Priority High:
- Last hits are removed. Gold is evenly split among nearby heroes when a troop dies. Gold from troops reduced to 50% of current value to prevent inflation.
- Worker units die instantly to npc attacks. They keep dragging waves, making certain bases on Stormwail unreasonably difficult to take.
- Same with gold mine miners who are not yet at a gold mine.
Priority Medium:
- Increase siege damage modifier against buildings by +100%
- Ballistae/Catapults get halved health and +200 attack range.
- I think archers have a siege attack; reduce their damage slightly
- Tower repair 30% cheaper
- Tier 2/3 bases now have equal maximum life to tier 1 bases
- Tier 2/3 bases gain +0.5%/+1% to their regen auras
- Tier 2/3 mercs gain increased maxlife% and damage as the game goes on (+100% every 20 minutes?)
Other Twists:
- New item "Phantom Hooves" goes in the misc shop, has an activated wind-walk ability with a 3600 second fade time (aka, it won't actually make you invis, but gives unitwalking until next action like Inf gets). Tune duration/cost/stats as you like.
- Serpent Ward consumable gets 1000 attack range
- Sea Elemental consumable gets 100% life leech
- Digmasters and Obelisk Towers deal 4% of maxlife on their attacks
- Digmasters and Obelisk Towers attack twice as fast when below 50% maxlife
- Max 2 generators of each type, and buff them (suggested before)