This was suppose to be a quick project just to finish updating EotA that's gone on far too long and past most people's interest. This version will be wrapping up the creep revamps and then squeeze in whatever last changes I feel like adding. It's obviously not going to be everything I wish I could, but I need to stop somewhere. I intend to keep showing up for weekend games so long as other people do, I just won't be working on adding new content.
I say "final" because I do plan to release a final bugfix version after about 2 weeks, along with an open version of the map should someone want to take up this nightmare of a project after me ;P
DarnYak
Important: "Final" version is this weekend
- Dekar
- Jelly Doughnut
- Posts: 1433
- Joined: May 27th, 2006, 8:13 am
- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
Re: Important: "Final" version is this weekend
So you will start working on SC2 Witching Hour soon?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Re: Important: "Final" version is this weekend
After I get my fill of the wow expan, yea SC2 time.
DarnYak
DarnYak
Re: Important: "Final" version is this weekend
Things that have to happen to me on the final release day:
Stay up late working on new heroes. Decide to take a short nap before doing the final cleanup stuff, using computer as the alarm clock. Windows decides its time to update and reset computer. Wake up 2 hours before game time. Fuck.
DarnYak
Stay up late working on new heroes. Decide to take a short nap before doing the final cleanup stuff, using computer as the alarm clock. Windows decides its time to update and reset computer. Wake up 2 hours before game time. Fuck.
DarnYak