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When 1.11 becomes public...

Posted: August 23rd, 2006, 7:37 pm
by Unrest
Wait a second... I just thought of something. When 1.11 is released, where will it be attached? Is there going to be a new topic, a new thread, a new something that we can count on making it fairly obvious?

...or are we to just check the clan site? ...or another host?

Thanks,

Unrest

Posted: August 23rd, 2006, 9:00 pm
by mianmian
No, there wont be!

Its a giant conspiracy, to hide it from you, were going to make a post, in the most obscure hidden post.

Once its released, the fun really begins, you have to find it!

Clues are at the end of Eota:Maze and Exodus on Hard!.

Posted: August 23rd, 2006, 9:24 pm
by BustroQuick
We're going to put it in the depths of the DotA forum! :twisted:

Reborn

Posted: August 24th, 2006, 12:20 pm
by Hammel
We can attach stuff by now ~~

-Ham

Posted: August 24th, 2006, 4:26 pm
by CryptLord1234
mianmian wrote:No, there wont be!

Its a giant conspiracy, to hide it from you, were going to make a post, in the most obscure hidden post.

Once its released, the fun really begins, you have to find it!

Clues are at the end of Eota:Maze and Exodus on Hard!.
*Opens Exodus in single-player, types in 'whosyourdaddy', and waits for an hour*

It's got loopholes. :lol:

Posted: August 24th, 2006, 5:19 pm
by mianmian
There are many more loopholes then that, BNet ones included :P

Posted: August 26th, 2006, 9:41 am
by Hammel
Is there a rough date for T7? Like in 1 week or 2 weeks? I am tired of all those bugs and lag and leaks in T6, so I am kind of interested.

-Ham

Posted: August 26th, 2006, 11:31 am
by mianmian
It was supposed to be done Sunday/Monday. Yak said this btw

Then, by "accident" Yak found Dwarf Fortress, played it 40hours straight, was gone for 3 days, showed up for 30mins and hasent been seen since. :P

So... maybe this sunday/monday? :)

Posted: August 26th, 2006, 3:46 pm
by DarnYak
Must..keep..digging..

I also got unexpectedly sick on wed, and working on EotA when I feel miserable would just produce lots of hard to find bugs. So I did more of this instead...which carried into thursday and friday. Damnit, I've almost reached my goal yet its taking forever.

http://www.bay12games.com/dwarves/ if anyone wants to try it. Its in ascii, but its extremely good. i also recommend http://dwarf.lendemaindeveille.com/index.php/Main_Page as starting it without lots of help is a giant pain in the ass.

DarnYak

Posted: August 27th, 2006, 11:38 am
by AlienFromBeyond
Godamnit Yak. I know someone like a week ago mentioned Dwarf Fortress to me. Personally, I'll stick with Dungeon Keeper.

Posted: August 27th, 2006, 1:45 pm
by Hammel
It can be pretty much fun when you know what to do... and where to find stuff. Took me an hour to find out how to create a tunnel :/.

-Ham

Posted: August 27th, 2006, 2:57 pm
by DarnYak
AlienFromBeyond wrote:Godamnit Yak. I know someone like a week ago mentioned Dwarf Fortress to me. Personally, I'll stick with Dungeon Keeper.
Its a great game for a while once you get past the ascii. However, once you figure out a few other things it becomes too easy. A good farming setup provides more then enough food, attacks from inside seem infrequent and extremely wimpy. Dealing with the poor ai starts becoming the prevailing trouble (yes dwarves, go haul shit from across the map rather then using that rock 2 feet away). And injured dwarves inevitably go insane, attack/kill other people, and anyone injured by them will eventualy repeat the process, and its impossible to make them happy while their wounded. And if an insane dwarf doesnt cause the injury, a guard will hurt themself while sparring. Despite all this, its still very fun. Once its out of alpha it should be so much better.

DarnYak

Posted: October 10th, 2006, 1:59 pm
by Furion
You forgot to mention the hunting ai, yak!