EotA: Twilight NY.8 Download
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EotA: Twilight NY.8 Download
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Re: EotA: Twilight NY.8 Download
Fix the obelisk building and building repairing. Increase the gold!!! I think that's why the AI gets ahead lately they scale better than us if the gold rewards are lower.
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Re: EotA: Twilight NY.8 Download
Maybe fixes above problems
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Re: EotA: Twilight NY.8 Download
This is why we keep playing EotA for so long: https://www.youtube.com/watch?v=oSM4-TiE850&t=6m36s
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Re: EotA: Twilight NY.8 Download
An issue that is pretty present is that some melee heroes have a small range like 1xx on the regular attack, i.e. Acid reaver, and others are just "melee", this small range "mitigates" some of the pathing and LOS problems.
On top of this problem there is the building attack issue that all the melee heroes suffer, or any hero when using wallcrackers, the hero needs to be on really specific angle of the building, this happens mostly on the bigger buildings, to be able to do anything and pretty often the hero ends circling around in a really odd way. So please give all "true melee" heroes (those that have attack range "melee") some range like Acid Reaver and also do the same with the wallcrackers.
On top of this problem there is the building attack issue that all the melee heroes suffer, or any hero when using wallcrackers, the hero needs to be on really specific angle of the building, this happens mostly on the bigger buildings, to be able to do anything and pretty often the hero ends circling around in a really odd way. So please give all "true melee" heroes (those that have attack range "melee") some range like Acid Reaver and also do the same with the wallcrackers.
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Re: EotA: Twilight NY.8 Download
I have no problems with increasing the range on wallcrackers to get around WC3's dumb pathing.
I'm not so sure about the melee hero attack range as it does seem like it would be a bigger change in balance. How about all melee heroes having true melee range? If I do increase the range, I'll make a different version to see if I want to stick with it.
Also does anyone have thoughts on the bounty in 8a?
I'm not so sure about the melee hero attack range as it does seem like it would be a bigger change in balance. How about all melee heroes having true melee range? If I do increase the range, I'll make a different version to see if I want to stick with it.
Also does anyone have thoughts on the bounty in 8a?
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Re: EotA: Twilight NY.8 Download
I think the new bounty system is better, if you could do the same for hero kills... The only annoying drawback is not being able to get gold using gens or wards if the hero is somewhere else.
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Re: EotA: Twilight NY.8 Download
Ah I wasn't specific about the change I made in 8a and never got around to posting them. Gold is now credited towards heroes being in range or being the killing player so wards/gens/w/e should also grant bounty.
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Re: EotA: Twilight NY.8 Download
bbb
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Re: EotA: Twilight NY.8 Download
Should fix Furor and VF gold awarding.
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Re: EotA: Twilight NY.8 Download
Last weekend we did a candleburg where the AI got Time Cleric, it seems the healing debuff talent that affects "ebb and flow"? stacks a lot, it's easier two have two casted at the same time (late game) and then there are the ones casted by the clones, it stacked to the point that it nullified any healing
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Re: EotA: Twilight NY.8 Download
Undead necromancer, the caster unit that spawns for every lane wave for the undead race, gives no gold, so now UD > ORC in race opness