EotA: Twilight NY.3 Download
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EotA: Twilight NY.3 Download
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Re: EotA: Twilight NY.3 Download
Here's another version that does some minor changes. Also calling it "b" because I've never got past "a".
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Re: EotA: Twilight NY.3 Download
Nonfun version
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- EotA_Twilight_NY_3a.w3x
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Re: EotA: Twilight NY.3 Download
Minor changes
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- EotA_Twilight_NY_3c.w3x
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Re: EotA: Twilight NY.3 Download
So we kept getting stomped by the AI with version 3c. The only major change to the AI that I can think of in this version is forcing the AI to get the Evoker perk (boost evocation damage by 15%) if they benefited from it, along with grabbing Evocation Gloves.
This makes me wonder if in general the current evocation bonuses have too strong of a scaling effect. Thoughts before I decide to gut the Evoker perk and other evocation stuff?
This makes me wonder if in general the current evocation bonuses have too strong of a scaling effect. Thoughts before I decide to gut the Evoker perk and other evocation stuff?
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Re: EotA: Twilight NY.3 Download
To be honest I think it was a bunch of things:
1. random mode, the problem here is that I don't have much problem with random so it might be a bigger factor than I think it is... then again, last weekend, we got really bad picks compared to them, they always got air or storm or tc. And comp tc differs a lot from human tc. Even the races... remember the orcs! ugh
2. In lesser extent the new heroes AIs, dread shaman worked really well since from the dawn of your versions they can't stop bunching.
3. Their itemization changes, I think swash got all the items from the start so he was rather tanky in all the games, and I/we? though he was the easy target but he could withstand a lot of damage. Plus now he abuses the roots orb to gank or escape and it works really well for him.
Now that I think of it, the problem of them, the ai spellcasters, getting evoker is that anyways they will get the items, because they have better income (insane AI). I suppose this means that scaling well (again because insane AI) plus evoker makes them scale even better.
But in my opinion the MAIN problem is the bunching, every time we happened to get one or two alone, I was fearing for the others to show up in no time, and I think they did every time, then they started ccing us or healing the hero that was alone and finally they got away or they just overpowered us. Another thing about the bunching is the lack of defending other locations, when we split up to attack multiple places, they just kept going on the lane they were bunched and destroyed it. They get away siegeing early on, like it's nothing, I don't know if we can do the same.
In the past in storm if all of them were bunching on one lane, we just went to an obelisk/s and they stopped and went to defend it/them. Now they just ignore it and keep going, moreover if it's something like mid lane in stormwail where we are destroying their obs, once they finished they current lane they'll comeback and bunch + merc mid. Thinking about it more and more... in last weekend games, army from the cores didn't even play a big factor, they were ahead of us early on.
Conclusions... they teamwork better than us...? ... Their base "trade"/oneshotting race strategy works really well...?
PD: I suppose we will have to play normal comps from now on or dunno tone down their straight cheating?
1. random mode, the problem here is that I don't have much problem with random so it might be a bigger factor than I think it is... then again, last weekend, we got really bad picks compared to them, they always got air or storm or tc. And comp tc differs a lot from human tc. Even the races... remember the orcs! ugh
2. In lesser extent the new heroes AIs, dread shaman worked really well since from the dawn of your versions they can't stop bunching.
3. Their itemization changes, I think swash got all the items from the start so he was rather tanky in all the games, and I/we? though he was the easy target but he could withstand a lot of damage. Plus now he abuses the roots orb to gank or escape and it works really well for him.
Now that I think of it, the problem of them, the ai spellcasters, getting evoker is that anyways they will get the items, because they have better income (insane AI). I suppose this means that scaling well (again because insane AI) plus evoker makes them scale even better.
But in my opinion the MAIN problem is the bunching, every time we happened to get one or two alone, I was fearing for the others to show up in no time, and I think they did every time, then they started ccing us or healing the hero that was alone and finally they got away or they just overpowered us. Another thing about the bunching is the lack of defending other locations, when we split up to attack multiple places, they just kept going on the lane they were bunched and destroyed it. They get away siegeing early on, like it's nothing, I don't know if we can do the same.
In the past in storm if all of them were bunching on one lane, we just went to an obelisk/s and they stopped and went to defend it/them. Now they just ignore it and keep going, moreover if it's something like mid lane in stormwail where we are destroying their obs, once they finished they current lane they'll comeback and bunch + merc mid. Thinking about it more and more... in last weekend games, army from the cores didn't even play a big factor, they were ahead of us early on.
Conclusions... they teamwork better than us...? ... Their base "trade"/oneshotting race strategy works really well...?
PD: I suppose we will have to play normal comps from now on or dunno tone down their straight cheating?
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Re: EotA: Twilight NY.3 Download
Yeah you're right that there were a lot more factors than just evocation. Evocation is just something I wanted to bring up though as something that might be too strong for scaling as we can see in DW's Empower + Divine Strike and Rue's focus. The evoker perk is particularly ridiculous to me in that it's basically a must-get for evocation-based heroes.
I still stand by my statement that I have not AI bunch more on purpose.
I still stand by my statement that I have not AI bunch more on purpose.
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Re: EotA: Twilight NY.3 Download
Won't be here today.
Here's another version, which was mostly necessary because I broke Devour. Let me know if other stuff gets broken.
Here's another version, which was mostly necessary because I broke Devour. Let me know if other stuff gets broken.
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- EotA_Twilight_NY_3d.w3x
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Re: EotA: Twilight NY.3 Download
Nothing too noteworthy.
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- EotA_Twilight_NY_3e.w3x
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Re: EotA: Twilight NY.3 Download
Nerfing the AI cheats and some other stuff.
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- EotA_Twilight_NY_3e2.w3x
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Re: EotA: Twilight NY.3 Download
Adjusted AI experience and other stuff.
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- EotA_Twilight_NY_3e3.w3x
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Re: EotA: Twilight NY.3 Download
Blah blah
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