Ok, just to make the topic since I did one for the Tyrant.
As far as I can tell, his Ultimate (Rotting Ancients) needs a bit of a change. With their unlimited lifespan, thousands of HP and fortified armor they are extremely hard to kill. They also out-range towers so can sit and snipe towers.
Eidolon Discussion
- Dekar
- Jelly Doughnut
- Posts: 1433
- Joined: May 27th, 2006, 8:13 am
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- Battle.net name: Dekar
- Location: Germany
Re: Eidolon Discussion
You can even buff them with garg and grant them auras like martyrs.
In addition they have a very low priority as buildings, so they get targeted only when everything else is dead.
In our game we had 2-3 around the bridge on rock sieging the right outpost, and even though Ion disced, they did not get killed in the course of the game. Aditionally there were like 15-20 beetles with siege dmg walking around them.
edit: Oh my, his innate is so imba when its not getting destroyed immediately. And it has so much hp on hero lvl 1, melees basically cant kill it.
I had like 15-18 of his innate and 3-4 treants out, spammed spore cloud on everything and stood near the towers all the time thanks to his shield. Massive locust plague and basically unlimited hp/mana for me. Was a 1on1 to test though.
Haunt is a good counter for his ultimate.
edit2:
And here comes the first abuse:
Cast it on the mountain near towers, thanks to their very high regeneration they will survive forever.
Protip: Build siege gens.
In addition they have a very low priority as buildings, so they get targeted only when everything else is dead.
In our game we had 2-3 around the bridge on rock sieging the right outpost, and even though Ion disced, they did not get killed in the course of the game. Aditionally there were like 15-20 beetles with siege dmg walking around them.
edit: Oh my, his innate is so imba when its not getting destroyed immediately. And it has so much hp on hero lvl 1, melees basically cant kill it.
I had like 15-18 of his innate and 3-4 treants out, spammed spore cloud on everything and stood near the towers all the time thanks to his shield. Massive locust plague and basically unlimited hp/mana for me. Was a 1on1 to test though.
Haunt is a good counter for his ultimate.
edit2:
And here comes the first abuse:
Cast it on the mountain near towers, thanks to their very high regeneration they will survive forever.
Protip: Build siege gens.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Re: Eidolon Discussion
I just want to say the ult was never planned to be final. When making it, I decided the basic tree could have so many things wrong with it that i wanted to see how it worked out in actual play before I spent time adding to it.
Currently, the plan is to nerf the tree's defense quite a bit. It will also be limited to 40 seconds duration. During the duration, it slowly gets new shit (ie, at 5 seconds it gets 3 beetles, at 10s it gets the aura, etc. something every 5 seconds or so), untill it finally completely rots at 40 seconds, exploding. I'm also going to make it into a real building, the current non rotating thing is refusing to cooperate and rather pissing me off.
More feedback on it is still welcome though.
DarnYak
Currently, the plan is to nerf the tree's defense quite a bit. It will also be limited to 40 seconds duration. During the duration, it slowly gets new shit (ie, at 5 seconds it gets 3 beetles, at 10s it gets the aura, etc. something every 5 seconds or so), untill it finally completely rots at 40 seconds, exploding. I'm also going to make it into a real building, the current non rotating thing is refusing to cooperate and rather pissing me off.
More feedback on it is still welcome though.
DarnYak