EotA 1.13d2 Download
EotA 1.13d2 Download
This update ended up almost exclusivley devoted to updating TC's ult. The bonus is that in a version soon to come, i'll replace all the ai's with this much better one. At least I think it's much better, still need to see how it does against players.
DarnYak
DarnYak
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- EotA_Twilight_1_13d2.w3x
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Re: EotA 1.13d2 Download
NOTE: Degen desync's. Will release d3 soon.
DarnYak
DarnYak
Re: EotA 1.13d2 Download
So obviously Fork needs to be nerfed. Here's the possibilities I see:
Hard limits: # (ie 1 per level), duration on each one (duration increases with level)
Soft limits:
-Maximum switches: So if its 5, after the 5th time you swich places with it it just poofs
-Stun: After switching to it, the copy is stunned for 10 seconds or so. The idea here is that switching out of a low health hero, or one in a risky situation, makes it VERY likely to die
Can also do a combination of the above. Leaning towards a hard limit of 1 per level, plus a stun on switch, but curious on feedback whether it'll be enough and whether it will overnerf the spell.
DarnYak
Hard limits: # (ie 1 per level), duration on each one (duration increases with level)
Soft limits:
-Maximum switches: So if its 5, after the 5th time you swich places with it it just poofs
-Stun: After switching to it, the copy is stunned for 10 seconds or so. The idea here is that switching out of a low health hero, or one in a risky situation, makes it VERY likely to die
Can also do a combination of the above. Leaning towards a hard limit of 1 per level, plus a stun on switch, but curious on feedback whether it'll be enough and whether it will overnerf the spell.
DarnYak
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Re: EotA 1.13d2 Download
I'd go for hard limit, basically restricting the amount of clones the TC can get at each level.
A limit on the switches seems hard to keep track of, unless you provide some kind of indicator.
Stunning the clones seems too annoying, at least with the duration you mentioned (I think ~5 seconds is better).
Just curious, what does leveling Fork do anyway currently? Reduce cooldown?
Also, the TC's clones seem to cause massive lag when a game ends.
Minor text errors: Degeneration says 0 for spell value, Ebb and Flow no longer state duration.
A limit on the switches seems hard to keep track of, unless you provide some kind of indicator.
Stunning the clones seems too annoying, at least with the duration you mentioned (I think ~5 seconds is better).
Just curious, what does leveling Fork do anyway currently? Reduce cooldown?
Also, the TC's clones seem to cause massive lag when a game ends.
Minor text errors: Degeneration says 0 for spell value, Ebb and Flow no longer state duration.
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Re: EotA 1.13d2 Download
The hard limit may be needed. I noticed doing a solo test Ebb seems considerably stronger than previous versions...
Re: EotA 1.13d2 Download
I forgot to ask, any bugs? One's i've got so far
-Degen desync
-Swashy has flurry still showing
-'-s' problems with TC
DarnYak
-Degen desync
-Swashy has flurry still showing
-'-s' problems with TC
DarnYak
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Re: EotA 1.13d2 Download
During hero selection, BP and TC still have their old spell descriptions.
TC's talents still include Span.
Fairy Dust upgrade only has one level though it should be three.
TC's talents still include Span.
Fairy Dust upgrade only has one level though it should be three.
Last edited by watermelon on September 19th, 2011, 8:03 pm, edited 1 time in total.
Re: EotA 1.13d2 Download
To be fair TC's clones can cast echo so it's not entirely a bug ;P
DarnYak
DarnYak
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Re: EotA 1.13d2 Download
Ah, I noticed that in my test too. I haven't been able to see Echo in action yet.
TC does have an empty talent spot, another talent in plan?
In case you didn't see my previous post edit, Fairy Dust upgrade has only one level (should be 3) and the text goes like Upgrade (1/0).
There's still some weird lag issues with the clones.
Not sure about this one: the clones don't always get their skills.
TC does have an empty talent spot, another talent in plan?
In case you didn't see my previous post edit, Fairy Dust upgrade has only one level (should be 3) and the text goes like Upgrade (1/0).
There's still some weird lag issues with the clones.
Not sure about this one: the clones don't always get their skills.
Re: EotA 1.13d2 Download
I've decided to go with a level + 1 limit for clones, with an 8 second stun after a transfer (note: the stun is on the clone, not the player)
DarnYak
DarnYak
Re: EotA 1.13d2 Download
BTW, I'm not releasing 1.13d3 till the weekend. Not sure anyone acutally plays before the weekends plus I'm trying to finish off the elf review.
DarnYak
DarnYak
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Re: EotA 1.13d2 Download
thats ok, im pretty sure the bot is just sitting there in the channel anyway
It's not rape if you yell surprise!
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Re: EotA 1.13d2 Download
A bug:
AM's innate still works even when she's dead.
Minor text bugs:
Execute damage in both the tooltip and -s show something higher than the actual damage.
Duskslash says something completely off in -s. I also think the texttag displays less damage than the actual damage.
Ignos Salvos always says 0 fireballs in -s.
AM's innate still works even when she's dead.
Minor text bugs:
Execute damage in both the tooltip and -s show something higher than the actual damage.
Duskslash says something completely off in -s. I also think the texttag displays less damage than the actual damage.
Ignos Salvos always says 0 fireballs in -s.