Battlecruiser Commander ( Working Title )

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Dekar
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Battlecruiser Commander ( Working Title )

#1 Post by Dekar »

I made a project idea thread over at sc2mods.com in an attempt to grab a key for someone.

Im the URL!
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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GeneralFunk
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Re: Battlecruiser Commander ( Working Title )

#2 Post by GeneralFunk »

You should allow battle cruisers to pick up units, but have it setup like the medivac picking up a thor.
Image

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Dekar
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Re: Battlecruiser Commander ( Working Title )

#3 Post by Dekar »

Hmm.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Dekar
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Re: Battlecruiser Commander ( Working Title )

#4 Post by Dekar »

I created unguided missiles which will either hit stationary targets and explode, or explode a set time after they came close to enemy unit.
The key to creating this behaviour was the changelings disguise skill that applys a buff to itself after finding an enemy. The buff itself controls who it is applied to at the Data - Unit field.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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thedragiin
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Re: Battlecruiser Commander ( Working Title )

#5 Post by thedragiin »

Where did you find that preview image of the battlecruiser?
A Dragon Hero? Hmmmmm?

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Dekar
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Re: Battlecruiser Commander ( Working Title )

#6 Post by Dekar »

I made it myself from a screenshot. :D
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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