow ending as my fault?

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 23rd, 2009, 11:22 pm
by Ion
How about a stupid Ogre warrior named Ion?

Maybe with flame 'n attack ability?
I'll definitely consider it, it sounds hilariously fun but seems like you're copying DotA (which isn't very original at all :[). At least you're creative economically, unlike that Leftist scum FUCKOBAMA.
Forgot to mention the hopefully obvious race, Undead.

Japanese? Nadma, Hirashma, Tirobama are definitely not Japanese, since 'd', 'sh', and 'ti' are not valid characters. They would be valid Japanese if they were Nadoma, Hirashima, Chirobama/Teirobama. The theme with that was names that end with "ma."
That is unfortunate, because then it is no longer multi-cultural, but a veiled attempt at reviving Greek irredentism. I am disappointed.
Why do I see this somehow ending as my fault?
It's not anyone's fault, but God's for making the best game ever- DotA and giving everyone such creative ideas for an Ogre hero.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 23rd, 2009, 11:24 pm
by Perhaps
Well it can be considered multi-cultural, if you consider Orong Mang Chinese. I also suppose Intoma could be considered Japanese since it has all valid characters. But all in all, I only went with Wretched Chthonic to get the idea of a male medusa-like hero/class.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 23rd, 2009, 11:30 pm
by Ion
Orong mang sounds more like garbled Malay. And they believe your religions is tied to your nationality which is tied to you-not-being-a-woman.

Pretty much says you hate women and are not very multi-cultural at all (which brings into question why you'd make a WOMAN hero who happens to have BLUISH skin).

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 23rd, 2009, 11:46 pm
by DarkNemesis
Ion wrote:
How about a stupid Ogre warrior named Ion?

Maybe with flame 'n attack ability?
I'll definitely consider it, it sounds hilariously fun but seems like you're copying DotA (which isn't very original at all :[). At least you're creative economically, unlike that Leftist scum FUCKOBAMA.
Forgot to mention the hopefully obvious race, Undead.

Japanese? Nadma, Hirashma, Tirobama are definitely not Japanese, since 'd', 'sh', and 'ti' are not valid characters. They would be valid Japanese if they were Nadoma, Hirashima, Chirobama/Teirobama. The theme with that was names that end with "ma."
That is unfortunate, because then it is no longer multi-cultural, but a veiled attempt at reviving Greek irredentism. I am disappointed.
Why do I see this somehow ending as my fault?
It's not anyone's fault, but God's for making the best game ever- DotA and giving everyone such creative ideas for an Ogre hero.
Yes, I do believe your referring to the Ogre Magi.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 23rd, 2009, 11:47 pm
by Perhaps
Fine, Orong Mang can be a head strong nineteen-year-old virgin, able to warp erections of stereotypical gamers at her will.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 24th, 2009, 1:33 am
by DarkNemesis
Perhaps wrote:Fine, Orong Mang can be a head strong nineteen-year-old virgin, able to warp erections of stereotypical gamers at her will.
Nice. I approve.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 24th, 2009, 2:17 am
by jamn455
DarkNemesis wouldn't approve if it was the same 19 year old, but she was pregnant.

Re: Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]

Posted: February 24th, 2009, 7:59 am
by Ford Prefect
Perhaps wrote:Fine, Orong Mang can be a head strong nineteen-year-old virgin, able to warp erections of stereotypical gamers at her will.
You appear to be arguing with someone, but I cannot see anyone who so much as suggested there was anything wrong with your concept for the appearance. So, what's that about?