Volo Laedos - Wind Blade [Fel Orc]
Posted: February 3rd, 2009, 12:58 am
[Abilities]
Forced Adrenaline: [Innate] (Self Centered)
+100% attack speed and +50% move speed for 15 seconds. However, for 10 seconds after the effect, the hero will suffer -50% attack speed, and -25% run speed.
Flurry Flight: (Self Centered)
Using wind to enhance his movements, he can make powerful leaps, causing shock waves from his step and landing.
Wind Blade will gain for a certain amount of duration the ability to warp to order target or target point (limited range) dealing small AoE damage [X + (Y * STR)] from leap point, and ass well as the exit point. There will be a cooldown period between "order warps" [5 / SquareRoot((Y * AGI) + 10)] seconds.
Note: Flurry Flight "order warp" only responds to "Smart" orders.
Edit: <not for Flurry Flight>
Wind Surge: (Self Centered)
Wind Blade compresses air pressure and imbues it to his blade upon completion. Using a thrust, Wind Surge gets released harming and knocking back the target.
Once Wind Surge is charged up for use, Wind Surge is released from targeting a hero from a specific distance. Wind Surge will deal [(X - DIST) - (Y * DURATION) + (Z * AGI)] and knocking back target.
Note: DURATION is the time it takes to release after the charge is complete.
Note: Activating Wind surge only responds to attack order in appropriate range.
Edit: Wind Surge doesn't take priority over Flurry Flight "order warp," instead is activated by a different order (Attack Order).
Down Stream Currents: (AoE)
Wind Blade calls down stream currents to an area slowing enemies.
Down stream current slows enemy attack speed and movement speed for [X + (Y * INT)] duration. Every second for every unit that's under effect, there's an [X + ((Y * Int) / X))] chance to summon a Wind Blade.
Atmospheric Pressure: (Target Structure)
Wind Blade alters the environment to create pressure on structures collapsing them.
Atmospheric Pressure will do [X + (Y + Int)] damage per second while disabling target stucture for X duration.
Wind Image: [Ultimate] (Self Centered)
Using wind Wind Blade makes a copy of himself
Wind Blade has a X-Y magic attack and can attack both air and ground.
Wind Image will summon 1 * [Wind Image Level) Wind Images.
Wind Image will mimic the moves Wind Blade or assist.
When Wind Blade uses force Adrenaline, Wind Images will use an equivalent move.
When Wind Blade leaps during Flurry flight, Wind Image will do the same with 20% of the damage.
When Wind Surge is used, Image will hold nearest hero, other Wind Images will do Wind Surge with you for 20% of the damage.
Down Stream Currents will have 1 * [Wind Image Level] times the instances for Wind Blade summon chance.
When Atmospheric Pressure is casted, Wind Image will do the same targeting another structure for 20% of the damage.
[Talents]
Increase Stamina:
Wind Blade becomes less tired from strenuous activities.
Decreases the duration of Forced Adrenaline's side effect.
Tuned Winds:
The sound from his footing changes to a specific note throwing off enemy equilibriums.
Shock Waves cause enemies X duration give Y% chance to miss.
Sustainment:
Wind Blade gains more control over the erratic nature of wind.
Gives Wind Surge's charge X duration before damage loss from duration applies.
Shaper Winds
Wind Blade becomes more efficient with the slices of his wind.
Wind Blades summoned from downstream current will gain +X% damage.
[Notes]
The main featured moves for this hero are Force Adrenaline, Flurry Flight, Wind Surge, and Wind Image, the other two are rather makeshift fillers. Model unoriginal, yet fitting for Orc, would be a Blade Master.
Forced Adrenaline: [Innate] (Self Centered)
+100% attack speed and +50% move speed for 15 seconds. However, for 10 seconds after the effect, the hero will suffer -50% attack speed, and -25% run speed.
Flurry Flight: (Self Centered)
Using wind to enhance his movements, he can make powerful leaps, causing shock waves from his step and landing.
Wind Blade will gain for a certain amount of duration the ability to warp to order target or target point (limited range) dealing small AoE damage [X + (Y * STR)] from leap point, and ass well as the exit point. There will be a cooldown period between "order warps" [5 / SquareRoot((Y * AGI) + 10)] seconds.
Note: Flurry Flight "order warp" only responds to "Smart" orders.
Edit: <not for Flurry Flight>
Wind Surge: (Self Centered)
Wind Blade compresses air pressure and imbues it to his blade upon completion. Using a thrust, Wind Surge gets released harming and knocking back the target.
Once Wind Surge is charged up for use, Wind Surge is released from targeting a hero from a specific distance. Wind Surge will deal [(X - DIST) - (Y * DURATION) + (Z * AGI)] and knocking back target.
Note: DURATION is the time it takes to release after the charge is complete.
Note: Activating Wind surge only responds to attack order in appropriate range.
Edit: Wind Surge doesn't take priority over Flurry Flight "order warp," instead is activated by a different order (Attack Order).
Down Stream Currents: (AoE)
Wind Blade calls down stream currents to an area slowing enemies.
Down stream current slows enemy attack speed and movement speed for [X + (Y * INT)] duration. Every second for every unit that's under effect, there's an [X + ((Y * Int) / X))] chance to summon a Wind Blade.
Atmospheric Pressure: (Target Structure)
Wind Blade alters the environment to create pressure on structures collapsing them.
Atmospheric Pressure will do [X + (Y + Int)] damage per second while disabling target stucture for X duration.
Wind Image: [Ultimate] (Self Centered)
Using wind Wind Blade makes a copy of himself
Wind Blade has a X-Y magic attack and can attack both air and ground.
Wind Image will summon 1 * [Wind Image Level) Wind Images.
Wind Image will mimic the moves Wind Blade or assist.
When Wind Blade uses force Adrenaline, Wind Images will use an equivalent move.
When Wind Blade leaps during Flurry flight, Wind Image will do the same with 20% of the damage.
When Wind Surge is used, Image will hold nearest hero, other Wind Images will do Wind Surge with you for 20% of the damage.
Down Stream Currents will have 1 * [Wind Image Level] times the instances for Wind Blade summon chance.
When Atmospheric Pressure is casted, Wind Image will do the same targeting another structure for 20% of the damage.
[Talents]
Increase Stamina:
Wind Blade becomes less tired from strenuous activities.
Decreases the duration of Forced Adrenaline's side effect.
Tuned Winds:
The sound from his footing changes to a specific note throwing off enemy equilibriums.
Shock Waves cause enemies X duration give Y% chance to miss.
Sustainment:
Wind Blade gains more control over the erratic nature of wind.
Gives Wind Surge's charge X duration before damage loss from duration applies.
Shaper Winds
Wind Blade becomes more efficient with the slices of his wind.
Wind Blades summoned from downstream current will gain +X% damage.
[Notes]
The main featured moves for this hero are Force Adrenaline, Flurry Flight, Wind Surge, and Wind Image, the other two are rather makeshift fillers. Model unoriginal, yet fitting for Orc, would be a Blade Master.