Hero Suggestion- Dark Inquisitor
Posted: February 2nd, 2009, 7:50 pm
Dark Inquisitor
Fel Orc Model with Black Smoke glow?
Stats
Str:23 (2.0)
Agil:18 (1.8 )
Intell:21 (2.5)
Primary Stat: Intelligence
Skills:
Innate-
Malevolent Presence
The Inquisitor Focuses his dark will on a single target
gaining vision of them at all times, if they target is
within a 1000 radius of the inquisitor their damage is
reduced by 15% and their armor is reduced by 5.
Lasts 30 seconds.
Forceful Persuasion
AoE(200)-(320) Non-Hero Target
You have an X Chance to convert enemy units in the area
to your cause for Y seconds. At the end of the duration
the units mind crumbles and they die. Maximum of
1/2/3/5/8 max units can be converted per casting.
Y being modified by a small factor of Intelligence.
Tribulation
Single Target Hero only
Inflicts massive pain on the enemy hero giving them an
X chance of being stunned for .5 seconds for Y
damage(minor). If the hero is stunned three times in
this manner within the duration of the same spell it
will blackout and be stunned for Z seconds.
Y being modified by a medium factor of Intelligence.
Z increasing with skill level.
Bloody Empowerment
Friendly/Self Area Buff
The Inquisitor makes an example of a friendly or enemy
unit. If the target is an enemy it sacrifices it and
grants allied units an attack speed bonus and minor
lifesteal for x Seconds. If the target is friendly it
heals surrounding friendly units and gives them a
movement speed bonus for Y seconds.
Potent Example
Dispel/Debuff Ward
The Inquisitor twists the soul of a dead unit forcing it to
remove all debuffs from allied units and buffs from enemy units,
he then mutilates the body and sets it up as an example of
his power. The body reduces the attack damage of enemy units
that come near it and has a chance to fear units that come
within a 350 AE of it. Lasts X times the number of buffs/debuffs
dispelled.
X is increased by skill level.
Damage reduction increases with skill level.
Chance to Fear Modified slightly by Strength.
ULTIMATE
Nobody Expects...!
With a roar the Dark Inquisitor summons his shadow kodo
Loro de muerto to charge to the field. Upon arrival the Inquisitor
mounts Loro and gains new abilities.
Terrifying Presence - Activate to reduce
the damage and armor of all nearby units in a 600 Radius. Lasts X
seconds, has a small cooldown.
Devour - Loro eats a Non-Hero unit
dealing damage to it, when the unit dies the Inquisitor is healed
for 25/50/75/100% of the unit's maximum health.
Commanding Shout - Orders up to 4/6/8/10
nearby units to attack a single target and grants them a 20/25/30/35%
movement and attack speed buff for X seconds.
Shadowfire - Basically an immolate effect
to simulate the kodo stomping on a unit, deals minor damage in a small
AoE.
While mounted the Inquisitor loses all his previous abilities but his innate,
his collision size is reduced to 10 and his movement speed is set at 480.
Last Y seconds.
Talents
Induce Frenzy - Units under the effect of Forceful Persuasion have their attack and movement speeds increased by 30/60/100% but they suffer increased damage intake.
Persecution - Heroes that blackout under the effects of Tribulation will suffer X damage(minor) and will take increased damage intake for the period that they are blacked out.
Macabre Display - Increases the debuff radius of Potent Display and the radius of its chance to fear.
Fel Orc Model with Black Smoke glow?
Stats
Str:23 (2.0)
Agil:18 (1.8 )
Intell:21 (2.5)
Primary Stat: Intelligence
Skills:
Innate-
Malevolent Presence
The Inquisitor Focuses his dark will on a single target
gaining vision of them at all times, if they target is
within a 1000 radius of the inquisitor their damage is
reduced by 15% and their armor is reduced by 5.
Lasts 30 seconds.
Forceful Persuasion
AoE(200)-(320) Non-Hero Target
You have an X Chance to convert enemy units in the area
to your cause for Y seconds. At the end of the duration
the units mind crumbles and they die. Maximum of
1/2/3/5/8 max units can be converted per casting.
Y being modified by a small factor of Intelligence.
Tribulation
Single Target Hero only
Inflicts massive pain on the enemy hero giving them an
X chance of being stunned for .5 seconds for Y
damage(minor). If the hero is stunned three times in
this manner within the duration of the same spell it
will blackout and be stunned for Z seconds.
Y being modified by a medium factor of Intelligence.
Z increasing with skill level.
Bloody Empowerment
Friendly/Self Area Buff
The Inquisitor makes an example of a friendly or enemy
unit. If the target is an enemy it sacrifices it and
grants allied units an attack speed bonus and minor
lifesteal for x Seconds. If the target is friendly it
heals surrounding friendly units and gives them a
movement speed bonus for Y seconds.
Potent Example
Dispel/Debuff Ward
The Inquisitor twists the soul of a dead unit forcing it to
remove all debuffs from allied units and buffs from enemy units,
he then mutilates the body and sets it up as an example of
his power. The body reduces the attack damage of enemy units
that come near it and has a chance to fear units that come
within a 350 AE of it. Lasts X times the number of buffs/debuffs
dispelled.
X is increased by skill level.
Damage reduction increases with skill level.
Chance to Fear Modified slightly by Strength.
ULTIMATE
Nobody Expects...!
With a roar the Dark Inquisitor summons his shadow kodo
Loro de muerto to charge to the field. Upon arrival the Inquisitor
mounts Loro and gains new abilities.
Terrifying Presence - Activate to reduce
the damage and armor of all nearby units in a 600 Radius. Lasts X
seconds, has a small cooldown.
Devour - Loro eats a Non-Hero unit
dealing damage to it, when the unit dies the Inquisitor is healed
for 25/50/75/100% of the unit's maximum health.
Commanding Shout - Orders up to 4/6/8/10
nearby units to attack a single target and grants them a 20/25/30/35%
movement and attack speed buff for X seconds.
Shadowfire - Basically an immolate effect
to simulate the kodo stomping on a unit, deals minor damage in a small
AoE.
While mounted the Inquisitor loses all his previous abilities but his innate,
his collision size is reduced to 10 and his movement speed is set at 480.
Last Y seconds.
Talents
Induce Frenzy - Units under the effect of Forceful Persuasion have their attack and movement speeds increased by 30/60/100% but they suffer increased damage intake.
Persecution - Heroes that blackout under the effects of Tribulation will suffer X damage(minor) and will take increased damage intake for the period that they are blacked out.
Macabre Display - Increases the debuff radius of Potent Display and the radius of its chance to fear.