Orong Mang - Wretched Chthonic [Grim Brigadier General RACE]
Posted: February 18th, 2009, 7:06 pm
Abilities:
Demonic Seal: [Innate] [Target Hero]
Wretched Chtonic temporarily seals away an enemy's powers.
Target hero is silenced for X duration.
Demonic Gates: [Self Centered Linear Forward]
Wretched Chthonic brings forth the gates of hell.
Level 1:
Demonic Gate gives Wretched Chthonic invunerability when in range.
Level 2:
Demonic Gate has more life.
Level 3:
Additional Demonic Gate is added and allied heroes are granted invunerability when in range.
Level 4:
Demonic Gates have more life
Level 5:
Additional Demonic Gate is added and all units are granted invunerability.
Level 6:
Demonic Gates have more life.
Demonic Gates have a radius of [X * Aura/Buff Level].
Buff Level is [X * Str/Y] (Y = 20?).
Demonic Gates have a life regen of [X + (Y * Int)].
Snake Swarm: [Self-Centered Channeling]
Wretched Chthonic spawns a non-stop army to overwhelm enemies.
Snake Swarm spawns a snake every [X/(Y + Agi)] with a max health of [X + (Y * Str)].
Lasts X Duration
Snakes have slow poison with attack.
Snake Reincarnation: [Target Location]
Wretched Chthonic spawns a snake for his soul to transfer to being reborn in a new position.
Wretched Chthonic moves instantly to target point while being healed for [X + (Y * Int)] health.
Nadma: [Target Point/Unit/Hero or Target Structure]
Wretched Chthonic summons the giant snake Nadma to his aid.
If Nadma is targetted to a point or on a hero or unit, Nadma will be summoned in a linear fashion pushing all units and heroes in path along with Nadma dealing [X + (Y * Str)] damage per push.
If Nadma is targetted to a structure, will deal [X + (Y * Str)] damage per second.
Nadma lasts for a duration of [X + (Y * Int)] duration.
Nadma has a move speed of [X + (Y * Agi)].
Demonic World Resurrection: [Ultimate][Target Circle AoE]
Wretched Chthonic brings back three great dreadlords.
Sacrifices three units to create three dreadlords that last X duration.
Dreadlords have stats of:
Strength: [X + Y * (Wretched Chthonic's Strength)]
Agility: [X + Y * (Wretched Chthonic's Agility)]
Intelligence: [X + Y * (Wretched Chthonic's Intelligence)]
Hirashma:
Corrupting nature Hirashma overwhelms enemies with demonic growth.
Demon Tree: [Target Tree]
Summons a Demon Tree that has [X + (Y * Str)] max health.
Demon Tree lasts for [X + (Y * Str)] duration. (By default has a longer duration than cooldown)
Demon Tree has a cooldown of X. (Short cooldown)
Demon Tree have a Normal and Seige attack.
Tirobama:
Tirobama can command enormous volumes of acid, ingesting them in that is the stomache of his overwhelming force.
Acid Pool: [Target AoE Channeling]
Acid Pool does [X + (Y * Int)] damage per second for X duration.
Acid
Intoma:
Intoma, weilder of black lightning, lighnting that gives him indemon physical powers and disintegrates foes.
Bolt Disembodiment: [Target Location]
Intoma turns into a bolt of black lightning instantly changing his location.
Bolt Disembodiment warps Wretched Chthonic to target location doing [X + (Y * Agi)] damage and purging nearby enemies.
Burning Strikes: [Passive]
Intoma paralizes those whom he strikes.
Burning Stirkes give Intoma purge.
Intoma has a very high attack speed and move speed.
Talents:
Live Cacoon:
Wretched Chthonic's snake bores into a body for a greater development
Enables the ability to target a unit with Snake Reincarnation instantly killing target unit and granted a greater healing bonus. Targetting allied units will grant a greater healing bonus than enemy units.
Paralizing Poison:
The glands of the snakes are enhanced.
Slow Poison of snakes gets increased slow effect.
Thorn Fortificatoin:
The Demonic Gates won't fall without a price.
Demonic Gates return X damage to melee units.
Demonic Ferver:
Hirashma, Tirobama, and Intoma each have X% chance to revive after dying, Y% chance to revive after timed life running out, for a duration of Z% of previous time life.
