Eve of the Apocalypse: Twilight

An Aeon of Strife map for Warcraft 3
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 Post subject: Flying heroes
PostPosted: November 9th, 2009, 5:14 am 
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Quick question here:

Is it intentional that the flying heroes (the gargoyle and harpy, sorry I don't remember their actual names) are unable to be hit by certain melee abilities? Mortal Strike is the main one that comes to mind, but I know there's at least 1 other ability the gargoyle/harpy come up as immune to b/c they are flying units (i'll test this out during the next game I play with someone who chooses gargyole if i'm swashbuckler etc)

If so, why? I'm under the impression that being able to fly (aka no unit collision with creeps) helps make these abilities a lot easier to avoid if the player is cautious.
If not, I'd like to ask that it be changed at some point in the near future.


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 Post subject: Re: Flying heroes
PostPosted: November 9th, 2009, 7:51 am 
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Yes, because it is unreasonable to be able to hit a flying hero with a melee attack at ground level if it is not netted or webbed.

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 Post subject: Re: Flying heroes
PostPosted: November 9th, 2009, 12:52 pm 
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Demoralizing Blow can hit air.


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 Post subject: Re: Flying heroes
PostPosted: November 9th, 2009, 1:08 pm 
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Swashy jumps for demo blow, full animation just isn't in yet. I think lunge has the same treatment.

Rue, however, is too fat to let his horse jump.

DarnYak


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 Post subject: Re: Flying heroes
PostPosted: November 9th, 2009, 6:20 pm 
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 Post subject: Re: Flying heroes
PostPosted: November 9th, 2009, 6:47 pm 
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Rue could stand on his horse and then jump!

That would teach these overpowered flying heroes a lesson for sure!

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 Post subject: Re: Flying heroes
PostPosted: November 9th, 2009, 10:26 pm 
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DarnYak wrote:
Swashy jumps for demo blow, full animation just isn't in yet. I think lunge has the same treatment.

Rue, however, is too fat to let his horse jump.

DarnYak


I was under the impression that games weren't supposed to be realistic.. :P

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 Post subject: Re: Flying heroes
PostPosted: November 10th, 2009, 6:48 am 
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I think games should be realism within reason, which I guess sounds arbitrary... However, the way I see it is there's two kinds of realisms...

For instance... Wolverine having regenerative powers from being a mutant and invincible bones due to an enhancement. Wolverine in the real world, is more than likely unrealistic, which is fine, it's fiction... Now, building on the Wolverine example... Let's say Wolverine, breaks his toe on a step, in the X-Men world, that would be unrealistic, and without any explanation to back it up, it would be just plain retarded. (Be happy I used an X-Men example, because I originally was going to use a One Piece example)

Though overall, balance is more important than realisms in a game, but here's the beautiful part, it's fiction, you can make it work. For instance, Mortal Strike could be like Rukia's Sode no Shirayuki ability (HAH, BLEACH EXAMPLE) which creates a pillar of ice where the target only needs to be in hoz range to be caught in it.

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 Post subject: Re: Flying heroes
PostPosted: November 11th, 2009, 10:35 am 
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It DOES make sense that Rue wouldn't be able to reach the gargoyle for a sword blow from mortal strike...but as far as balance goes, would mortal strike help keep the gargoyle's self-healing in check? Dunno. As long as its intentional and not an oversight, woot! :D


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 Post subject: Re: Flying heroes
PostPosted: November 11th, 2009, 1:24 pm 
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You must grab him by his horns.

Then we have a big party.

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 Post subject: Re: Flying heroes
PostPosted: November 14th, 2009, 11:06 am 
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Soo... why could swashy jump but infiltrator couldn't`? Cause last time I checked, her attack of opportunity (or whatever her giant dmg hero nuke is called) could not strike the darn gargoyle? (can't remember about harpy but should be the same). I mean she might do the attack fully from behind or even on a stunned one, but still nothing.


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 Post subject: Re: Flying heroes
PostPosted: November 14th, 2009, 12:16 pm 
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Once she jumps she's not exactly stealthy anymore.

DarnYak


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 Post subject: Re: Flying heroes
PostPosted: November 14th, 2009, 7:36 pm 
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Also her heavy helmet! She has too much ( useless ) armor.

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Dekar: :D
DarnYak: i was afraid that was the answer


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 Post subject: Re: Flying heroes
PostPosted: November 15th, 2009, 4:27 pm 
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Are you saying she should be wearing a bikini made of vines and leaves

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 Post subject: Re: Flying heroes
PostPosted: November 15th, 2009, 9:57 pm 
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That would certainly be an improvement.

DarnYak


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 Post subject: Re: Flying heroes
PostPosted: November 16th, 2009, 11:32 am 
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Quote:
Soo... why could swashy jump but infiltrator couldn't`? Cause last time I checked, her attack of opportunity (or whatever her giant dmg hero nuke is called) could not strike the darn gargoyle? (can't remember about harpy but should be the same). I mean she might do the attack fully from behind or even on a stunned one, but still nothing.


Becuase if you didn't have these exceptions she would have a monopoly on hero kills and survivibilty (not that she already doesn't to some extent). And becuase, even with the flying heroes, she is still a bitch to handle using slow plight. :(


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 Post subject: Re: Flying heroes
PostPosted: November 16th, 2009, 3:32 pm 
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Nets. Attack of Opportunity. POW!

Harpy is my favorite kill with Infiltrator.


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 Post subject: Re: Flying heroes
PostPosted: November 17th, 2009, 12:25 am 
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Gargoyle should turn into a statue during the day.

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 Post subject: Re: Flying heroes
PostPosted: November 25th, 2009, 1:06 pm 
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I never gave a serious answer to this, sorry. Basicly its suppose to be just part of the overall balance of a hero, with its advantages and disadvantages. Harpy has lower than normal health. Garg...is probably a bit too robust for his flying advantage, but he's suppose to be quite a bit slower. Generally heroes that are completely ineffective against flying need some sort of way to deal with them other then just being able to nuke them.

DarnYak


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 Post subject: Re: Flying heroes
PostPosted: November 30th, 2009, 8:23 pm 
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Gargoyles spells also hit for alot less. Terra at least.


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