Tidings!

A place to talk about general WC3 and EotA related stuff.
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Ocean.dll
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Tidings!

#1 Post by Ocean.dll »

Hello, its been a while. I just wanted to pop in here and say a couple things. I reinstalled WC3 onto my machine for the first time in 2 years today and played a round of twilight against the AI. My friends and I have also been playing Exodus frequently. The last time I really played Twilight was in high school, and now I've graduated college. Its good to see theres still a community here and a few familiar faces still after all this time. Anyway, I just wanted to say thanks to DarnYak for making such a great series of maps that I can come back to after four years and still enjoy, even though WC3 is horribly outdated. It was nice, and although WC3 itself isn't fun anymore, EotA still is enjoyable. I hope everything has been going great here, and like I said, its good to see things are still kickin' round here.

So when does the next version of Maze come out?
"RAWRR" -closing lines of Big Trouble in Little China

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Re: Tidings!

#2 Post by DarnYak »

Ocean.dll wrote:So when does the next version of Maze come out?
Funny that you should ask. There may be surprise when I do testing of the final verison of Twilight, which i'm tenatively planning for the 26th.

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Re: Tidings!

#3 Post by SeasonsOfLove »

DarnYak wrote:
Ocean.dll wrote:So when does the next version of Maze come out?
Funny that you should ask. There may be surprise when I do testing of the final verison of Twilight, which i'm tenatively planning for the 26th.

DarnYak
Darn you! That's when I'm gonna be out of town :(

Long time no see, Ocean. And the others around these parts, too.

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Re: Tidings!

#4 Post by Zdig25 »

The 26th of June? :D

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Re: Tidings!

#5 Post by DarnYak »

Yes, tenatively. I reserve the right to postpone it (although we can just have an eota game day if people want to show up and do that).

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Re: Tidings!

#6 Post by FlyingFridge »

DarnYak wrote:Yes, tenatively. I reserve the right to postpone it (although we can just have an eota game day if people want to show up and do that).

DarnYak
Yes.

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Re: Tidings!

#7 Post by DarnYak »

FYI Update: Kedge changes are taking longer than I wanted / being problematic. Not postponing yet, but letting you guys know it looks far more likely that i'll have to then it did a few days ago.

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Re: Tidings!

#8 Post by jamn455 »

Typical, always get people's hopes up then crush them with a delay.
Line 'em up.
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Re: Tidings!

#9 Post by DarnYak »

Update: Not done. Not going to be done (fucking bugs). However, I'm inclined to stay up all night and try to get at the very least a Test1 version ready for tomorrow, provided enough people show up tomorrow. Tenatively 3pm est. May still cancel, so check here first.

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Re: Tidings!

#10 Post by DarnYak »

Oh the joys of wc3 map editing. This is one of the reasons this version isn't done yet.

Event: call TriggerRegisterPlayerUnitEvent(t, Player(i), EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER, Condition(function Barrage_Caster_Cond))
The condition:

Code: Select all

function Barrage_Caster_Cond takes nothing returns boolean
    call DisplayTextToPlayer(GetLocalPlayer(),0,0,"Ordered unit: " + GetUnitName(GetOrderedUnit()) )
    call DisplayTextToPlayer(GetLocalPlayer(),0,0,"Triggered unit: " + GetUnitName(GetTriggerUnit()) )
    call DestroyEffect(AddSpecialEffect( "Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl" , GetUnitX(GetOrderedUnit()), GetUnitY(GetOrderedUnit())))
    return GetUnitTypeId(GetOrderedUnit()) == 'h022'
endfunction
What I learnt: Sometimes it returns the proper unit as Trigger, sometimes it's the proper unit as Ordered unit, sometimes both return the unit, and sometimes both return null. This completley inconsitent bug htat sometimes worked and sometimes didn't has been confusing me for ages. Now i know its not my fucking fault. Now to go see if it works fine in trigger itself.

I suspect this is a recent bug from some new patch to, becuase i distinctly remember having this fully functional in the past.

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Re: Tidings!

#11 Post by Cokemonkey11 »

If your action function doesn't need its own thread you can inline it into your condition function, fyi.

Basically:
If your action function doesn't use TriggerSleepAction(), you can change your condition function to:

if (conditions) then
actions
endif
return false

It's much more efficient this way.
Image
I miss EotA :(

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Re: Tidings!

#12 Post by DarnYak »

That's what I ultimately did.

Er wait, you misunderstood. The condition function itself is where it's broken, not the trigger action.

That said, I never heard (or even though about) putting the function code into the condition function itself. Interesting.

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Re: Tidings!

#13 Post by Cokemonkey11 »

Image


leeet yak
Image
I miss EotA :(

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Re: Tidings!

#14 Post by Zdig25 »

Ooooo do we get the new map today? :D

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Re: Tidings!

#15 Post by Zdig25 »

So how's progress on the map goin? :)

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Re: Tidings!

#16 Post by DarnYak »

RL Priorities, won't touch it until tomorrow (at best)

(I'm presuming you've seen the posts in next version forum)

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Re: Tidings!

#17 Post by Zdig25 »

Any progress? :)

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Re: Tidings!

#18 Post by BustroQuick »

Zdig25 wrote:Any progress? :)
Chill out, he'll tell us if there is any.

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Re: Tidings!

#19 Post by Zdig25 »

Sorry im just really excited XD

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Re: Tidings!

#20 Post by Tehw00tz »

You're on the internet it should be really easy to take care of that.
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