Notes:
Wretched Chthonic can be built for Siege, Swarm, Farm, Support, or Tank, or a mish mash of the latter.
Demonic Seal: [Innate] [Target Hero]
Wretched Chtonic temporarily seals away an enemy's powers.
Target hero is silenced for X duration.
Demonic Gates: [Self Centered Linear Forward]
Wretched Chthonic brings forth the gates of hell.
Level 1:
Demonic Gate gives Wretched Chthonic invunerability when in range.
Level 2:
Demonic Gate has more life.
Level 3:
Additional Demonic Gate is added and allied heroes are granted invunerability when in range.
Level 4:
Demonic Gates have more life
Level 5:
Additional Demonic Gate is added and all units are granted invunerability.
Level 6:
Demonic Gates have more life.
Demonic Gates have a radius of [X * Aura/Buff Level].
Buff Level is [X * Str/Y] (Y = 20?).
Demonic Gates have a life regen of [X + (Y * Int)].
Snake Swarm: [Self-Centered Channeling]
Wretched Chthonic spawns a non-stop army to overwhelm enemies.
Snake Swarm spawns a snake every [X/(Y + Agi)] with a max health of [X + (Y * Str)].
Lasts X Duration
Snakes have slow poison with attack.
Snake Reincarnation: [Target Location]
Wretched Chthonic spawns a snake for his soul to transfer to being reborn in a new position.
Wretched Chthonic moves instantly to target point while being healed for [X + (Y * Int)] health.
Nadma: [Target Point/Unit/Hero or Target Structure]
Wretched Chthonic summons the giant snake Nadma to his aid.
If Nadma is targetted to a point or on a hero or unit, Nadma will be summoned in a linear fashion pushing all units and heroes in path along with Nadma dealing [X + (Y * Str)] damage per push.
If Nadma is targetted to a structure, will deal [X + (Y * Str)] damage per second.
Nadma lasts for a duration of [X + (Y * Int)] duration.
Nadma has a move speed of [X + (Y * Agi)].
Demonic World Resurrection: [Ultimate][Target Circle AoE]
Wretched Chthonic brings back three great dreadlords.
Sacrifices three units to create three dreadlords that last X duration.
Dreadlords have stats of:
Strength: [X + Y * (Wretched Chthonic's Strength)]
Agility: [X + Y * (Wretched Chthonic's Agility)]
Intelligence: [X + Y * (Wretched Chthonic's Intelligence)]
Hirashma:
Corrupting nature Hirashma overwhelms enemies with demonic growth.
Demon Tree: [Target Tree]
Summons a Demon Tree that has [X + (Y * Str)] max health.
Demon Tree lasts for [X + (Y * Str)] duration. (By default has a longer duration than cooldown)
Demon Tree has a cooldown of X. (Short cooldown)
Demon Tree have a Normal and Seige attack.
Tirobama:
Tirobama can command enormous volumes of acid, ingesting them in that is the stomache of his overwhelming force.
Acid Pool: [Target AoE Channeling]
Acid Pool does [X + (Y * Int)] damage per second for X duration.
Acid
Intoma:
Intoma, weilder of black lightning, lighnting that gives him indemon physical powers and disintegrates foes.
Bolt Disembodiment: [Target Location]
Intoma turns into a bolt of black lightning instantly changing his location.
Bolt Disembodiment warps Wretched Chthonic to target location doing [X + (Y * Agi)] damage and purging nearby enemies.
Burning Strikes: [Passive]
Intoma paralizes those whom he strikes.
Burning Stirkes give Intoma purge.
Intoma has a very high attack speed and move speed.
Talents:
Live Cacoon:
Wretched Chthonic's snake bores into a body for a greater development
Enables the ability to target a unit with Snake Reincarnation instantly killing target unit and granted a greater healing bonus. Targetting allied units will grant a greater healing bonus than enemy units.
Paralizing Poison:
The glands of the snakes are enhanced.
Slow Poison of snakes gets increased slow effect.
Thorn Fortificatoin:
The Demonic Gates won't fall without a price.
Demonic Gates return X damage to melee units.
Demonic Ferver:
Hirashma, Tirobama, and Intoma each have X% chance to revive after dying, Y% chance to revive after timed life running out, for a duration of Z% of previous time life.
Notes:
Wretched Chthonic can be built for Siege, Swarm, Farm, Support, or Tank, or a mish mash of the latter.