Item Additions: Sockets

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DarnYak
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Item Additions: Sockets

#1 Post by DarnYak »

+5 Helms are getting sockets, which I presume everyone knows basicaly how they work. There are 3 gem types: Heroism, Leadership, and Knowledge. Rough guidelines are Heroism will focus more on hero combat, Leadership more on promoting or killing spawns, and Knowledge is more flexible effects. Items retain their base stats plus gain an additional effect of some sort (some unique, some just auras). Items also get new names but retain the same icon so you know where they came from.

This may get expanded beyond helms at some point (gloves are the prime canidate) but rather unlikely to be broadly applied. More probable in combination with some special items to be added or new artifacts.

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Re: Item Additions: Sockets

#2 Post by Dekar »

:o
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
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Re: Item Additions: Sockets

#3 Post by jamn455 »

I don't even know what to say to this.
Line 'em up.
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Re: Item Additions: Sockets

#4 Post by SuIIy »

I don't even know what to say to this.
If you had your way there wouldn't even be items or other interesting things.

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Re: Item Additions: Sockets

#5 Post by DarnYak »

jamn455 wrote:I don't even know what to say to this.
EotA's goal is to add so much stuff until WC3 finally explodes. Items have been banal for too long, so you should have expected this coming.

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Re: Item Additions: Sockets

#6 Post by jamn455 »

So you stole ideas from mmos to put into your game?
Line 'em up.
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Re: Item Additions: Sockets

#7 Post by DarnYak »

Yes exactly.

Sockets aren't all that unique by now, and its the one layer of crafting items I approve of, so it seemed appropriate to add to EotA.

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Re: Item Additions: Sockets

#8 Post by Zdig25 »

:D Awesome idea, really can't wait to see the effects of the gems. I think the sockets in the gloves sounds great aswell!

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Re: Item Additions: Sockets

#9 Post by Executor »

I think of gems/sockets as a way of adding to the customization of the character. Another way to customize the character is to allow the user to choose between item effects. Of course, adding more to the game in this way requires more attention to balancing stats and effects since any minor imbalances will grow as available stats/effects grow. Overall, I like this addition to the game.

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Re: Item Additions: Sockets

#10 Post by watermelon »

The mechanic is interesting, but I think it might not get used too much due to investing a lot of gold into the helm items to get them to +5 and the 1200 gold & 5 crystal needed to buy a gem.

Also, it would be nice if you can post a list of the helm items and give a mini description of how each gem enhances them on the forum.

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Re: Item Additions: Sockets

#11 Post by DarnYak »

but I think it might not get used too much due to investing a lot of gold into the helm items to get them to +5 and the 1200 gold & 5 crystal needed to buy a gem.
Yea I'm debating on dropping prices for helms. I don't want them to be too cheap, but at the moment they're the most expensive standard items.
Also, it would be nice if you can post a list of the helm items and give a mini description of how each gem enhances them on the forum.
I could, but that would be cheating.

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Re: Item Additions: Sockets

#12 Post by watermelon »

DarnYak wrote: I could, but that would be cheating.
How can it be considered cheating if anyone who has free time could make that list for himself?

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Re: Item Additions: Sockets

#13 Post by SuIIy »

Also, it would be nice if you can post a list of the helm items and give a mini description of how each gem enhances them on the forum.
Agreed.

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Re: Item Additions: Sockets

#14 Post by DarnYak »

FYI, I'm going to be adding effect descriptions on the +5 helms for what the gems produce. Was suppose to go in today's version but I forgot+ran out of time.

DarnYak

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