If you guys notice any oddities, please let me know.
DarnYak
EotA updated to Stealthbot 2.7
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- Sparda963
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Re: EotA updated to Stealthbot 2.7
they finally released 2.7? that only took 4 years longer then they said it would.
It's not rape if you yell surprise!
- Lunargent
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Re: EotA updated to Stealthbot 2.7
Still ahead of Tides of Blood for timely updates!
Re: EotA updated to Stealthbot 2.7
Yea I feel under some intense pressure to get the new eota out if even stealthbot is released.
DarnYak
DarnYak
- Lunargent
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Re: EotA updated to Stealthbot 2.7
I waxed nostalgic the other day so I dug out some classic versions and had fun with army upgrades. Om nom nom nom!
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Re: EotA updated to Stealthbot 2.7
You too, huh? They're kinda fun, actually; certainly makes me wish they were in the current version (with the one caveat of being balanced.)Lunargent wrote:I waxed nostalgic the other day so I dug out some classic versions and had fun with army upgrades. Om nom nom nom!
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.
- Lunargent
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Re: EotA updated to Stealthbot 2.7
I felt it was the army upgrades that differentiated EotA from every other AoS I had played at the time. They forced you to consider the larger picture beyond hero kill, hero kill, siege. Granted it usually boiled down to both teams upgrading catapults and adding barrage so catapults could get some AoE and then whatever else they could, but it was still cool!