EotA: Twilight 1.14a7 Released

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DarnYak
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EotA: Twilight 1.14a7 Released

#1 Post by DarnYak »

Version 1.14a changes

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Re: EotA: Twilight 1.14a7 Released

#2 Post by watermelon »

Rothwyn's Entangling Roots doesn't do the mass rooting if the target can't be seen (Single target root works fine).
Could you make the AI's first turn in draft (Banning) get skipped?

AI related stuff:
  • Neph got stuck in mid-lane Stormwail. It was between the red's side Ob tower and the middle blue base. He kept walking back and forth in the same spot until I killed him. (His behavior was Advance and Leech. He was at Level 5)
  • AI heroes don't seem to use teleporting consistently. In all my test games in Stormwail, they never use it all. The stalker AI heroes are also bad at knowing when they should heal themselves.
  • Reek does not use Maw of Death or ult. (Assuming it's probably the clicking issues?) His other skills worked fine.
  • In one game, Rothwyn was able to use Entangling Seed. In the next game, he didn't use it all. He also doesn't use his ult.
  • Scarab never seems to use his ult or Lifewave.
  • BP never uses his innate or knockback skill.
  • FM never uses his Ethereal Skill. (He was able to before you changed AI to follow TC's)
  • I haven't seen CS use his Dom Blow or Duel.
  • Garg doesn't use Ravenous Dive.

    From my own memory: (This is after you updated everyone's AI to be like TC's. I'm assuming you didn't touch the AI at all of these heroes in this version.)
  • AM rarely uses her ethereal skill.
  • Icespinner no longer spams his Ice Lance skill as he used to.
Last edited by watermelon on February 13th, 2012, 11:01 pm, edited 1 time in total.

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Re: EotA: Twilight 1.14a7 Released

#3 Post by DarnYak »

Could you make the AI's first turn in draft (Banning) get skipped?
I fixed this, but why are you drafting against AI?

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Re: EotA: Twilight 1.14a7 Released

#4 Post by watermelon »

I wanted to see how it worked and I was trying to improve my chances of seeing other heroes (namely Glacial Tyrant since you updated his AI) by banning others.

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Re: EotA: Twilight 1.14a7 Released

#5 Post by Dekar »

Try -allheroes . :D
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: EotA: Twilight 1.14a7 Released

#6 Post by watermelon »

Ah, I forgot about that command.
The AI generally acts much worse with that command on though.

When you pick Crimson Squall, his text tag is placed too low (The camera cuts off his name).
Some more testing with AI:
  • Glacial Tyrant seems to only spam his Frost Shield. He does know how to use his ult. He also acts silly, running to the main base to restore mana when he has 100% health.
  • Icespinner doesn't seem to use anything except Frost Spire.
  • I've only seen AM use her ethereal skill once.
  • Fenris only seems to know how to use his Howl and ult. (He used to able to use Lunge and Hamstring pretty well)

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Re: EotA: Twilight 1.14a7 Released

#7 Post by Crazyedd »

I'm not sure if I was playing on 'fullskills' mode, but I have yet to see Aero use her 'soar' ability.

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Re: EotA: Twilight 1.14a7 Released

#8 Post by Cokemonkey11 »

Kedge's Landing doesn't seem to pick up moon tears.

Image

Not sure if that's already been reported.
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I miss EotA :(

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Re: EotA: Twilight 1.14a7 Released

#9 Post by watermelon »

The Moon Tear is supposed to be picked up by heroes now, not the wagons. ;D
Kedge's Landing basically got changed to a mini capture the flag map.

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Re: EotA: Twilight 1.14a7 Released

#10 Post by Cokemonkey11 »

I'm such an idiot. You should have seen me buying a Stormwail wagon.
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I miss EotA :(

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Re: EotA: Twilight 1.14a7 Released

#11 Post by watermelon »

I forgot to mention this but the AI on Stormwail sometimes end up going to the other side of the map. For instance, blue heroes sometimes end up walking over Rock lane on the red team's side.

I have played one game in which AI could actually teleport well in Stormwail, but for most games, they just end up walking.
When they actually did know how to teleport, they frequently try to use it when they are at low-life, even though enemy units are chasing them.

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Re: EotA: Twilight 1.14a7 Released

#12 Post by Neolo »

Hi guys. I was playing this map long time ago and today I found it still alive =). I can't see any hostings on Bnet with this map, maybe you need some help with this? I have a free bot for you. :D I really like this map, it looks like alternate dota.

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Re: EotA: Twilight 1.14a7 Released

#13 Post by watermelon »

There are usually games every week on Sunday at 4pm EST (like today). The games are hosted in channel Clan EotA at US East. You can see when games are hosted in EotA's steam group.

BTW, this isn't actually the latest version. Yak usually posts a version he works on in the Next Version forums to reach a stable version.

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Re: EotA: Twilight 1.14a7 Released

#14 Post by Neolo »

watermelon wrote:There are usually games every week on Sunday at 4pm EST (like today). The games are hosted in channel Clan EotA at US East. You can see when games are hosted in EotA's steam group.

BTW, this isn't actually the latest version. Yak usually posts a version he works on in the Next Version forums to reach a stable version.
I'm about to run your map permanently on all bnet official servers.

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Re: EotA: Twilight 1.14a7 Released

#15 Post by DarnYak »

Feel free to try, I'd be happy to see it get more play. However, we actively tried to get public games going on our own host bot a few months back without any success at all. Granted, I think there are fewer dota spamming bots due to DotA2, so the list probably isn't as flooded anymore.

And as mentioned above, this is considered the most "stable" and "balanced" version at the moment, but I don't really care if you use one of the newer versions posted in the other forum.

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Re: EotA: Twilight 1.14a7 Released

#16 Post by Neolo »

DarnYak wrote:Feel free to try, I'd be happy to see it get more play. However, we actively tried to get public games going on our own host bot a few months back without any success at all. Granted, I think there are fewer dota spamming bots due to DotA2, so the list probably isn't as flooded anymore.

And as mentioned above, this is considered the most "stable" and "balanced" version at the moment, but I don't really care if you use one of the newer versions posted in the other forum.

DarnYak
I know, list is totally flooded out by BGN and couple other bots using MapType exploit found just around 1-2 month ago with hundred instances of bots. But I found a solution how to be in top over all this, and I keep having full house. Blizzard won't fix anything in Bnet or W3, all this stuff is remaining as is... so nothing to say.
I'll try to host your map to see if it will be popular, and if yes, do you want to exchange with banners \ links ?

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Re: EotA: Twilight 1.14a7 Released

#17 Post by DarnYak »

if yes, do you want to exchange with banners \ links
Exchange what

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Re: EotA: Twilight 1.14a7 Released

#18 Post by Neolo »

DarnYak wrote:
if yes, do you want to exchange with banners \ links
Exchange what

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Do you have partners page? I mean that.

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Re: EotA: Twilight 1.14a7 Released

#19 Post by DarnYak »

No, basically all we have are these forums and the wiki. Not that I'm oppossed to adding more.

What is your page anyway?

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Re: EotA: Twilight 1.14a7 Released

#20 Post by Neolo »

http://nlight.org.ua/bnet

Whole site is ukrainian but this page is related to hosting and translated to english. 8)

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