Candleburg

Submit hero or skill concepts for critiquing and potential implementation.
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BustroQuick
#4
Posts: 200
Joined: August 7th, 2006, 11:37 pm
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Candleburg

#1 Post by BustroQuick »

Or more specifically, the spawn buildings. An explanation of how they function would be nice.

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Dekar
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Joined: May 27th, 2006, 8:13 am
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Location: Germany

Re: Candleburg

#2 Post by Dekar »

Civilians walk to your feedlot if you have units near them ( thats why you should try to get as much control over the city as possible aka push all the time ). Then they are butchered and their parts are reassembled to 3 units you request. There is a delay between using points and them getting refilled to prevent mass unit spamming by hoarding civs.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

LordSuzaku
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Re: Candleburg

#3 Post by LordSuzaku »

(Eww, butchered)

Anyhow, what do the lumber mills do?
*Disclaimer*

LordSuzaku does not have complete control of his opinions as he is actually a pair of brothers.

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DarnYak
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Re: Candleburg

#4 Post by DarnYak »

LordSuzaku wrote:Anyhow, what do the lumber mills do?
For now, they just change colors and confuse people.

Originaly they provided most of your upgrade energy, and probably will again when upgrades return.

DarnYak

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