EotA: Twilight 1.14c2 Download

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DarnYak
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EotA: Twilight 1.14c2 Download

#1 Post by DarnYak »

Another AI test version, probaby another one tomorrow.

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Re: EotA: Twilight 1.14c2 Download

#2 Post by Dekar »

RUE MVP!
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
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Re: EotA: Twilight 1.14c2 Download

#3 Post by DarnYak »

I should have saved the replay.

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Re: EotA: Twilight 1.14c2 Download

#4 Post by watermelon »

AC's -s is broken, doesn't show anything.

How did you change the AI for AM? It looks like she doesn't spam Ethereal Binding as much as before but still uses it.

Is Martyr not supposed to cast Ion Surge anymore? Also, did you make him learn how to cast his innate?

On Kedge, Red AI heroes seem to like going into the enemy base when they are wounded.

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Re: EotA: Twilight 1.14c2 Download

#5 Post by DarnYak »

watermelon wrote:How did you change the AI for AM? It looks like she doesn't spam Ethereal Binding as much as before but still uses it.
Should still be spamming it almost as much, but if another nuker is around she should be waiting till their spell is ready.
Is Martyr not supposed to cast Ion Surge anymore? Also, did you make him learn how to cast his innate?
He should be using his inniate now. I changed his spell priority leveling to favor whirl over Ion Surge to see how it works out, but I'm not really done fixing all his spells yet anyway.

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Re: EotA: Twilight 1.14c2 Download

#6 Post by watermelon »

How did you update Tree's AI? Should he be using his innate now?

For some reason, I feel like the AI is even more suicidal than before, especially Martyr. They seem to like charging more into enemy bases when they have low life.

Nice AI changes to Aero and Garg.

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Re: EotA: Twilight 1.14c2 Download

#7 Post by DarnYak »

watermelon wrote:How did you update Tree's AI? Should he be using his innate now?
Yea that's the main real change. I think I also dropped the standard cast range on grasping so he's more able to follow it up with some melee attacks.

Edit: Doesn't look like he is, taking another shot at it
Edit #2: Treant was trying to use AM's spells, fixed
For some reason, I feel like the AI is even more suicidal than before, especially Martyr. They seem to like charging more into enemy bases when they have low life.
Probably, it's too reckless in backing off when its trying to hunt someone down. Still tweaking things.

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Re: EotA: Twilight 1.14c2 Download

#8 Post by Emufarmers »

DarnYak wrote:I should have saved the replay.
I did!
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Re: EotA: Twilight 1.14c2 Download

#9 Post by watermelon »

Hidden units in Font battles can still be polarized.

Doesn't look like Tree tries to eat trees. Same with Martyr's innate but hard to tell since he mostly gets killed when he's damaged.

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Re: EotA: Twilight 1.14c2 Download

#10 Post by SuIIy »

Is the duration for the time delay for Blackguard's shadowclap random? The spell says "...after a short time..." Just wondering if there is a set duration that isn't listed? If not, I was experiencing some random delays from the AoE damage, even with 3 talent upgrades, ranging from 1-5 seconds.
Nice AI changes to Aero and Garg.
Yeah the new Garg is rather fond of placing his sentinels everywhere... :(

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Re: EotA: Twilight 1.14c2 Download

#11 Post by watermelon »

The farther away your targeted Shadowclap is, the longer it takes for it to arrive.

Haven't seen Defiler cast his ult but he does cast his heal.
Ember doesn't cast his ult either.

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Re: EotA: Twilight 1.14c2 Download

#12 Post by SuIIy »

The farther away your targeted Shadowclap is, the longer it takes for it to arrive.
That doesn't seem to be the case here.

EDIT: Even if I'm just seeming things or it's suppose to act that way, Shadowclap could probably use a buff. The damage seems pretty good but the delay, even with the talent upgrades, makes it really hard to land hits on enemy heroes...even spawn I've noticed can move around in time...not that they know to.

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