Anaja Chakka - Mana Weaver [United Creeps]
Posted: February 6th, 2009, 9:59 pm
Abilities:
Mana Gemming/Mana Proficiency: [Innate][Self Centered + Passive]
Mana Gemming (Active):
Mana Weaver being highly skilled with shaping mana, Mana Weaver can merge crystals and mana.
For X crystals Mana Gemming will create a Mana Saphire.
When Mana Saphire is used, it will give the hero +x to all stats, +X% mana regeneration, +X Life Regeneration, +X Attack Speed, +X Move Speed, and +X damage for a duration of X.
Passive:
Mana Weaver is skilled at conjuring mana, but always finds improvements.
Gets +[X * (Hero Level)]% mana regeneration.
Power Sphere: [Self Centered Summon]
Charging and encasing a mystical orb, Mana Weaver makes a work of art.
At the cost of an Orb of the Magi Mana Weaver creates a Power Sphere that follows Mana Weaver.
Power Sphere hits [X + (Orb of the Magi Level)] targets burning [X + (Y * Str)] mana and damaging target. Power Sphere gets an ability at for Orb of the Magi levels of +1, +3, +5.
If Power Sphere gets destroyed Mana Weaver get a dummy item that gets replaced by an Orb of the Magi of the same temper level after X duration.
Mana Walker: [Self Centered Summon]
Shaping a form from a mystical armor Mana Weaver creates a souless being.
At the cost of a Sorcerer's Robe Mana Weaver creates a Mana Walker that follows Mana Weaver. Mana Walker gets an ability at for Sorcerer's Robe's levels of +1, +3, +5.
Mana Walker has a magic attack and has an aura that gives defense.
Perfecting Touches: [Single Target Summon]
Mana Walker walker adds abilities to Power Sphere or Mana Walker. Perfecting Touches lasts the duration of Perfecting touches' countdown.
Perfecting Level 3:
Power Sphere Gains Multi Warp (Mass Teleport).
Mana Walker gains Projection (Illusion [Single Target])
Energy Core: [Channeling Target Self or Target Enemy Hero]
Forming a consuming ball of Energy Mana Weaver becomes a hinderance to his enemies.
General: When Energy Core is being channeled allied units and heroes in the area will be granted bonus mana regeneration. The ability drains mana from Mana Weaver every second, if Mana Weaver runs out of mana the channeling will stop.
Target Self: Mana Weaver will take no damage during effect.
Target Enemy Hero: Target hero will be disabled during effect and will take [X + (Y * Str)] damage a second.
Wisp Colony: [Ultimate][Target Point Summon]
The grandest creation, life.
Wisp Colony spawns a unit that converts into a structure (Colony Medium) that has an inventory (not for storage or item usage purpose). Wisp Colony summons Aether Wisps that have attack and can take hits from enemies. If the Wisps move out of range of the colony medium they will perish. The colony has a certain amount of max mana and starts with max mana; mana will drain over time. If the colony medium runs out of mana, it will lose life until it destructs or mana is given to it.
Mana can be kept up by giving the colony medium clarity potions or mana potions; you may also acquire mana by making a "mana harvester," which can be made by giving the colony medium an Enchanted Shell. Harvesters gather mana and bring it back to the colony from Restoration Fountains (The fountain in the middle for Candleburg); Harvesters do not need to be Wisp Colony Radius. The colony will be damaged if it's given health items. You may upgrade Wisp Colonies by giving X Mana Saphires to it, increasing the radius Wisps may go out, increasing max healh, and giving "Unholy Aura."
You may also create Mana Fielder which must stay within the Wisp Colony medium. Mana Fielder provides a radius for Wisps and other Mana Fielders. A chain of Mana Fielders must be connected to a Wisp Colony, meaning "Leap Frogging" out can't be done.
There is no limit to how many Wisp Colonies may be placed.
Wisp Colonies don't have timed life.
Note: Wisp Colony can't be built in Restoration Fountain's healing range.
Talents:
Efficient Gemming:
Increases Mana Saphire's bonus.
Populous:
Increases the maximum allowed Aether Wisps per colony.
Notes:
I haven't come up with abilities for the summons yet.
