I want the win/lose part of the game to happen at the end of the game, not at the halfway point. Wc3 melee does settle for this to some degree, but that doesn't mean EotA has to.
Then I suggest you research german style board games. As I already explained, the reason the game doesn't stay up in the air until the last second is because the game is not able to detect your strategy.
By which I mean, if your strategy was to secretly plant bomb gens in the other teams base somehow and explode their base at the last second, the game would not know. Therefore, you can either remove the possibility of such a strategy, or you have to deal with extra time that the game has allowed for them.
Yak chose to favor additional strategic options over your personal desire for the game to declare you the winner in a timely manner. You have to agree however, that since most Wc3 players are familiar with ending before the game says so, that he is not entirely unjustified.
So there is something bad about controlling obelisks? A 500 gold tower that attacks, is a teleport, is immune to magic, and feeds you crystal and unit spawns that don't even give gold to the enemy... is a bad thing to have? Maybe if you build it as the other team is pushing that lane and you just end up losing 500 gold, but otherwise it's a pretty sound investment that starts a feedback loop.
Lets evaluate these statements together.
Kibiyama's cost of an Obelisk Tower : 500 gold
Assumptions thereof:
a) That you will always be able to build an obelisk tower OR
b) That it costs nothing to be able to build or maintain an obelisk tower.
These are obviously rediculous, and yet, in essence thats what you've said. I really can't procede to destroy the rest of your arguement until you've conceded your mistake in it's cost. At which point, I imagine I will prove your cost is incorrect.
It wasn't an analogy. I introduced a term that isn't used much beyond game design, so I thought maybe I should include an example so I don't look like a dick that just uses words nobody knows.
I don't want to get into an arguement over semantics, but I think going so far as to quote and then correct a single term is a little much given its disputability. Consider that what you said could be summed up in Chess:Complex :: EotA:Shallow. (You even used the word 'whereas').
That's why I want stronger momentum for pushes. If you shift importance from the number of units funneling into a lane to how you use the units you do have, and shaping the momentum, it gives hope to lanes that have lost an outpost and speeds up the game.
You are extremely confused about how this game works. It is already more important how you use units than how many there are. Any influence over a lane by a player at all, practically negates such an advantage unless there is another player of equal skill opposing them. In which case the the advantage of destroying their outpost earlier (likely at great cost or skill) tips the advantage to them.
The 10 minutes you spend taking down a base after it's clearly acknowledged on both sides that the base is lost could be spent other ways.
Im sorry you feel it always takes 10 minutes to take down a base after it's "clearly" lost. (Hint: It doesn't). But if it does, then that's ten minutes the enemy heroes are busy and can't defend other lanes. If there are no enemy heroes then the base is easily defended in most cases.
All of this is assuming a major departure in the development of EotA. I'd like to branch 1.10, with Yak's permission, but 1. I don't know JASS 2. I won't have time for it until I finish Presidential Kung-Fu Showdown.
Really? You want a free copy of hundreds of hours of work given to you to work on and base your own map on? Who would have guessed that you had an ulterior motive in all this?
Hero development is where it is so that there can be a variety of game lengths. It allows for more strategic options; which if im not mistaken was a key principal of EotA.
I'm not saying "dumb down the heroes" or anything. I'd just like it if they developed faster. The way it is now feels like a colossal, slow task, and if you spec wrong in the beginning, you're pretty much fucked.
This one is extra annoying to me.
1. Where in the text you quoted did I suggest you wanted to dumb down heroes?
2. I know what you'd like, in fact, the quoted text explains why what you would like conflicts with flexibility, which is core to the game.
3. The third sentence is more bullshit, but the end part is especially wrong, because you can easily buy more skill points for reasonable costs, and its not like the "wrong" skills you got earlier won't still help you. And theres no best "spec" anyway.
The goal behind everything with speeding the game up is about letting the players experience as much of the game as possible, as many times as possible
In other words, you want to cheapen
everything. But aside from that. You still have mistakes. Mistakes in pretty much every point you make! If you quicken the game up, do you think MORE people are going to do complex and time consuming things like using command towers or generators, or plotting strategies? How will this help them experiance more of the game?
Part of the problem is that your definition of 'the game' differs from mine, because you have never done anything other than the basic AoS push, defend, hero kill. You don't understand that there is more to the game than that. You are trying to focus that, make it take more prioritized, and enhance gameplay for people who only do that.
It sounds to me like you want to make a DotA clone, but with all of Yak's craftsmanship.
making the team's situation less serious, permanent, and secure. I don't want the losing team to go "Well, we're fucked, gg us" and I don't want the winning team to go "Well, we're winning, guess I'll just sit back and fuck around for a while"
Ugh, what you're saying doesn't mean that at all. All it means is that the portion of the game where they feel that will take strictly less time (assuming everything perfectly sped up - and it's not
Yak hasn't tried to speed things up perfectly before; this guy has no fucking clue), not relatively less time. So you're not really saying anything here. Just a bunch of "I want I want I want" STFU.
Elreth is the greatest, and also, I love. He's the best. Ever.
Thanks
For people who don't feel like reading all that that - Summary
Most of what he said was semantics and repeating what he said earlier; this did not go over well with me.