Next up: 1.14f14A till we get to 1.14f14F14
This version has a minor memory leak required for debugging some of the new stuff. Shouldn't be too terrible, but just letting you know.
DarnYak
EotA: Twilight 1.14f14 Download
EotA: Twilight 1.14f14 Download
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- Yak's Secretary
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Re: EotA: Twilight 1.14f14 Download
Reminder to fix FM's AI.
Spire cd nerf does hurt but I prefer Whirl more. I still end up scaling ridiculous with Whirl late-game.
Spire cd nerf does hurt but I prefer Whirl more. I still end up scaling ridiculous with Whirl late-game.
Re: EotA: Twilight 1.14f14 Download
Just fyi, I'm giving the AI a little more cheating ability.
First, they'll get more crystal for killing players (50% for normal 100% for insanes). I consider this relatively fair since players tend to die a lot less and it can be managed by not dying.
The second improvement only applies with the new HCL option 'i', which gives normal/insanes +1/+2 to all attributes per level. I may take this 'i' mode even further in the future as an 'ok, lets let the computer completely cheat for a challenge' mode. Suggestions are welcome.
Edit: Also, I haven't seen the bug with the AI going to the edge of any of the maps, so I'm presuming this bug has been fixed.
DarnYak
First, they'll get more crystal for killing players (50% for normal 100% for insanes). I consider this relatively fair since players tend to die a lot less and it can be managed by not dying.
The second improvement only applies with the new HCL option 'i', which gives normal/insanes +1/+2 to all attributes per level. I may take this 'i' mode even further in the future as an 'ok, lets let the computer completely cheat for a challenge' mode. Suggestions are welcome.
Edit: Also, I haven't seen the bug with the AI going to the edge of any of the maps, so I'm presuming this bug has been fixed.
DarnYak
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- Yak's Secretary
- Posts: 569
- Joined: August 12th, 2011, 12:28 pm
- Realm: Azeroth (U.S. East)
- Battle.net name: watermelon_1234
Re: EotA: Twilight 1.14f14 Download
Is Shred supposed to deal more damage against normal units?
The damage boost to Vampiric Bite is nice though I still find myself not using it that much because of the other good/necessary skills in Blood.
I think Neph's main problem is early-game where he has few items which hurts his effective hero killing power and can't do anything noticeable to push a lane or slow an opposing push. If he doesn't gain momentum by mid-game, he's pretty much a sitting duck on the team.
You might want to disable the stuck code for AI when they're channeling spells since they get interrupted.
Sometimes, special effect units like Tree's Debuff Wisps and Ki Blitz get stuck on the left border of Kedge.
The damage boost to Vampiric Bite is nice though I still find myself not using it that much because of the other good/necessary skills in Blood.
I think Neph's main problem is early-game where he has few items which hurts his effective hero killing power and can't do anything noticeable to push a lane or slow an opposing push. If he doesn't gain momentum by mid-game, he's pretty much a sitting duck on the team.
You might want to disable the stuck code for AI when they're channeling spells since they get interrupted.
Sometimes, special effect units like Tree's Debuff Wisps and Ki Blitz get stuck on the left border of Kedge.