EotA: Twilight 1.14f2 Download

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DarnYak
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EotA: Twilight 1.14f2 Download

#1 Post by DarnYak »

Lets try this again, with tooltips + talents!

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Re: EotA: Twilight 1.14f2 Download

#2 Post by watermelon »

  • Reminder that hero selection tooltips for new heroes is still not fixed.
  • Reminder of spell AI for new heroes.
  • Reminder for updating tavern heroes with Gluttony and tooltip for Fire Panda.
  • Blackguard's story texttag during hero selection seems to have disappeared.
  • Gluttony's texttag is rather close to the edge of the camera screen (top right).
  • Gluttony's -s for Potluck displays 0 damage.
  • Gluttony's innate seems to have a rather large AoE.
  • No -s for Panda's spells, excluding innate.
  • Something went wrong with Tree's fairies, might have to do with AI? Would have been more neat if it didn't eat fps so much.
    ManyFairies_SomehowReminiscentOfSomething.jpg

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Re: EotA: Twilight 1.14f2 Download

#3 Post by DarnYak »

Awesome bug.

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Re: EotA: Twilight 1.14f2 Download

#4 Post by watermelon »

Stalkers have collision.

Thoughts on Fire Panda:
  • Innate is primarily good for the strong self-heal but the crit ability is nice as well. Should it remove wounds on first cast? Talent is okay.
  • Mostly standard line nuke is okay though annoying in that it collides with AA's owls (at least it deals a lot of damage to her in return.)
  • Flashfire is a pretty good movement spell but the jump can be annoying if you misclick. Talent is nice and helps Panda's secondary damage output, his normal attack.
  • The invul ability is pretty strong for blocking out all damage. Right now, I would mostly invest in it for the invul duration since the Agi bonus is a bit hard to notice. This combined with innate could help Panda serve as a tanky role.
  • Although it's an interesting debuff, I mostly favor taking other skills over Inferno for helping Panda's survivability more. The ability itself scales pretty well but is rather weak at level 1. The talent makes it a bit more annoying against casters but it doesn't seem too useful.
  • Ult is strong and somewhat absurd at higher levels. Does it last longer on allies or damage them? Would be nice if it did something extra for allies too.

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Re: EotA: Twilight 1.14f2 Download

#5 Post by DarnYak »

Not relevant, and yet..



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Re: EotA: Twilight 1.14f2 Download

#6 Post by watermelon »

Are you going to add a third talent to Gluttony?
Also, I think the time requirement on generators is redundant now that energy is based off of the hero's level, unless you increased the time even more which would probably make generators useless again.

Thoughts on Gluttony:
  • Innate is pretty strong with its very large AoE and can really disable an enemy creep wave along with annoying/interrupting heroes.
  • Nuke is okay but boring. His other skills are more useful.
  • Feast allows Gluttony to pretty much bring down towers since they aren't targeted at all. Only enemy heroes seem to effectively counter this as charges were plenty (30ish for level 1). Talent is great for the huge health boost.
  • Chili is a rather silly buff but seems to be better AoE damage output for Gluttony unless AoE heroes take down the spawns (which is difficult due to Feast). Talent is okay but speed bonus will most likely help allies more than himself.
  • Exhaustion2 seems to be better than Exhaustion due to stunning when the affected units move, thus making it harder for enemy heroes to escape or catch Gluttony. It also has a pretty sharp speed debuff. It works nicely as a one-point wonder.
  • Ult is mostly good for stopping large enemy creep waves, especially merced ones as it gets rid of the magic immune wave. A great one-point wonder.

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