Talent Text Errors
Talent Text Errors
promote says always 8 upgraded units regardeless of the talent level
-Artanis
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Re: Text Errors
Same with harpys evasion.Furion wrote:promote says always 8 upgraded units regardeless of the talent level
Re: Text Errors
Well there's not much Yak can do about talents and the tooltips for skills. There's only two things he can do: first, is the more difficult ugly one, but would actually display talent stats in the tooltip, which is make a skill level for every possible combination of skill level + talent point. i.e Skill level 1, talent point 1, the real skill level would be 7; skill level 2, talent point 1, it would be 8; skill level 1, talent point 2, real level 13, etc. Everytime the talent point would be put in, it would have something like, "get player blah" "set r_skill[x] = r_skill + 6" "set skill (triggering player, r_skill, skill blah)" or however it goes. The second method would be simple but less detailed, which would be to add, "Promote upgrades (8 + X * <talent>), and state the the values else where.
Oh yeah, I just thought of something after posting this. The fact players would be able to pump more than skill max, he'd have to put into the triggers to check for that, that would deduct that skill level and refund skill point.
The first method is actually what I'm doing with the map to deal with cooldowns and range as seperate "talent points."
Oh yeah, I just thought of something after posting this. The fact players would be able to pump more than skill max, he'd have to put into the triggers to check for that, that would deduct that skill level and refund skill point.
The first method is actually what I'm doing with the map to deal with cooldowns and range as seperate "talent points."
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Re: Text Errors
Not true,Blazing priest's passive abillity is properly upgraded with every new level of the talent.Reaper wrote:Same with every talent that affects a skill
Re: Talent Text Errors
Inniates can sometimes have their text updated. Normal skills never can. Its a limitation of WC3, the same reason i need to list numbers in -s instead of updating the tooltips.
DarnYak
DarnYak
Re: Talent Text Errors
When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
Re: Talent Text Errors
Oh I forgot a third option, which is using dummy buffs that represent the corresponding talent, with of course the same level as that talent, and the details in the tooltip of the buff for the talent.
Re: Talent Text Errors
I don't like this a whole lot. I would prefer the information to stay in the alter.Perhaps wrote:Oh I forgot a third option, which is using dummy buffs that represent the corresponding talent, with of course the same level as that talent, and the details in the tooltip of the buff for the talent.
- Reaper
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Re: Talent Text Errors
I've only mentioned this in like 50 threads but good jobGilles wrote:When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
[Reaper]
Re: Talent Text Errors
My apologies, I haven't noticed. I guess this one thread wasn't in your fifty.Reaper wrote:I've only mentioned this in like 50 threads but good jobGilles wrote:When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
Re: Talent Text Errors
Just fyi, i was looking into this a bit more, and there's a very easy way to let it so that talents will remain visible at the altar after being maxxed. Specificly, just add another rank to their upgrade but make it have a prerequesite you can't meet.
This probably won't make it into b though, as its quite a bit of easy but tedious work and i want to get b out asap.
DarnYak
This probably won't make it into b though, as its quite a bit of easy but tedious work and i want to get b out asap.
DarnYak