Eve of the Apocalypse: Twilight

An Aeon of Strife map for Warcraft 3
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 Post subject: Xmas list
PostPosted: December 5th, 2008, 8:46 pm 
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Going to try and tackle major issues over my break and get a release out around new years. Post any issue (bug, balance, whatever) here, because I've lost track of what state things are in.

Don't argue about what others post, that just makes things hard for me.

If you're wondering why, its because there's a few goodies i spent quite a bit of time on before i got disrupted by real life, and would like to see them out in this potentially final version. Not to the level of adding undead, but still quite a bit.

DarnYak


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 Post subject: Re: Xmas list
PostPosted: December 6th, 2008, 1:33 pm 
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Well, I did mention (and got flamed for it) that (Dryad, cough) was having issues with her reverse magic, like it wasn't "reversing" the effects. I used it on several heroes, like Nehp (black globe) and well as Naga Witch (befudle) others as well, cant remember them though. Also, a fix for the furry orb on shammy would nice :). Ill post future problems of i encounter them. Happy holidays ya

Note: do you think we can expect to see any new heroes within the next year???? I've got some ideas, not sure if any are good.

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 Post subject: Re: Xmas list
PostPosted: December 6th, 2008, 1:43 pm 
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I remember reverse magic working, it gives your units a buff if I remember correctly.

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 Post subject: Re: Xmas list
PostPosted: December 6th, 2008, 4:35 pm 
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Fill in the two empty hero slots for undead. >_>

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 Post subject: Re: Xmas list
PostPosted: December 6th, 2008, 10:45 pm 
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Perhaps wrote:
Fill in the two empty hero slots for undead. >_>


please.

and also, Summoning a dead hero == crash.

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I miss EotA :(


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 Post subject: Re: Xmas list
PostPosted: December 6th, 2008, 10:50 pm 
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A partridge in a pear tree as well as five gold rings please.

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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 2:05 am 
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the major issues are the ice spinner black globe like item freezing ability causing items to drop
the insane harpy knockback/damage
and another thing i forget

also yes i remember there being something broken about reverse magic.


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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 5:32 am 
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Several skills / talents broken / bugged ( from a quick look over the bug forum ): Encuragement( Does not buff ) + Talent (Does not create acid puddle ), Impaling Shot ( no damage ), Heartstop ( does not kill ), DW mana return talent ( does not work ), Gravebind ( does not always work ), Ravenous Dive ( heal bugged ).

As far as I remember.

Leaks or memory usage increased greatly in comparison to 1.11e.

Neither is Stormwail snowy ( global warming ? ) nor are the christmas presents!

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Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 11:01 am 
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Perhaps wrote:
Fill in the two empty hero slots for undead. >_>


That's one of the things i have that's half finished that I wanted to get out. Granted, that also depends on me coming up with last skills for them..

DarnYak


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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 12:53 pm 
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Additional crystal obtainment method, at the very least add to Gloomreap Mire and Candeburg where there is no crystal generator.

    Candleburg idea to add slight side objective. Bring back spawning the townsfolk, but unlike when they provided unit spawn mana. Players can touch them to send them to base for convenience purposes, or the player can go up to the civilian and right click them, giving them to that player, and like the Tactician's banners, the unit would be turned into a unit based on what hero that player is. Or alternatively, apply special affects or variation of the such based on hero. But with this the civilian spawn will be pinged 15 seconds before they spawn. Additional possibility, but X more times the unit creation/affect work, which would be unit/affect based on hero AND civilian's gender/age(adult vs child) [and of course with this what kind of civilian would be announced].

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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 2:03 pm 
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DarnYak wrote:
Perhaps wrote:
Fill in the two empty hero slots for undead. >_>


That's one of the things i have that's half finished that I wanted to get out. Granted, that also depends on me coming up with last skills for them..

DarnYak


We can help :)

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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 5:06 pm 
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I'll make Elreth play with me for a bit this upcoming week as our finals wane down.

I remember, though I have no crashlogs, Candleburg would randomly die when you played it. Not sure if this really is an issue you can even attempt to solve, we'll play a Candle or something and figure it out.

Nice to see you still got <3 Yak!

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 Post subject: Re: Xmas list
PostPosted: December 7th, 2008, 11:43 pm 
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I want a red firetruck.

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 Post subject: Re: Xmas list
PostPosted: December 8th, 2008, 8:37 am 
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My leading theory for candle is it can happen on any map, its just more likely there becuase all the heroes are together. If you had all heroes in one lane of stormwail you'd have the same problem. Its some sort of combination of effects..I had found some of the cause, but clearly nowhere near all.

DarnYak


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 Post subject: Re: Xmas list
PostPosted: December 9th, 2008, 2:30 am 
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That really doesn't give me any information on my firetruck.
:x

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 Post subject: Re: Xmas list
PostPosted: December 9th, 2008, 3:10 am 
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Elreth wrote:
the major issues are the ice spinner black globe like item freezing ability causing items to drop
the insane harpy knockback/damage
and another thing i forget

also yes i remember there being something broken about reverse magic.


I knew I was right!!!!!

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 Post subject: Re: Xmas list
PostPosted: December 9th, 2008, 3:22 am 
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Elreth doesn't know what hes talking about. Who get's reverse magic anyway, with gale, tangleweed, and heal what is the need for a dispel.

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 Post subject: Re: Xmas list
PostPosted: December 9th, 2008, 8:49 am 
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The point is its broken and needs to be fixed.

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 Post subject: Re: Xmas list
PostPosted: December 9th, 2008, 8:55 am 
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Perhaps wrote:
Fill in the two empty hero slots for undead. >_>


Again, please. :D

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 Post subject: Re: Xmas list
PostPosted: December 9th, 2008, 6:19 pm 
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jamn455 wrote:
Elreth doesn't know what hes talking about. Who get's reverse magic anyway, with gale, tangleweed, and heal what is the need for a dispel.

What


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 Post subject: Re: Xmas list
PostPosted: December 10th, 2008, 1:04 pm 
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Oh, I forgot my biggest wish. Removal of the code system or at least of ingame advantages.

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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 Post subject: Re: Xmas list
PostPosted: December 10th, 2008, 2:56 pm 
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Removal of Clockwerk Goblins, or at least the reinstatement of unit upgrades.

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 Post subject: Re: Xmas list
PostPosted: December 10th, 2008, 6:01 pm 
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Bane's Encouragement doesn't work, at least not in my testings. No icon, buff, or spell effect.

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 Post subject: Re: Xmas list
PostPosted: December 10th, 2008, 8:37 pm 
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It does heal though.

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"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips


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 Post subject: Re: Xmas list
PostPosted: December 10th, 2008, 9:24 pm 
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Yes, your right on that one.

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