And now, the lists I promised. Please note that these are incomplete and might contain errors. For systematically testing skills against ethereal targets, I would need an ally to make them ethereal, and for testing skills when ethereal, an opponent to make my hero ethereal. As I do the test games alone, I can only rely on my memory of what I noticed in a number of normal gamesfor observations about skill interaction with the "ethereal" property.
list of "physical" skills usable while being ethereal:
- lunge
- attack of opportunity
- maw: can devour them, but the corpse projectiles cannot damage them
- terra smash: neither damages nor slows them
- ravenous dive: can push them back, but cannot lift them
- dominating blow (int version): the lightning ring doesn't damage them
- geyser: throws them into the air, but doesn't damage them
- zen shot: knocks them back, but doesn't turn them ethereal
- catapulting sigil
- imbued equipment: armor reduction works, don't know about the damage bonus; the passive effect is listed as "abjuration" (only visible during skill selection) while the active "hazard slash" is listed as "evocation" (only visible in the skill tooltip once the skill is chosen) and doesn't work on golems (working as expected here)
- infestation:
-might be a conjuration because it summons something
-might be a necromancy because a tree stump can be considered the "corpse" of a tree - sentinel: again, might be a conjuration
- entangling seed is listed as "evocation, conjuration" in the skill tooltip, but only as "conjuration" in the skill selection tooltip; according to -s, evocation damage bonus does apply to it
- for a melee hero, the dwarven blackguard has a long anti-air attack range (probably 600)
- the skill selection tooltip for ravenous dive doesn't mention that it's a deathblow (the tooltip of the skill itself does)
- -s lists both the health and the damage bonus for aberration as "aberration health bonus"
- sentinels that live long enough to land again after taking off once will lose their strength-based health bonus and go down to the base of 70 health while landed; the bonus is reapplied when the sentinel lifts off again
- murloc crest witch: different tooltips during hero selection, in-game and during talent selection call her ability either "rogue wave" or "crushing wave", which is it?
- pandaren fireknight: the tooltip during hero selection lists an ability called "pheonix strike" - is this named after pheonick (as in "pheonick's strike")?