I would say Mana Weaver is a Satyr with the colors of Dark Blue, Dark Purple, and Cyan.
Mana Gemming/Mana Proficiency: [Innate][Self Centered + Passive]
Mana Gemming (Active):
Mana Weaver being highly skilled with shaping mana, Mana Weaver can merge crystals and mana.
For X crystals Mana Gemming will create a Mana Saphire.
When Mana Saphire is used, it will give the hero +x to all stats, +X% mana regeneration, +X Life Regeneration, +X Attack Speed, +X Move Speed, and +X damage for a duration of X.
Passive:
Mana Weaver is skilled at conjuring mana, but always finds improvements.
Gets +[X * (Hero Level)]% mana regeneration.
Power Sphere: [Self Centered Summon]
Charging and encasing a mystical orb, Mana Weaver makes a work of art.
At the cost of an Orb of the Magi Mana Weaver creates a Power Sphere that follows Mana Weaver.
Power Sphere hits [X + (Orb of the Magi Level)] targets burning [X + (Y * Str)] mana and damaging target. Power Sphere gets an ability at for Orb of the Magi levels of +1, +3, +5.
If Power Sphere gets destroyed Mana Weaver get a dummy item that gets replaced by an Orb of the Magi of the same temper level after X duration.
Mana Walker: [Self Centered Summon]
Shaping a form from a mystical armor Mana Weaver creates a souless being.
At the cost of a Sorcerer's Robe Mana Weaver creates a Mana Walker that follows Mana Weaver. Mana Walker gets an ability at for Sorcerer's Robe's levels of +1, +3, +5.
Mana Walker has a magic attack and has an aura that gives defense.
Perfecting Touches: [Single Target Summon]
Mana Walker walker adds abilities to Power Sphere or Mana Walker. Perfecting Touches lasts the duration of Perfecting touches' countdown.
Perfecting Level 3:
Power Sphere Gains Multi Warp (Mass Teleport).
Mana Walker gains Projection (Illusion [Single Target])
Energy Core: [Channeling Target Self or Target Enemy Hero]
Forming a consuming ball of Energy Mana Weaver becomes a hinderance to his enemies.
General: When Energy Core is being channeled allied units and heroes in the area will be granted bonus mana regeneration. The ability drains mana from Mana Weaver every second, if Mana Weaver runs out of mana the channeling will stop.
Target Self: Mana Weaver will take no damage during effect.
Target Enemy Hero: Target hero will be disabled during effect and will take [X + (Y * Str)] damage a second.
Wisp Colony: [Ultimate][Target Point Summon]
The grandest creation, life.
Wisp Colony spawns a unit that converts into a structure (Colony Medium) that has an inventory (not for storage or item usage purpose). Wisp Colony summons Aether Wisps that have attack and can take hits from enemies. If the Wisps move out of range of the colony medium they will perish. The colony has a certain amount of max mana and starts with max mana; mana will drain over time. If the colony medium runs out of mana, it will lose life until it destructs or mana is given to it.
Mana can be kept up by giving the colony medium clarity potions or mana potions; you may also acquire mana by making a "mana harvester," which can be made by giving the colony medium an Enchanted Shell. Harvesters gather mana and bring it back to the colony from Restoration Fountains (The fountain in the middle for Candleburg); Harvesters do not need to be Wisp Colony Radius. The colony will be damaged if it's given health items. You may upgrade Wisp Colonies by giving X Mana Saphires to it, increasing the radius Wisps may go out, increasing max healh, and giving "Unholy Aura."
You may also create Mana Fielder which must stay within the Wisp Colony medium. Mana Fielder provides a radius for Wisps and other Mana Fielders. A chain of Mana Fielders must be connected to a Wisp Colony, meaning "Leap Frogging" out can't be done.
There is no limit to how many Wisp Colonies may be placed.
Wisp Colonies don't have timed life.
Note: Wisp Colony can't be built in Restoration Fountain's healing range.
Talents:
Efficient Gemming:
Increases Mana Saphire's bonus.
Populous:
Increases the maximum allowed Aether Wisps per colony.
Notes:
I haven't come up with abilities for the summons yet.
I would say Mana Weaver is a Satyr with the colors of Dark Blue, Dark Purple, and Cyan.