Messing With Mana Regen
Messing With Mana Regen
Doing an experiment with mana regen for Sat. games. Why? BECAUSE I CAN. This is likely only to last one version, I just want to see the effects.
Currently, 1 Int= 15 mana, 0.01 regen
Changing to, 1 Int = 6 mana, 0.1 regen
What this means is mana pools will be considerably smaller, but regen from empty to full in aproximately one minute.
DarnYak
Currently, 1 Int= 15 mana, 0.01 regen
Changing to, 1 Int = 6 mana, 0.1 regen
What this means is mana pools will be considerably smaller, but regen from empty to full in aproximately one minute.
DarnYak
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Re: Messing With Mana Regen
I'm actually really interested in how this turns out.
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Re: Messing With Mana Regen
Yea I don't expect balance I'm just curious how it'll turn out.
DarnYak
DarnYak
Re: Messing With Mana Regen
So, trying to ignore the obvious balance issues that arose (certain heroes having infinite spells), what did everyone think?
DarnYak
DarnYak
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Re: Messing With Mana Regen
I really liked the new change.
You ought to post a poll or something and see where people stand.
You ought to post a poll or something and see where people stand.
Re: Messing With Mana Regen
As the heroes with infinite mana it was tons of fun. As heroes that got screwed over hard it sucked. Can't really say anything else because of all the heroes I played it fell into those two camps.
HOWEVER, -int things like Brain Freeze were REALLY ANNOYING.
HOWEVER, -int things like Brain Freeze were REALLY ANNOYING.
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Re: Messing With Mana Regen
A poll where 6 people respond isn't very enlightening when something's fairly complex like this.SuIIy wrote:You ought to post a poll or something and see where people stand.
DarnYak
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Re: Messing With Mana Regen
I would say it makes ranged heroes far more powerful early game, but that isnt based on experience as I only played 2 games yet, just a thought I had.
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Re: Messing With Mana Regen
Except people are more likely to respond to "yes" or "no" instead of writing out lengthy arguments why they like/dislike something?A poll where 6 people respond isn't very enlightening when something's fairly complex like this.
Re: Messing With Mana Regen
Or people end up giving an answer that tells me almost nothing thinking that's sufficient when they might have written something more.SuIIy wrote:Except people are more likely to respond to "yes" or "no" instead of writing out lengthy arguments why they like/dislike something?A poll where 6 people respond isn't very enlightening when something's fairly complex like this.
DarnYak
Re: Messing With Mana Regen
Yes.DarnYak wrote:Or people end up giving an answer that tells me almost nothing thinking that's sufficient when they might have written something more.SuIIy wrote:Except people are more likely to respond to "yes" or "no" instead of writing out lengthy arguments why they like/dislike something?A poll where 6 people respond isn't very enlightening when something's fairly complex like this.
DarnYak
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Re: Messing With Mana Regen
From what I observed, Robes of Resistance were overpowered. But I guess with Int heroes having unlimited mana, this is a good thing.
Line 'em up.
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Re: Messing With Mana Regen
^Robes of Resistance? The one that increased magic resistance? I thought Sorceror's Robe was better.
Anyway, I think this was definitely interesting for making Int more useful to invest in, but it caused a lot of imbalance for heroes. With the mana regen, I almost never had to go to a fountain to heal and could stay in lanes for a long time.
Anyway, I think this was definitely interesting for making Int more useful to invest in, but it caused a lot of imbalance for heroes. With the mana regen, I almost never had to go to a fountain to heal and could stay in lanes for a long time.
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Re: Messing With Mana Regen
Strength heroes benefited tremendously, particularly if you purchased any of the new shield items that gave mana, regen, or int.....